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Solutions for Toxicity/ Bad Sportsmanship?
There have been a lot of discussions made about toxic behaviour; what could be classified as toxic; in-game childish bullying, etc.. What would you believe is the solution/ possible solutions to dealing with this?
It's a frustration for many, and whilst post-game abuse does have avenues that makes it reportable what would you do (were you in charge) to deal with in-game childishness/ bullying/ toxicity (or however you see this behaviour as)?
Comments
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What sort of "in game childish behavior and bullying" are you speaking of?
Examples?
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nothing. I'm sorry but if you get offended by somebody on the other side of the world mashing a button it's your problem. As long as the bm stays in match and doesn't fall into the witch hunting category, it has to be accepted as a game consequence.
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Something like the commendations system smite has maybe?
Tldr: you can mark people after a match for being friendly, a good team player etc. Get enough in a month, you get free sh*t
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Ignore it.
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Trade commend for commend pls. You go first. Ez free stuff.
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There are no solutions. People want to assert dominance and will always find a way to do so.
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Honestly yeah I commend everyone that's chill and always pick up a few myself but it makes for a friendlier atmosphere imo. And as you say, ez free stuff
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This game needs a system where you can ban people from being matched in your lobbies. That would help put a dent it. I keep a little list of toxic survivors on my phone for PS4 and I disconnect during loading screen to ######### them and send them back to the queue. That's the best thing to do since I can't switch to insidious camping ebony Leatherface because of stupid ass lobby killer lock
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In the case of being matched with toxic survivors, I do what I can to stay out of their way and if they were really bad, I make a note of their name and lobby dodge if they come up again (whether I'm playing survivor or killer). Where it's reportable, I do so.
Toxic killers are a different matter - if you get a match with a toxic killer, you either have to let yourself get caught and die on hook (thereby screwing over your teammates), or just on with the game, accept you're likely to lose so get as many points as you can, and move on to the next game.
When I'm playing killer against toxic survivors, sometimes I will focus on the toxic ones - I had a match recently where 2 were doing everything they could to get in my face and prevent me from doing anything. One got too cocky and got downed, hooked and face camped - her partner in crime tried to save her and also got flattened, hooked and camped. I let the other two finish the gens and leave since they'd been playing fair. If it's just an odd one, single them out and punish them if you can, but ignore them if you can't so that they don't stop you defending your gens. If the whole team is toxic, deny them chases, just keep covering the gens and when the last one pops, open the door and let them leave, don't go to chase them out - if you can, find the hatch and stand on it.
Really though, if people remembered that this is just a game and stopped being toxic, then the other side wouldn't get toxic in return.
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Some people may teabag constantly, or click the lights I believe?
Honestly, to me this isn't toxic and I believe toxicity is more to do with post-game abuse. In-game teabagging is just silly musle-flexing to me. However, I've seen people make comments refering to these actions as toxic.
I made this discussion because for all the people unhappy with this, I don't recollect seeing any suggestions to counter it. Basically, I don't know what's expected of BHVR to curb this (if it actually requires curbing at all!)
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It's not my problem at all. I'm not worried about it. Yet I keep reading about people who are, but don't suggest any solutions as to how they'd deal with it. This discussion was set up in hope of inviting those to add something productive.
I find those actions comical, honestly!
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That's actually a really decent idea! Worth putting forward to BHVR?
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Make survivor more challenging. Survivor is incredibly boring and easy. I have no fun just banging gens and leaving. So, I try to entice the killer to chase me. Most times I don't have an issue but sometimes it requires me to flashlight click and or tbag to get them pissed off to keep coming for me.
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That could work, so long as it isn't abused so people just lock out players who beat them.
Then again if people did that they'd probably end up with lengthy queues waiting for games! :D
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So would that include a different objective, or buffed Killers, or something different?
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There are multiple solutions. All of the based on discouraging players from the undesired behaviour.
With some mechanics changes you can discourage people from spamming flashlight or crouching in game, imagine being affected by a slow after spamming these actions.
Also postgame chat could be parsed with a bad words matcher to filter abusers after a match so they have longer qeues with people like them. Shadowbans are the best bans.
But the main problem here is that there is no clear toxic behaviour. There are a lot of people that defend spamming as legit normal play, or that teasing in postgame chat is not abuse besides the clear intention of specific comments.
The best solution at the end is just ruin a match for all the players without breaking BHVR rules, this will tease them enough to say really bad things in post game chat and with a bit of luck will be covered by some rule BHVR has, so it will end in a punishment for the desired player.
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Unless they actually send you hateful messages, there's not too much you can do about them, which is really annoying because people like that really do bring the game down.
I suppose a blacklist option could be a thing but I feel like this would get abused by people who just want to dodge anyone who beat then rather than because they were toxic
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It could work on the hot-heads certainly, but for those who move on it would more likely spread that sort of behaviour.
The ideas for mechanic changes and putting restrictions on chats after the round are sound idèas though. Have you placed the ideas to BHVR?
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Not much really. There's always going to be some form of BM in a pvp game, so there's no way to prevent it completely. The best thing the devs can do is make sure that people don't call others slurs and stuff
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These ideas are not that original. If they are not solving the problem it's because they don't consider this situation to be a problem or that the problem is not clearly defined to be solved. Anyone working in a problem-solving job knows that depending on how you define the problem, the solution will emerge with different grades of difficulty and complexity. And in our case, it's a social problem hard to define.
The company is benefited if they work towards a healthy community and it's not that hard to reach into that conclusion. They are just taking some safe approaches. Like the streamer program (supporting streamers with their conditions) that could change the community into a better one if they select the streamers carefully.
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In my opinion i think the objective should be different. I will not believe anyone who says they enjoy holding m1 to get an objective completed. It's so monotonous.
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Tea bagging is so petty, but even more especially during the actual match. Tea bagging at the exit gates doesn’t bother me as bad anymore, it’s more so at the drop of a pallet when it gets irritating. If I’m playing against 4 survivors, and 2-3 of them are playing cool but there’s just this 1-2 that are constantly being “toxic” throughout the game, I will sometimes make it my goal to make sure they are the ones not exiting. Not a fan of the pallet drop + flashlight gimmick either
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