Win/Loss Ratio Seems Lopsided
Survivors definitely don’t win as often as killers do. I firmly believe some killers have way too much mobility and others do not. Chases cut too short. Survivors quitting. I’m happy they made the changes to the graphics the game looks awesome and more spookier. This games lore is what draws people in, but after many many games on both sides I just think survivors are waaaaaaay too weak against some of these other killers with high mobility and anti loop. It’s not really supposed to be a 1v1 I get that. But it’s just really sad how you have no way of defending yourself at all and the tunnel Mori’ing going on almost every game is just deflating as a customer of this product. The hitboxes are atrocious too. Why am I getting hit through pallets and across vaults after I’ve cleared them? 🤦🏽
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Do you have any good data on relative scores and kill ratios to go by?
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Depends on what you mean by Win. I've had 3K and 4K as a Killer where I still lost a Pip. I've died as a Survivor and still earned pips. While getting out alive as the Survivor is gratifying, the real test is how much you did in the match. At the newbie end of things, Killers do perform better. But that changes quickly enough.
For example, it is a LOT harder for a Killer to get into and stay in the Red Ranks than it is for a Survivor. :)
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I don't think it's an issue with killers though. Survivors have plenty of tools at their disposal. When you have great killers vs great survivors, the results is often a 1k or 2k. It's a balanced game, more or less. The issue is that most players are really, really, sub-par...and in an asymmetrical game, the power role will win in that scenario.
I'm not disputing the kill rates. They are what they are. But what I see is that many survivors do absolutely nothing for extended stretches and have no idea how to last for even 20 seconds in a chase at red ranks. That's not a balance issue. It's a playerbase issue. Example: I was playing solo survivor. Map was The Game. Killer as Doctor with Thanat/Sloppy/Coulrophobia/Distressing. Teammates constantly tried to heal through all that instead of doing the generators. Why? You can not escape unless the generators are powered. It is not physically possible. Why would you heal for 12 minutes while doing no generators? It makes absolutely no sense.
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Are you taking into account survivors who suicide on hook? Or survivors who are just AFK?
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Except there is no accepted answer as to what a win or loss exactly is.
Is it Escaping the trial? Killing Survivors?
Is it how many Survivors escaped in total against the total killed?
Is it Pipping from the Emblem System?
Could it be getting as close as possible to the 32K Bloodpoint Limit?
Does me as Survivor Escaping, the other 3 Survivors being killed, I depipped, and I got 20K Bloodpoints mean I won or lost?
How about killing none of the Survivors and they all escape, I Pipped, and earned 30K Bloodpoints?
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Average of almost 3k per game in red rank. Means killers are winning almost 100% of the game.
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Now say how old the data is.
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We must be playing different games.
Not sure what survivor matches you're getting, but I'm winning at least 75% of my matches and that's in solo queue...if you wanna talk a swf that number jumps up substantially. By win I mean a 3-4 escape.
Also, I rarely see mori's so I'm not with you on that. Not to mention they're getting nerfed soon so kinda irrelevant. I end up surviving more mori matches than I die anyway.
Lastly, there is not an issue with hit boxes. This gets brought up over and over and over. It is related to server ping, not hit boxes.
These issues feel like player issues, not game issues. Survivors still are by far the power role in this game, that's a pretty unanimously agreed upon statement by most the high rank/high hour community.
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end of 2019
https://forum.deadbydaylight.com/en/discussion/106566/
Initial goal was to get a 50/50 kill rate ratio. We are far from it, killers are way too strong atm.
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You're also ignoring a plethora of factors that skew that data and make it highly misleading, which is why the devs themselves said not to use it to come to any assumptions. Exactly as you're doing right now.
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Datas are what they are, you have the kill/rate ratio in red ranks, DC's are ignored in these datas. What factors do you want to add ? Killers have 3k in most of their games... lol
They have nerfed the nurse, it's instant visible on the stats
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Data is data but you are misinterpreting it.
Does this account for SWF?
When survivors suicide on hook?
When the killer gets zero downs all game but then 4k's from a noed?
When the killer gets his first down when the gates are open so the survivors bum rush the hook and all die?
When the game is over so the survivors just troll around and give him free kills because they already won?
Wasn't this data during the times when random low ranks were getting put into red rank games?
Isn't this after the rank reset change that piled "low rank" survivors into red ranks where they shouldn't be?
Wasn't this also after the survivor rank up change that made it too easy to rank up?
These all account for "kills" but the point of the kill data is to try and understand how balanced killers are. None of those "kills" represents balance. A killer that got trashed all game and then 4k's at the end from a NOED looks OP because he 4k'd but he actually got trashed.
That's why you just taking this data at face value in terms of measuring balance is flawed from multiple points.
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A few things:
- The average at red ranks in those charts is 4 * .7 = 2.8. That is not "3 per game 100% of the time". It's more like 80% of the time red rank killers get 3-4 kills. (e.g. If they get 0 kills 7% of the time, 1 kill 6%, 2 kills 7%, 3 kills 60% and 4 kills 20% that would equate to an average of 2.8 kills per game and 80% of the games being 3-4 kills.)
- That chart shows red rank killers versus all their opponents which includes survivors who are not red rank. It's not surprising then that those red rank killers have above average kill rates because a portion of their games include players who aren't as skilled. The more accurate chart is the one above it with All games at all ranks and has about 60% average kill rate. That works out to about 59% of games being 3-4 kills (e.g. 8% 0 kills, 16% 1 kill, 17% 2 kills, 42% 3 kills and 17% 4 kills)
- That data is roughly a year old at this point so the numbers may have changed with the various patches and new characters and perks that have come out.
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Literally had a perfect game with 32K. Got Brutal Killer.
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Does this account for SWF? Yes it does
When survivors suicide on hook? Yes, but it's rare so i don't think it is changing the data on thousand of matches
When the killer gets zero downs all game but then 4k's from a noed? Yes and, it's still 3k+, noed or not he won the game.
When the killer gets his first down when the gates are open so the survivors bum rush the hook and all die? Same, and if so, the killer is incompetent.
When the game is over so the survivors just troll around and give him free kills because they already won? Never happen unless maybe with SWF.
Wasn't this data during the times when random low ranks were getting put into red rank games? Nope, it's before this period.
Isn't this after the rank reset change that piled "low rank" survivors into red ranks where they shouldn't be? Data is on 3 months
Wasn't this also after the survivor rank up change that made it too easy to rank up? It has always been too easy to rank up so i don't know what you are talking about here
Trying to counter statistics just with bad arguments lol... it's sad. Killers are favored, it has been like this for months now. In soloQ, Red rank, i end up being first of my team almost every matches, it's really rare when the killer doesn't get 3k...
It's a casual game, as a killer i rarely go against a strong SWF, survivors usually don't have enough skill to loop... Most of them fall down in less than 30 secs. I play against red rank survivors... not that hard. Some killers are harder to master but once done, ez.
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Good players prove that wrong. All the stats are flooded with bad survivors that refuse to work together, quit, or don't do gens. It's not really a win if the other side didn't even try, it's just cleaning up a mess. It has nothing to do with a killers relative power, just bad survivors teams. Same goes for killers that refuse to learn to play properly.
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Even Clown is way above 50% kill rate even if he is clearly underpowered and in dire need of buffs. Thats just goes to show that you can't just blindly look at statistics without context.
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https://www.youtube.com/watch?v=MOdPwz03eo4
Rank 1 SWF full of great addons and good perks vs Clown TrueTalent.
Result is 2K so it's a draw.
And you say the clown is the weakest killer while he is the most balanced. 🤣
Yes it is stressfull for the killer but a tense game doesn't mean it's unbalanced. When you play killer, you have to accept that you are facing 4 survivors, that there are pallet loops, windows and add-ons/perks. Sure there are really intense moments, sometimes it's frustrating but a competent killer will do good with the clown.
TrueTalent played well against a good SWF, the game was funny to play for both sides & great to watch.
Not to be mean but really learn to play guys, cause your killer buff threads are crap. You are just bad players complaining cause you can't improve. But it's OK, soon there will be the MMR system, if it works, you will face players from your skill level and you will enjoy the game. But then, don't come on the forum to complain because you are not diamond, or master/great master (or whatever they decide to call the ranks)... I see you coming.
Developpers should stop to listen to ppl on this forum as most of them are blind and aren't good enough to speak about balance in the game.
They should ask High skilled streamers.
ps : there are other videos from clown killers getting good results against rank 1 SWF...
Edit : Found this video too.
Remembered the many threads on this forum saying that The Blight is weak.
https://www.youtube.com/watch?v=kI_rEPLcqW4
TrueTalent find the new killer really strong.
Problem in this community is that many players think that because they can't play a killer, it means it is weak. The community is so casual, most of players here haven't achieved anything in esport or in high competitive games... didn't even try, and ask buffs and buffs and buffs till they can get ez win...
Post edited by maderr on0