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what's the point of sacrificial ward?
It counters any map request offerings from survivors? I see those so rarely, and it seems so situational that I don't see the point.
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I think it's for situations like if you're fairly certain a SWF is going to send you to a survivor-sided map, so you can take preventative measures.
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It prevents you from playing an offering that gives you more bloodpoints.
But yeah. I guess in theory it could counter Lerys Scratched Mirror Myers or Distressing Doc on The Game but meh.
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Been wondering the same as a survivor 'cause we get them too. I'm saving it for those times when my team announces where we're going in the lobby and I reeeeeally don't like the map.
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I was kinda hoping that the blueprints would replace the reagents because they're a little more useful, but we get them, keep the reagents, AND get this super-useless green. ¯\_(ツ)_/¯
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Really? You see them that rarely?!
Whenever I have a suspected SWF in my lobby 9 times out of 10 they throw down a Strode Key or a Heart Locket.
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"Calls upon The Entity Entity}} to reject all Offerings Offerings}} that alter the chance of being sent to a specific Realm.
Sacrificial Ward is cancelled if 4 identical Realm Selection Offerings are played."
A quote from the dbd wiki.
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I don't see why I would use this over a BP offering, Black/White Ward, or even a map offering of my own.
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It's a long standing issue with DBD's design. So many things exist with the express intent of countering out one specific thing, but by the time you know that's in play you can't go back and equip it.
It'd be great to have Hangman's Trick on for saboutage, but unless you enter a lobby with 4 Jakes with 4 toolboxes, it's usually something you can't see coming.
It's be lovely to have Mad Grit or Forced Penitance when survivors are bodyblocking every hook, but you also don't know that's going to happen.
It's great to run Unbreakable + Tenacity + Flip Flop to counter a slugging Oni or Nurse, but good luck finding one with that build equipped, they'll only come out the match AFTER you change your build to something else.
Sacrificial Ward is the same, why burn one when you don't KNOW you're going somewhere? Is it not better to just burn a map offering you want than counter an offering you don't know is coming?
It nearly needs to be on the offering screen, like a map offering shows up and everyone gets a button to throw in a Sacrificial Ward and negate it, but the issue then is that 4 survivors are always going to have one between them to prevent a killer ever taking them to a killer-sided map.
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Its point is to be a safety blanket.
Seriously, it is basically a community placebo to stop people complaining about map offerings. I like the idea, but it is the same rarity as a normal map offering (which means that you will literally get it 15× less than a map offering), which means that it is super easy +actually the most common way of using it) to waste your valuable Ward on a trial with no map offerings and get literally 0 value. Or worse, you could burn it, cancel the offering, AND STILL GET THE MAP.
Yeah... It just needs to be more common and that would fix everything. Make it Uncommon, Very Rare or Ultra Rare. Rare is just rarer than Ultra Rare. Because DbD logic.
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Its pretty pointless. You never have any idea when a killer or survivor is going to burn a map offering. You could end up wasting an offering that could have been used for BP instead.
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Basically this. Also, even IF you use the Sacrificial Ward, you still might end up on a bad Map.
IMO Sacrificial Wards for Survivors are useless, since they dont know who the Killer is. So burning them in the hope that the Killer might burn a Game-Offering or stuff like that is pointless.
Killers can MAYBE think about burning them against SWFs, but still, this does not mean that they will get any use out of it or that they will end up on a Map which is nice for them. E.g. Survivors burn Haddonfield-Offering, you have your Sacrificial Ward and in the end, you get Ormond. Thanks for nothing, I guess.
If I want to avoid getting send to a BS-Map, I would rather burn an Offering myself and hope for the 50/50-Chance.
In general, this Offering (and all the Offerings which came with the new Patch) are a waste of Bloodweb-Space, which might be ok for Killers, but is simply painful for Survivors, since they already have 3 times the Bloodweb-Items which Killers have.
If I really want to avoid being send to The Game or Haddonfield as Survivor/Killer, I would throw in some MacMillan myself and hope for the best.
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The wards are more detrimental to Killers too. The game being what it is, i.e. 4v1, means that the statistical probability that a Survivor will have one to burn (and nothing better) is MUCH greater than that of a Killer. So Killers are will rarely (particularly against a SWF) ever get to use a map offering. One of the SWF will always burn it.
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More useless clutter on the bloodweb is never going to be ok for killers, they need to pump so much more into the bloodweb even after they've unlocked perks to just have a regular game. Survivors without an item is just lacking a bonus, but most killers without add ons are at a serious disadvantage.
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Rarely? Lol if the swf looks toxic you can be pretty sure they’re gonna burn a Coldwind or Ormond offering.
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They might. But you could still end up going to a bad map anyway. You cancel their Ormond offering and could still end up on Cowshed, Rotten Fields, Midwich, Haddonfield etc.
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Y'all don't loudly protest and fight it out before the offerings are placed?
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heck, you could cancel their Ormond and still randomly get Ormond!
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