Surveillance
They're ''fixed'' this perk and I just still asking myself why ? There's a lot of perks that need nerf/buffs/reworks, but they just killed perk that almost no one used.
Surveillance wasn't OP, it also wasn't Meta perk, so why it deserved to get this horrible nerf .
Before nerf: All regressing Generators will be highlighted by a white Aura . Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds. Even when generator has 0% of progress.
After nerf: Same thing but when generator has 0% it's just turn red and you can't know if someone touch this generator or not.
Comments
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While calling it a fix in the notes, it is actually a significant nerf to a perk that already was just "alright".
This little "fix" is enough to bump out of the worth using roster to me at least.
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That's right
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Why should you, as killer get notified if someone is working on a gen that has been fully regressed? There was literally no counter to that, my position would be revealed just by doing my objective...
Regardless it’s still a good information perk and still has great synergy with Ruin.
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Counter play like spread pressure? You work that one, teammates work the others.
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Maybe it wasn't have counterplay but let's be honest, there's just better perks like PGTW or the new perk Dragon's Grip, and Surveillance really doesn't needed this nerf. ( PGTW ''have'' counter play-- Repressed Aliance, but to be honest I never this perk more than 2 times in my entire life.)
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The counter play is split pressure. If I have so many regressed generators they more than half of them are white and only one turns yellow, the survivors are making a very big error in judgment.
That being said, I do agree. Having that much control over a game pretty much shuts the game down and -I feel bad saying this but it’s true- because most players aren’t very good at this game, most people won’t try to play around it.
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