Killer Concept: The Hazard
Hi all! Just wanted to share my concept for a killer, very well illustrated by @JayJesterArt on Instagram! Give him a view or even follow, his work is fantastic :-)
The Hazard is a killer based around obscuring survivor's vision, and then either hunting them down stealthily under cover or igniting gaseous shelter to reveal their location and make them debilitated momentarily.
The Hazard is, hypothetically, 115% speed with a 32 meter terror radius.
Terror radius theme: https://soundcloud.com/passarino/themedemo2/s-7lKwDKPtIbP?si=4b06568d02f1410dbc9040f4c213f767
(Very outdated theme, did not do much with it. Just an idea)
Here's the general overview sheet including power and perks:
The Hazard Concept Art:
The Hazard Power: Chemcloud Casting
Able to withstand the most intoxicating fumes, The Hazard finds his way through even the thickest clouds of grotesque gases.
The Hazard’s power is a power bar that begins half charged. The Hazard’s power bar recharges at a rate of 20% per 7 seconds by default. (Total time to refill from 0%: 35 sec.)
Primary Ability - Clouds:
Upon pressing the activate ability button when the power gauge is 25% or more full, The Hazard begins to spray thick clouds of gas 12 meters in whichever direction he is facing.
While using this ability, The Hazard’s movement speed is reduced to 100%.
Using this ability burns The Hazard’s power by 20% per 3 seconds. (15 sec.)
The clouds produced by The Hazard are 8 meters in diameter, very difficult to see through, and dark grey. The clouds linger for 40 seconds. Survivors in the clouds of gas can only see 8 meters around themselves, and their vision is moderately blurred. Survivors also retain a persistent Oblivious status effect while in the clouds, lasting 20 seconds after they exit the clouds. The Hazard can see clearly 16 meters ahead of himself. While The Hazard is inside of gas clouds, his heavy gas mask breathing can be heard within 12 meters.
Secondary Ability - Lighting Up:
When The Hazard’s power bar is below 50%, the secondary ability activates. Upon pressing the secondary ability, The Hazard creates a spark, causing all gases within 2 meters to ignite and cause a chain of ignition, bursting all gases connected into a brief, fiery, explosion that deafens and applies Obliviousness to all survivors within it for 30 seconds and blinds the same survivors for 3 seconds. Any survivors caught in the explosion also scream, revealing their location. This ignition has no effect on The Hazard.
Up In Flames: There’s no escape from your wrath, even in the direst of times.
When the final generator is completed, auras of all survivors outside of 36 meters of you are revealed to you for 10/12/14 seconds. During this period, your movement speed is increased by 2%.
Gassed: You know how to blind them with their own light.
Every time a generator is finished, all survivors who repaired it to completion suffer from a 30/45/60 second Oblivious status effect.
Hex: Hazard Site: Reminiscent of times long gone, you take danger with you.
You begin the trial with one generator highlighted in yellow. This generator cannot be blocked or altered by any other perks.
When your obsession begins work on any generator, that generator becomes the yellow highlighted generator and the previously highlighted one returns to normal. (Edited definition)
When a survivor is within 12/14/16 meters of this generator, their aura is revealed to you. Once they leave this area, they are exposed for 15 seconds and they scream, revealing their location.
This effect remains as long as the associated hex stands.
If you want to view his add-ons, power, and other info, here's a quick link to the file behind his concept:
https://docs.google.com/document/d/130WsAtc2g2FcPwQFV0znScq-Xi8UXOqLxpcD1paixMo/edit?usp=sharing
Comments are enabled, feel free to let me know what your thoughts are on certain parts!
Anyways, cheers, and hope you all enjoyed!
Comments
-
A utterly AMAZING concept art and ideas, it really blows my mind. I have always wanted a killer related with gases and gas masks that is actually good (I know you was thinking about the Nurse)! It is only one thing this killer is lacking, and that is a story. If a good story is created, I’m going to send this post to. Behavior. I am not joking. I really hope that you, PassarinoT is reading this, and can add Ann backstory. And remember; Be happy, have fun, and Death is not an escape!
3 -
I. Like. It.
1 -
Thank you! I had one, but it involved a backstory of police brutality and at a time like this... might be too controversial.
1 -
<3
1 -
I love this concept. Would have so much fun playing/going against them!
1 -
I truly wonder if some of the devs actually look at these Killer concepts and say something positive about them.
2 -
I really liked it. Balanced and fun, would be really cool to play with him.
1 -
Thank you! Inspired by some hazmat aesthetics and jumpscares in the smoke would be fun.
Oh I hope so, I would love to have any influence on a chapter.
Thank you! I think it has it's kinks that need be sorted but I hope it would work if implemented. :)
0 -
I love the idea. I think Up In Flames is a little too similar to Bitter Murmur's final gen completion effect. (Bitter Murmur reveals survivor auras for 10 seconds. Up In Flames reveals it for 14 seconds and gives you a 2% haste for the duration, but only reveals them if they're 36 meters or more away from you.)
Any lore on him? An exterminator who became increasingly unhinged? A bio-terrorist? A sewage treatment plant employee who went postal after being fired?
2 -
GEEZ WHY ARE CONCEPTS NOT GETTING VIEWS!! THIS IS REALLY GOOD!
ps i made one about fallout and it got like 4 veiws
1 -
Yeah, that perk was going to include an exposed status effect to revealed survivors that lingers for 12~ seconds after they are no longer revealed (whether that be going within the 36 meter range or the perk deactivating.
I did have lore! But I did not include it because it was a backstory in police-brutality/corruption and, at the time, it did not feel appropriate to include. Now I'm still skeptical of releasing it but I may soon!
0 -
I dunno lol. It's been ages and it's finally getting some traction. The forums are indiscriminate in what they ignore lol.
I'll take a look!
1 -
Honestly seems sick
1 -
Yeah concepts literally NEVER get views.
Speaking of which, I think this one is pretty good. But it doesn't seem that great in chase. I'd suggest making it fill his entire terror radius, and the gasses' effects should last a bit after they exit the cloud (like 10-15 seconds) So it's harder for them to tell where they are. I also think ignitio should damage survivors who are close enough.
Everything else is amazing, great job!
2 -
Thank you!
Thank you for the feedback! This is a good idea, I like the idea of it going further. Maybe the ignition being close and damaging could be bad as it wouldn't provide much time to get away, but possibly at a longer distance it could damage them. Thank you for the genuine response!
0 -
Interesting idea. One small thing, Oblivious just makes it so that the survivor doesn't hear a heartbeat in the terror radius, they can still see the red stain normally. So making them Oblivious but then allowing them to hear the "heaving breathing" of the killer seems counterproductive.
0 -
The obliviousness dynamic here is that you aren't aware if the killer is around unless you're really close, then, once close enough, survivors can hear him. However, while engulfed in the gas, they cannot see further than 8 meters. The killer can see 16 meters. To balance it a little, they can hear his approach from 12 meters, so this gives them a 4 meter warning that he is near and can very possibly see them.
0 -
This is so cool! One of the best concepts I’ve seen by far. I’m trying to make good concepts too but no one ever reads them lol. Nice artwork too, def gonna support that artist
1 -
Thank you! I have many more in my head, but I never really write 'em out. I'll take a look at some of yours :)
0 -
@PassarinoT Who's the guy who made those Icons for this killer. Give me their names please, unless you did it then can you make a few of those for me because I have mostly 2 discussions that contain 12 perks all together. (6 Perks per discussion. 3 for Killer and 3 for Survivor) It would be amazing and a huge help if I can get icons for the power of the killers and the perk images.
1 -
It's JayJester, it's in the first sentence and on the art. I commissioned him though for a good amount and I'm not sure if he's open to commission atm? But you're free to ask!
0 -
This is a really cool concept, I'd love for BHVR to add a proper area denial killer like this. The secondary ability is really cool as well.
1 -
Thank you! And yeah, I think it would be nice. Add a new aspect of horror into the game.
0 -
Amazing and original idea! Although, the terror radius score doesnt want to open. Did you delete it? Id love to hear it!
Best wishes have a good day!
1 -
I think I may have! I'll try to reupload, I just gotta find it and update... Thank you!
0 -
This is an amazing idea. BHVR has to look at this. When do you think you'll bring out a backstory for them?
0 -
I did a while back! But, I removed it because it was related to police brutality, and this was during a very controversial time. Maybe I'll reconjure it up and release it. But I've kinda lost interest in DBD after the NFT, and now the new chapter.
0