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A Boxing Survivor?

L3mur1cu5
L3mur1cu5 Member Posts: 5
edited September 2020 in Creations

My friend, Pogiforce, and I have theory crafted a survivor who used to be a boxer. They were at the top of their game, or so they thought. Suddenly, everything gets ripped out from under them when it's revealed that their coach was rigging the fights after a bout with a gambler who bet that they could last for 5 minutes in the ring (Ace). This crisis of faith in themselves leads them to a downward spiral and into the entity's clutches. You guessed it, we want Ace to be the reason Mika James wound up a survivor.

The Perks are along the lines of:

--Something to Prove: While being chased, generate a token every 3 seconds, to a maximum of 8. 4/3/2 token(s) are lost when you get hit. Each token increases Vault and Pallet Drop speed by 5%.

Increased chance to be the Obsession. If you are not the Obsession, tokens are generated every 4 seconds in a chase instead of 3.

--Prize Fighter: Using Secondary Action while you're injured in the moment a killer uses a primary attack allows you to negate the hit and stun the killer for 6 seconds. You must be facing the killer to do this. (similar to flashlight 'facing')

Suffer Exhaustion for 60/50/40 seconds.

--Relentless: You have a one track mind when doing what needs to be done. While working on a Generator or unhooking another Survivor, you are not Interrupted by entering the Injured State, and you have the Endurance status effect. Any damage taken that would put you into the Dying State will instead interrupt your progress and apply the Deep Wound status Effect. You have 10/15/20 seconds to mend yourself.

Comments

  • Pogiforce
    Pogiforce Member Posts: 8

    Alterntively, we're looking at the possibility of the Entity molding Mika into a killer, a bloody bare knuckle boxer with a fast movement speed and an obsession with winning. WIth an add-on being Ace's Tooth.

  • L3mur1cu5
    L3mur1cu5 Member Posts: 5

    Killer Perk: Chip on Your Shoulder: You break pallets with such ferocity that it leaves dangerous debris behind for 5/10/15 seconds. Survivors who pass through Scream and suffer the Hampered condition for 3/7/10 seconds.

  • Heartbound
    Heartbound Member Posts: 3,255

    We have Ace, don't we?

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    Something to Prove is incredibly strong, 40% Vault speed + Spine Chill which is 50%. The problem is the game doesn’t what know a chase is, you could be in the heart beat radios and the game will assume you’re in a chase so you’ll gather tokens before a chase has even started.

    Prize Fighter is broken. You can do a long chase and spam that action button and possibly do another long chase. The fact that there’s 4 survivors you can stun the killer 12 times in a game.

    Relentless seems fine.

  • L3mur1cu5
    L3mur1cu5 Member Posts: 5

    Indeed, Something to Prove is a bit strong, but that assumes you are GOOD at being chased. If you get hit, you lose tokens which means you lose speed.

  • L3mur1cu5
    L3mur1cu5 Member Posts: 5

    Yes, we have Ace, and Mika is referenced in some of the lore on Ace. This is why we were interested in the idea of a survivor who is the fallout of another survivor's actions (or, as previously stated, a Killer with a grudge on the survivor).

  • L3mur1cu5
    L3mur1cu5 Member Posts: 5

    We had also come up with 'energy drink' or 'sports drink' or--my favorite--'LaterAde.'

    Allowed you to recoup some of a survivor's exhaustion. Threw that out because that felt easily abused with 'Prize Fighter.'

    Maybe it could be an item?

  • Pogiforce
    Pogiforce Member Posts: 8

    Our reasoning behind Prize Fighter is that it's very risky. You have to be facing the killer, injured, and hit the button at the very moment that they are swinging at you with a basic attack. If all those conditions are not met, then you are going to take the hit, and go down. That's also why we gave it a 6 second stun since playing something that risky should also be high reward. Prize Fighter would also be an exhaustion perk, so if they fail to disengage after the stun they won't be doing it again that chase in most cases. The idea too is that the window of opportunity to counter should not be very forgiving. This perk is meant to be really risky but rewarding if you can pull it off. Because of that risk while the possibility of 4 survivors running it for multiple long stuns is a possibility, it's also far more likely in my belief that most survivors will stick to more reliable options and save this for memes, montages and youtube videos. Also because L3mur just really wanted a perk that let's you shoulder check the killer.

    Spinechill only adds 6% so that should add to a max of 46 and not 50. The chase duration requirements could also mean that you won't get a token for "chases" that are really just the killer passing by chasing someone else. Plus the losing tokens on hit would mean keeping 8 tokens can be difficult if the Killer is good at getting his smacks in. I do though understand the complications of how chase mechanics work, so depending on how the game wants to behave that one could be kind of janky. The core idea behind Something to Prove was something similar to "Save the best for Last" that makes you better at chases. Perhaps alternatively to better combo with Relentless make it tie instead to time spent on generators, maybe 15 seconds of gen time equals a token. similar to how Repressed Alliance requires Gen time to work.

    Relentless funnily enough was the most complicated and required the most think tank time to work out.

    Where we are really struggling is on the idea of what her power would be if she were a killer. Something tied to her being a brawler, but doesn't basically turn her into Legion with fists.

  • Pogiforce
    Pogiforce Member Posts: 8

    If there is some real potential for abuse though with Prize Fighter, instead it could just be a once per Trial thing kind of like Adrenaline, and like Adrenaline have it still cause exhaustion so that once you've caused the stun you can't just sprint away with Sprint Burst or something like that. I could see it really having some great play in that regard for someone who has mastered the timing and is trying to bait a swing out of a killer who may be, say, carrying an ally, forcing a stun with Prize Fighter for the save.