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Idea to make ds a true anti tunnle perk

onemind
onemind Member Posts: 3,089
edited September 2020 in General Discussions

I will not be changeing any numbers of ds. I will be adding 3 effects to the perk 1 Dr will not actavate if the last gen is completed 2 doing any action that is not related to pallets or windows will make the timer go down twice as quick. And 3 when ds is activated recovery speed when downed is decreased by 50% makeing ds a true anti tunnle perk and still giveing the killer map pressures if you do nothing and he downs you.

Thoughts?

Comments

  • OniKobayashi
    OniKobayashi Member Posts: 274

    So it has no benefits if you aren't in a chase right off the hook?

  • Breque
    Breque Member Posts: 427

    Lets make like that

    Ds is not an anti tunnel perk

    is an perk to you dont get in the second hook in less then 1 minute

    as you killers dont like 2 gens in 1 minutes we dont like to get 2 hooks in less then 1 minute

  • onemind
    onemind Member Posts: 3,089

    The reason for the decreased recovery speed is for the ds unbreakable users

  • ZCerebrate
    ZCerebrate Member Posts: 641

    The much simpler solution if people are so worried about weakening it but maintaining it's "Anti-tunneling" power when clearly the guy is blazenly in your face hoping you waste time on him while his UB/DS combo is up (amirite? This is the main concern for killers on this forum).

    Any action such as doing a Generator, Breaking a Dull or Hex Totem, Opening a Chest or Healing another survivor (Receiving healing is fine) will cancel DS.

    Boom. Got unhooked by a fella while he is being actively chased by the killer with no BT (Doesn't even body block or is injured himself?) Hey look the Killer has to leave you on the ground still, you're doing absolutely nothing on the map until your Unbreakable combo or someone picks you up (wasting another survivor's time). If a Killer out there is complaining about not being able to rehook immediately from a free down like that with 0 chase then they've lost sight of reason.

    You could virtually double the 60s to 120s until having to be rehooked and I would gladly take this change as a R1 Killer KNOWING that the unhooked guy isn't doing ######### and any survivor touching a generator is fair game.

  • onemind
    onemind Member Posts: 3,089

    I made the idea for the changes reason for change 1 is to encourage others to run bt so both sides are benefiting the killer gets rewarded for surivors that don't run perks to help others and dosent get punnished for not haveing a counter at the gate reason for change 2. I thought about haveing it deactavate like you said but what if you start healing or the random taps heal on you free tunnle food thats no fun and the reason for 3 is if you do tunnle unbreakable will be less effective and haveing a teammate heal you is better that way the killer has pressure on 2 or 3 surivors

  • ZCerebrate
    ZCerebrate Member Posts: 641


    1) No idea why people need to be encouraged further to run a 30% (Top 4) Meta perk... "Counter at the gate" situations with Deliverance, DS, Unbreakable on first hook means that person played his build correctly to get his full value from it. If he doesn't have Deliverance that means someone is required to rescue... down that person or whoever is "trying" to lead you away and hook him. If there is no reason for the survivors to return even after EDC is already activated then they just leave... no daring rescue attempt to lure you away or attempting to overwhelm you knowing you don't have STBFL on some M1 killer. That's just removing gameplay interaction because you "can't be bothered"...

    2) A random taping you with a heal does not deactivate the revised perk. Read the post again - YOU as the unhooked person running DS has to make that decision to heal someone else because it's "safe". Also means the person who unhooked you is also injured so both of you are equally likely to be chased if that "heal under hook" play is what you settled on without even letting him heal you first.

    3) Even with Unbreakable - you are still pressuring multiple survivors (a minimum of 2) who are not doing generators. Even better if that person stands up and you immediately knock him down again - you know that person's unbreakable is down for the rest of the match. It's an anti-slugging perk for a reason because that generates just as much "whining" from everyone when the way to win is to just keep everyone on the ground and never hooking to save precious seconds. The idea that "free slugging" an unhooked person needs any more pressure than that already, that guy is literally doing nothing for 20s at least while you chase someone else (1 more person doing nothing) is just killer entitlement

  • onemind
    onemind Member Posts: 3,089

    It was your idea to have the perk deactivate when doing an action "Any action such as doing a Generator, Breaking a Dull or Hex Totem, Opening a Chest or Healing another survivor (Receiving healing is fine) will cancel DS."

    The end game should be baised around teamwork not a perk or perks and yes bt is a perk but it was baised on a teammates actions not I got off the hook In any way.

    It takes around 20s to 95% recover unbreakable takes that down to around 14s you have a 3s cool down for a hit you get nothing for downing someone with unbreakable ds because in the time you get near the savior they are back up and sometimes you cant get the savior like they get to a good pallet or window and the other player is infront of you why would you not hit them down with the change it will make it around 40s to 95% and around 32 with unbreakable but a teammate ingores that makeing it 20. Again teamwork should be better than a perk.


    And dont talk about entitlement

    "You could virtually double the 60s to 120s until having to be rehooked"

    Anything in qoutes can be found in their post

  • harald_TV
    harald_TV Member Posts: 3

    ds has to be deactivated automatically when the killer gets the next check, otherwise ds stay active until the killer has the next check

  • ZCerebrate
    ZCerebrate Member Posts: 641
    edited September 2020

    You directly said "or the random taps heal on you" which again would not deactive it... you have full control over when you deactivate your own revised DS by choosing to do an action.

    Let's use accurate numbers for slugging first. Recovering from the downed state to 95% takes 30.2 seconds. Unbreakable reduces it to 20s to stand up on your own (19.7seconds to 99% yourself). Get a mental feel for how long that is and you will manage this much better. Slugging for an indefinite amount of time isn't any healthier for the game given how powerful slugging in itself is for creating snowballing pressure as the killer.

    The bottom part where you snipped a quote from my reply then didn't address it or were you pointing out that you know how to copy paste?.

    I addressed your original post by stating that just making it so the DS running survivor has to do an action himself to cancel his DS would be a simpler solution to making DS a fully "anti-tunnel" perk without creating further anti-synergy and conditions as it isn't necessary. Entitlement is wanting to simplify the game further and prevent the opposing side from having counterplay or options. You, Onemind, want to "encourage" more Borrowed Time perk usage while thinking that a 3s sucessful attack cooldown for a free down with 0 chase and immediately beginning a chase with the unhooker is unfair is frankly baffling. Even hitting into BT will cause a 12s mend for that person - who cares if he walks away as you go after the unhooker now.

    Post edited by ZCerebrate on
  • Primalux135
    Primalux135 Member Posts: 1,045

    Ds is not antitunnel perks said by devs. If they change now their opinion they are gonna be really bad position.

  • onemind
    onemind Member Posts: 3,089
    edited September 2020

    Thank you for accurate numbers

    as I said in my other commet "2. I thought about haveing it deactavate like "you"said but what if you start healing or the random taps heal on you free tunnle food thats no fun"

    And yes I would rather have to deal with by its a hit if you were too close to hook that unlike ds I could be billy comeing back from across the map down someone that was in my path hook them see the unhooked person. Down them and get stunned did i really tunnle them? Ds is not really an anti tunnle perk it can be used like that but its used as a momentum stopper and if I leave her down they stand up and save and they have ds for another time like when gates are open

    Again you can see quotes above im comments

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618

    they could simply make it deactivate when doing gen, getting fully healed or jumping into a locker etc... but i agree that this change would be good, its annoyin to be punished for tunneling when you are not doing it and also the agressive ways survivors always use the perk

  • JimPickens666
    JimPickens666 Member Posts: 326

    As a killer I hated DS, as a survivor I abuse the ######### out of it lol. Sometimes it saves me from being tunneled but most the time i'll go down just to be picked up so I can DS and someone else can escape. IM SCUM

  • JimPickens666
    JimPickens666 Member Posts: 326

    If youre really getting offended by me explaining why a perk is bullshit while acknowledging i use it I got a tip for you, play survivor. As killer you have to accept the game is complete bullshit and at this rate i dont know if the devs will ever make killer the power role. Otherwise go sink 1000 hours into a killer and earn a PHD in killing survivors to deal with it

  • onemind
    onemind Member Posts: 3,089

    I wasnt offended just disgusted because you say you hate the perk but use it. And hiprocrits disgust me also I have way to much time in killers

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    DS is not an anti-tunnel perk. It’s akin to a pocket knife in F13, but with a timer and a skill check requirement

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    DS is actually fine as is. Be thankful it's not the OG version...

    Its an anti momentum perk. If the killer can hook you, down and hooksome else and redown and rehook you in 60seconds than shouldn't that game get slowed? Just a little bit?

  • NMCKE
    NMCKE Member Posts: 8,243

    How about this instead...? 😅


    Decisive Strike:

    Upon all current effects...

    • Timer immediately expires when another survivor is hooked while NOT dying.
  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    Finally, thank you for saying it. These guys crying about this version of DS, with no comprehension of OG DS with a team running 4 instaheals. Throw in prepped hooks while you’re dribbling someone to a hook and that’s pain