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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Hex and a cool down.....WHY?

It makes no sense to me why Hex: Blood Favors needs both a cool down and a hex.... it’s really not strong enough to warrant these downsides imo. Hitting a survivor already gives them a speed boost to travel to another loop and it only blocks pallets within 16m... I feel like all it really needs is the cool down to be balanced.

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