http://dbd.game/killswitch
Tiny GF Nerf
Can you guys change his locker grab animation so that locker flashlight saves work on him? It currently does not, and I would like to be able to do this on all killers.
Comments
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I feel like thats less a nerf and more so fixing a mistake.
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True. This is one of my favorite things to do and its a shame that I can't do it on him.
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tfw no tiny gf
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what maps even have locker positions for locker flashlight saves anyway?
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You can do it at any tl locker, shack, the top of ironworks, basement, four lanes, and pallet gyms.
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So pretty much any map. Also the game has tl lockers too so you can do it there too.
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Ngl I didn't think that was possible good to know
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Locker flashlight saves shouldn't even exist.
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Glad you learned something😃
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Why not? Its so easy to check for them. You should always think twice before doing something anyways.
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If you get pulled out of a locker, you don't deserve a second chance. Period. No locker DS, no locker flashlight, nothing. If you are that monumentally stupid, the only appropriate consequence that should befall you is punishment.
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Locker ds isn't fair, but flashlights can be used with head on to take away the downsides to head on. I think that they're fair, as killers can do the same thing with their powers.
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Right, because me being punished that someone else made a mistake but some random schmuck looked at it happening and went "lol no" is totally fair. Getting blinded through the locker is totally fair. A Survivor dumb enough to get caught in a locker being given a free second chance that required no skill or input on their part is totally fair.
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I duo with flashlights and we go in lockers intentionally to do this and waste time. Its not an accident. I wont save someone found in a locker by accident bc why would I? Theyre worthless and a waste of my battery.
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You could just check your immediate area for this survivor. The point of flashlights is to punish unaware killers and bad plays.
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Also you start the blind after the locker doors close, so no, you dont get blinded through the locker.
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This.
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So pulling someone out of a locker is a "bad play" now?
And not that hard to just hide and wait for the Killer to grab them.
No flashlight beam showed up on my screen, so where could it have possibly come from? Behind me?
With this game, maybe. But my bet's on through the locker.
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Nope. If you dont see them its bc your camera is locked on the locker and they're a bit further out than your camera. You cant blind through a locker, and even if you could it wouldnt matter bc it would be too early anyways.
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Maybe they went in for IS or HO, you never know. Not to mention that argument can be flipped, does a Killer "deserve" a free hook or kill just because they randomly pressed a button on a Locker? Or the game latency resulted in a different position depicted on the Survivor's screen and thus they were unable to use Head-on? I've experienced that, and even The Killer appearing too far to even open and yet they do. They teleport into the front and open it.
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And yes. If a survivor goes in a locker, check the area. Be smart before you act.
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This.
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I also mentioned punishing unaware killers, if you don't know they are there your unaware. Its almost impossible to hide well enough that a killer can't spot you and still be in range to get the flash.
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My point is: It makes absolutely no sense that I'm getting blinded by a light that I cannot see.
- If you take the time to check the area, the Survivor leaves the locker and runs off, most likely to a safe pallet or window since 99% of lockers are located right next to those. It's a lose-lose, like the small pp build.
- The Survivor obviously didn't think before they acted, otherwise they wouldn't have made the dumb decision to jump in that locker. Play stupid games, win stupid prizes.
Difference between the Survivor getting caught and the Killer "just pressing the space bar" is, the Killer had to either see you get in the locker, hear you inside it, predict you went in there, or just guess. The only situation in which the I as the Killer didn't outright outsmart or intuitively discover you is the latter, and in that case, you took a gamble and lost. And that's just it—you LOST. In all of these scenarios, you LOST the battle. You LOST the bet. You LOST the guessing game. And you should be punished for losing.
With regards to latency: As much as these servers suck, that honestly just sounds like you have poor Internet. That's on you.
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False. Stealth in this game is much easier than people think. Also, see what I said to the other guy about checking the area: You put distance between yourself and the locker, the Survivor inside it gets out and runs to a safe loop. You lose either way.
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Run shadowborn if you want to see yourself getting blinded.
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- That just lets me get blinded from a wider angle, including even more areas outside of my new wider FoV.
- Just admit that it makes no logical sense that you can get blinded by a light you cannot see.
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I disagree, and already outlined why people go into Lockers. DS is another one of course, and I disagree on that point too. The point isn't about outsmarting or guessing, it's whether you "deserve" that grab. Your argument is that a Survivor deserves no chance thereafter but in some cases it makes sense to outsmart The Killer and jump into the Locker. I think if an ally can free you via a FL save, you and that Survivor deserve the victory by outsmarting The Killer, predicting he would go for the grab and correctly positioning yourself. It would be The Killer's fault for not surveying the area, much like a Pallet Stun or a general HO stun.
And you couldn't be more wrong about lag, the Servers favor the killer and what he sees is what prevails. My perspective isn't factored into the calculation and the server doesn't care what I perceive. So in some instances, the gap between what you see can give The Killer a major advantage. Does he deserve it? Not in my opinion but that is the way the experience currently is until SSHV rolls out. And even then, it will continue to favor The Killer when there is no major latency so the servers aren't truly definitively authoritative.
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Stealth is way harder if the killer is actively checking for you, and if a survivor is in a locker and you leave its likely they'll stay because they believe they have not been spotted yet. Happens all the time lmao.
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Don't talk about sense in this game. The entire game does not make logical sense. Why can nurse teleport? How can demogorgon see clearly? How are there licensed characters that other survivors might recognize from a movie? Why can flashlight saves exist? Why does the entity let survivors have advantages? This game doesnt make sense at all.
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The difference here is that everything you mentioned makes no sense from a realistic perspective. Being blinded from angles outside of your field of view makes no sense in both a realistic perspective and a gameplay one. It is unfair and an active detriment to gameplay. It's like getting headshot by a bullet that missed your hitbox or a timer that ended prematurely even though there was still time left on the clock. It should not happen and it isn't fair.
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Like Freddy's lunge? Like huntress hatchets? Should they remove those?
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"The point isn't about outsmarting or guessing, it's whether you "deserve" that grab."
If I outsmarted you or won the gamble, yes, I deserve that grab.
"You're argument is that a Survivor deserves no chance thereafter but in some cases it makes sense to outsmart The Killer and jump into the Locker."
Lockers are deliberately designed as a shell to hide yourself, but if the Killer breaks the shell, you get punished. You get grabbed out of a locker, the Killer broke the shell.
"I think if an ally can free you via a FL save, you and that Survivor deserve the victory by outsmarting The Killer, predicting he would go for the grab and correctly positioning yourself."
This implies pulling off a flashlight save takes skill, positioning, or game sense. It doesn't. You're not outplaying the Killer by holding M2 when they're forced into an animation lock to punish someone else who played like an idiot. Hell, your positioning doesn't even matter since you can blind them from well beyond their FoV, shining the light nowhere near their camera and still getting a blind. You don't even need to "predict". The animation lock is so long that you can just react without thought, even if you were in the middle of deliberately running away.
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First of all, Freddy's lunge is normal. It's just that his weapon is so small that it looks bigger than it should because the normal hitbox is bigger than his smaller-than-normal weapon.
Second of all, yes, Huntress's hatchets should be fixed so their hitboxes make sense. Just like how flashlights should be fixed so that you actually have to get the light into the Killer's eyes to blind them.
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Locker saves are one of the hardest thing you can do in this game. Check for the save, and even if you don't, there's around a 90% chance they will mess it up.
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"Locker saves are one of the hardest thing you can do in this game"
LMAOOOOOOOOOOO
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Locker flashlights shouldn't be possible to begin with..that's highly abusable..there's a reason hook flashlights were removed
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But by your logic, it should have to touch you to hit, therefore, freddy should have a shorter lunge.
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I bet you'll mess it up. Its harder than it looks.
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Check for it. Easy.
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But in that case, you're actively hindering the person playing Freddy by nerfing his base kit to be more realistic. If realism is a hindrance to gameplay balance, it should be discarded as a priority. In the flashlight and Huntress scenario, it is both unrealistic and unbalanced. Here it is unrealistic but balanced.
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Not really. Freddys power is unbalanced so maybe a short lunge would be the nerf he needs.
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Right, it's so hard to hold M2 in the direction of the Killer and have a huge window of timing to do it that requires no reflexes or discipline and I won't even have to aim it correctly since it doesn't even need to be touching the Killer's eyes to work. So hard.
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You do realize that you have a very small window to blind right? You probably have never even used a flashlight. Half a second off and its not possible.
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Freddy's power is completely irrelevant to his lunge. Just slapping changes onto one won't automatically fix issues with the other.
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You have a huge window to blind, actually. It's very easy to time and things like latency and the flashlight effect being larger than the Killer's FoV only make that window larger.
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Half a second is a long time? You can't blind anytime in the animation anymore, you know.
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In the scope of human reflexes and muscle memory? Yes, half a second is a huge amount of time.
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No skill involved in opening a locker (among other things), even a guess especially with IM equipped. You're going on like every locker grab was a display of masterful skill that should equal a guaranteed grab. Locker grabs are a skill-free action, in a game where what The Killer sees is what prevails thus providing them with the edge in this interaction. A point you conveniently skipped over. I'm still not convinced by your points, I understand them but unmoved.
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Keep telling yourself that, bud.
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