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Lethal Rush should be more... “Lethal”?
After three matches as The Blight, I finally successfully landed a Lethal Strike. Color me underwhelmed. I figured they would go down, but they still escaped. For the difficulty of the set up you’d think that downing capability would at least be in the same league as Billy or The Oni.
Comments
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If it takes you THREE MATCHES for one Lethal Rush that's more an indicator to your skill level than the killer.
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I don’t think they should go down in one hit normally but at least let the exposed effect work on it.
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Thanks for the needless shaming over me learning a new killer. You’re so cool, Brewster!
Regardless, Billy can down with one rush without ping ponging off of walls, it really isn’t too off the wall to suggest that Blight could maybe compete in that dept especially with an ability called “Lethal” Rush. I don’t know, call me crazy.
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If you don't want to be "shamed" AKA me just pointing out the flaw in what you yourself said, then maybe don't critique a killer you're clearly in the midst of learning and don't have a solid grasp on, "Brewster."
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It's not that difficult though. After my first match I started getting lethal rush hits pretty much constantly--maybe it's because I play a lot of nurse so I'm pretty familiar with the style of chase? Either way I strongly disagree that it should be a one-down.
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Thanks for your “contribution”, cool kid.
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Walk up to them and bop them, then as they sprint burst away line up your followup lethal strike.
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Oh exposed doesn’t work on lethal rush attacks? Well that sucks.
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Hey, could you actually continue playing and learning the killer and his best playstyle & perks before unnecessarily making forum posts calling his power underwhelming? Thanks.
The fact that you take 3 games to land a single hit of his power shows you should not be making forum posts about this killer. Keep learning, either through watching players who are skilled with him, or through playing him yourself, then contribute your educated thoughts. You are currently being "that guy."
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Maybe. Generally speaking I don’t yet see much advantage in using a fancy pants maneuver when you can just use a basic attack and get the same result.
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Hey, could people on this board be less toxic to converse with? Thanks.
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Advocating for constructive, educated balance discussion is not toxic. You publicly posted your thoughts, which you admitted were based on 3 games where you were not using his power effectively whatsoever, and you should expect responses to encourage you to continue actually learning about what you're trying to discuss. Considering you're this quick to call something underwhelming while also not understanding it at all, I'm not surprised you're going to label anything that disagrees with you as "toxicity" but I digress. Contribute better.
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The tradeoff comes when you zone a survivor who dropped a pallet (don't just auto kick it when they drop it infront of you if it isn't a god pallet completely cutting the map in half).. kick that pallet in a survivors face then get a guaranteed hit by running him down with Lethal Rush while he tries to make it to the next tileset.
Also on some loops that fancy pants move will result in a down that would normally just result in a pallet drop or window vault if the survivor plays it correctly - there's a learning curve for that but you'll start to see it.
Map traversal with a maximum 12.5s cooldown (reduced to 9.1 seconds or even 9.3 seconds with an additional 6 seconds of 230% movement speed) can't really be beaten... even Hillbilly has trouble covering the same patrol paths at an equal 230% speed if you are using your power to close distance like you should...
A small perk according to some people is that, much like Demogorgon, M2 can be abused to maintain your Save the best for last perk stacks when chasing down the obsession though not as easily as there. I personally would opt for making lethal rush a basic attack (as the only real buff eventually after people get more used to him) much like Nurse's Blink Strikes to help diversify "optimal" builds. Applying Lethality, Sloppy Butcher among other things without having to force yourself out of it at times would make him smoother to play and put him in a good spot.
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Hey, contribute better yourself. Others here have given constructive insight to the topic at hand. You on the other hand just chimed in to pick a fight near as I can tell. You certainly haven’t added anything to the conversation about the perk. Believe it or not it is entirely possible to skip over a thread without being a dick.
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