Your Best SoloQ Build?
At the moment I'm playing the Vault Speed build with Sprint Burst instead of Dead Hard but if anyone has any better suggestions (especially since the new characters are coming out, even though I didn't get to play with Felix's) please let me know.
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DS, Iron Will, Self-Care, Lithe/Dead Hard/any other decent exhaustion perk.
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Iron Will, Resilience or Sprint Burst, Bond or Inner Strength, Spine Chill.
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DS, BT, UB, DH
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Kindred: The absolute best perk for Solo Survivor, gives all the information you could ever want during the important parts of a trial so you know what to do instead of hoping you made the correct decision. (Because Entity knows the other 3 Survivors are going to act like headless chickens at least once during the trial)
The rest can be whatever you want, DS if you need some Insurance due to potato Survivors, Exhaustion Perk for chases, Spine Chill to counter stealth, Self Care/Inner Strength for personal healing, etc etc etc.
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As a soloQ player you need Bond/Kindred if you dont want to die on your first hook, DS is pretty important since you cant rely on your teammates to take the agro after an unhook, iron will is just the best survivor perk imo and Sprint Burst/Dead Hard. I started using SB more since DH doesnt work 60% of the time.
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I would have to say Kindred, Self-care, Botany Knowledge, and Aftercare is the best SoloQ build, in my opinion. The reason I say Botany Knowledge, is because it makes self-care MUCH faster.
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DS, BT, Exhaustion, Iron Will and a med-kit.
Arguably, BT isn't that great in solo Q, but I'm liking it lately.
It's a build that implies that you're comfortable being chased, although that doesn't mean being cocky aggressive.
If you want to prioritize stealth: SB, Fixated, Spine Chill and Calm Spirit with med-kit or a healing perk (yeah, Calm Spirit is the superior stealth perk, not Iron Will).
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Any opinions on Kindred vs. Bond for a soloq build? I don't really want to run both lol
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Alert, Lithe, Quick And Quiet and Adrenaline is what I run personally, seems to work well for me
Lithe an Q&Q is a really good mindgame if both are ready, bc the first or 2nd time the killer will fall for it and not think you vaulted, then if they start trying to mindgame on it back you can just fake the vault, Adrenaline for the endgame health state and speed boost and Alert for Killer & Pallet info
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Kindred
Iron Will
Spine Chill
Detective's Hunch
Kindred lets you know if your teammates are mucking about or going for the save. Also lets you know where the killer is headed next.
Iron Will makes you harder to find when you're injured.
Spine Chill gives you advance warning of the killer.
And Detective's Hunch lets you find all 5 totems you'll inevitably have to cleanse to avoid NoED.
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Ds, dead hard, iron will, self care
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Self Care, Spine Chill, Empathy or Bond, and Wglf (We're gonna live forever)
Wglf forces me to be altruistic, at least as far as my "skills" allow it. ¯\_(ツ)_/¯
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Ds,ub,sb,iw
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For me it's dead hard borrowed time kindred and then a free choice
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Now that Felix is out, mines probably going to be Botany Knowledge, Desperate Measures, Leader, and Bond.
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Bond, kindred, borrowed time, we'll make it. Instead of we'll make it, I sometimes bring Open handed.
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Empathy, InnerStrength, SB, We’ll Make It
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DS-Iron will-dead hard-borrowed time
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