Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Pyramid head can save us.

PH added something that i've been saying they should add to the game since i started playing, having a built in Mori on death hook. People said it wouldn't work, people said you wouldn't be able to sabo and DS and blind after the gates are open for one last bully session of the killer....and yet it doesn't seem to be that big of a problem. Why cant the mori offering just be replaced with a machinic that lets all killers mori on death hook. ALSO PH added something else everyone loved, the cages. I dont know a single person who would rather spam a button over and over again than do skill checks, its beatiful. Pyramid head is beatiful and i thought a turning point for the game

So with everyone screaming "Nerf Moris and Keys" WHY is the most relevant change to the gameplay this chapter offerings that can deny the killer a map offering at any time (SWF of course have an escape to this) and offerings that SPAWNS THE HATCH IN A SPECIFIC LOCATION.

This is why im a survivor main now, and i play in a SWF most of them time making for easy games. We don't need buffs to help us win, we need ways to make the game more fun. Making the game even easier doesn't make it more fun, it makes it more cynical. Many of my most fun games have ended with me getting split in half by PHs knife, he is by far the most enjoyable killer to go against AND isn't weak he's one of my favorite killers to play too.

I love this game, I love the devs but god damn I don't understand some of the ######### they do lol. PLEASE LISTEN TO THE ENTIRE COMMUNTIY AND NOT JUST THE HANDFUL OF SURVIVORS THAT ONLY CARE ABOUT WINNING BECAUSE I CAN WIN AT ROBLOX AGAINST TODDLERS OVER AND OVER AGAIN IT DOESN'T MAKE IT FUN

Comments

  • immortalls96
    immortalls96 Member Posts: 4,652

    The moris are supposed to be a reward to the killer for good performance, each killer should have earnable death hook moris

  • immortalls96
    immortalls96 Member Posts: 4,652

    I had a similar idea..only the last guy can be straight killed..and each killer should have their own earnable death hook mori

  • JimPickens666
    JimPickens666 Member Posts: 326

    I thought about that but PH, Hag, and Myers off the top of my head all have tools to get around it. I think as long as moris doesn't award less points than the hook its fine because the mori because a last resort

    The 3 I mention don't earn it though, they just don't care. Spirit too matter of fact, of course Devour and Rancor can be used by anyone but they're tools from those killers. I think Rancor comes from rage, breaking the tie with the entity, and Devour is hag going into a primal bloodlust doing the same thing (Huntress perk that hides her red light also breaks the tie)

  • JimPickens666
    JimPickens666 Member Posts: 326

    EVERY killer is controversial because every killer has the compacity to kill. I think a fundamental flaw of the game is having escaping be so easy, I think the game would be a lot less toxic and a lot more fun if death was expected each trail. Like i said i main survivor now and because i win like every game the ones i dont feel like i got cheated. And because of the way the game is set up with survivor being the power role i kind of do, and most often its a mori or just being tunneled which i completely understand because i ######### HATE the type of survivor I am but if something is easy of course you'll take advatange of it, but i digress. I didn't say anything about Deathslinger, I play on xbox so go figure hes been as much of a joke as nurse so far but even when I see people play him on PC he dosen't seem THAT strong because even really good killers miss shoots frequently. I actually think hes a pretty boring killer even if his shoots hit like they should because its so simple. Infact with crossplay i have gone against a few PC nurses and Deathslingers and I only went against one Nurse that made me go "god damn what the #########". As far as PH goes its just whiny people that complain about every killer, hes no oppressive and his main power (the cages) frequently have done me more good as a survivor than harm. Maybe im just lucky and get placed across the map next to the exit gate often but

    Oh well look at that i think i made a thread saying exactly this lol

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    I'll be okay with it not just being mori on death hook as long as DS becomes something survivors have to earn.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Hag doesn't have anything extra to help her mori than anything else. PH and Myers all have reasons to mori. The Entity can't control Myers lust to kill and PH gets to punish anyone already on deaths door and tormented.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    Pyramid Head can't use his power constantly he either runs out or gives up, if he does he'll just get punished for his misses stop avoiding torment just because you don't are afraid to get moried that's why you're being zoned his power is very countable in fact I've gone against maybe four or five pyramid heads who never hit me with there power only one guy because he was running I'm all ears other than that the survivor's I face usually make me miss about four times then I'm out of POTD and is forced to basic attack's which is on a recharge rate seriously you guys are just making going against him hard on yourselves also its easy to bait the power just as it's easy to mind game with it you're clearly can see it coming since the red stain is so large, it's kind of like going against the plague in a sense the way survivor's avoid torment, I don't know what other killer's are doing but I don't abuse the cages nor do I camp unless I'm being gen rushed and I very well should because I'm going to lose the match if I don't.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264
    edited September 2020

    Also cages are *counterable just leave from over ther once you get saved and stop healing right there being cocky if the devs change anything else on him he'll basically be unplayable

  • immortalls96
    immortalls96 Member Posts: 4,652

    Ds serves its function..it just needs some tweaks to avoid abuse

  • Zozzy
    Zozzy Member Posts: 4,759
    edited September 2020

    Getting tired of these type of survivors...

    The if the If Deathslinger has aimbot, i should be able to counter his aimbot survivor.

    My perfect looping should be able to keep any and all killers at bay for all 5 gens because MY FUN is all that matters survivor.

    The 1080x1080 and reshade with red light filters to maximize the killers beam survivors.


    You want to know what is truly boring? a 4 stacked survivor squad on coms running ds, bt, dead hard, and x perk.. usually unbreakable

    The games are obvious, the tactics are obvious but what can you do when they just tell each other everything?

  • JimPickens666
    JimPickens666 Member Posts: 326

    The only killers i don't see people complain about are like Trapper and Clown.

  • lazerlight
    lazerlight Member Posts: 379

    I don't think they are talking about the Punishment of the Damned itself, its the fact that once he's close to you with his sword on the ground, in many cases, when you're at a window or pallet, you're gonna get hit. Drop the pallet, you get hit with POTD, dont drop it, he'll cancel and M1 you. He doesnt have drawbacks for cancelling his power. Same with Deathslinger. He can keep pretending to aim his gun until he catches up to you and M1's you.

  • Bumbus
    Bumbus Member Posts: 600

    Nah, I saw some complaints about Clown.

    So, that's just Trapper. Maybe, Wraith too?

  • voorheesgt
    voorheesgt Member Posts: 827
    edited September 2020

    Amen! God forbid a game evolve beyond running in circles and using hooks only.

    I feel like it's the survivors that have so many hours in game that a 4man already has an undefeatable plan going in... To ensure all 4 survivors escape. And anything that makes them alter that plan is blasphemy! "I've got thousands of hours, I'm supposed to be able to escape just like always... Killers have no right to mess up my fun".

    Adapt with it. It's challenging yes, but varying gameplay is a great thing for a game this old.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264
    edited September 2020

    That's actually not true when he cancels for some reason he has to drop his knife to the ground which is around 3 seconds *before you can attack or raise the knife again for another potd attack given survivor's enough time to create distance or make the vault.

  • lazerlight
    lazerlight Member Posts: 379

    That is incredibly incorrect. In DBD, time is very important, especially for Killers. It is wrong to say lose time durations or approximations when it comes to powers and cooldowns. 3 seconds is a VERY long time when it comes to cooldowns or stuns or animations. If he had to stop for 3 seconds when cancelling his power then no one would be complaining about him that much. He has less than 1 second of cooldown when he cancels his power, plus, he regains his normal 115% speed. Not even Killers wiping their weapons after a hit takes 3 seconds. Killers breaking pallets, generators, vaulting, wiping their weapon, missing an attack, all of those animations take less than 3 seconds... to approximate a cooldown to 3 seconds is very wrong.

    After he stops drawing trails he can immediately do a basic attack after no more than 1 second.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    You said you play in a swf. Therefore the devs will never balance the game around you. They only balance around rank 20 solos. So any update they make will only make you stronger.

  • Primalux135
    Primalux135 Member Posts: 1,045

    Giving a cooldown wont fix it either.

    There are two option for survs:

    Bait the window or pallet: In that case I dont use POTD, block it and then M1.

    Use the window or pallet and get POTD hit.

    Unless they add 3 secs punish (what would make killers mad as hell) I dont see any prob.

    Btw I want punish for failing an skillcheck in the sense of killer is coming one skillcheck appear I run and gen explode. I want survs gotta wait full animation of protecting themselves.

    Im really tired of being punished just for playing.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Sad thing is, not really. The devs value new survivors over all else because they haven't bought all their cosmetics yet.

  • Talmeer
    Talmeer Member Posts: 1,520

    I would like it.

    With moris and hooks together we would have at least a bit variety, instead of just always using the same old hooks.

  • Customapple0
    Customapple0 Member Posts: 629

    Just remove Cypress Mori and allow killer to kill last survivor. Would make sense Lore-wise as that could be considered the Entity’s “gift” for doing their job well.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited September 2020

    I do not trust their data. Especially rank because that reflects just time played in a given month. The rank 20s could also be players who are brand new or veterans returning. I do not believe games should only be balanced around the pros but a healthy balance of both. The way these devs run their game, I don't even think they acknowledge swf exists because I think literally nothing has been done to try to level out swf. There have been numerous suggestions by this toxic community of how to help. Some good, some bad. Yet the devs haven't really done anything with our feedback before. The only time they take our advice is when they screw up SO bad that people aren't playing thier game anymore. /coughPATCH1.9.2cough

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    @notstarboard well, I mean you may a point but his ,POTD is situational and you only really get hits around corner's,pallets, vaults straight attack's like the huntress or nurse will only punish the players ,his cool down is at 2.0s which gives player's enough time to create distance his playstyle is developed around anti looping that's what we learned before he was released.The dataminers told us we we're getting this type of killer,he doesn't have a snowball effect like huntress and slowing this killer at 100 ms will only debilitate him futher, you says hes at 115 but I don't think the numbers on his info background are correct, I've literally chased survivor's from one end of the map and back and survivor's run at 120 ms or 125 I'm telling you it's not as bad as you guy's are making, it just seems like you guy's just want to run this particular killer into the ground even futher you took away his cage reading abilities which is his cage why can't see them,his ability has been set to a lock instead of a flick now you can't even turn him properly now to use POTD I can't believe Konami is fine with this tbh.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Your pretty much right. There are a lot of cry babies on these forums preaching so and so is OP. Maybe 5% are actually valid. The thing about swf is there's no way of knowing your facing one. I wouldn't mind revealing that information "after" a match is over. That way I don't feel so bad if I get stomped. It should not be revealed at the lobby screen because killers would just lobby dodge. I'm a killer main and even I have no trouble admitting that.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264
    edited September 2020

    What are you proposing? because you get zoned by going into Rights Of Judgement if you mean forcing the killer to stay locked into the animation until he uses his power or runs out then that can't work, you'll *take his mind game ability and his overall purpose.

    Post edited by TheStabbiNAngeL on
  • lazerlight
    lazerlight Member Posts: 379

    I'd love for his power to break pallets. I mean, it launches a bunch of metal bars from the ground. And the cooldown he gets after using POTD is fairly close to the normal duration of a pallet break so I'd be fine with it. I think a 1.5 second cooldown would work just fine for when he cancels his power as long as he keeps that 85% slowdown while cancelling (2 seconds of cooldown is a bit much for a cancellation). I think a good compensation buff would be to make POTD travel way faster.

  • JimPickens666
    JimPickens666 Member Posts: 326

    It should show you before the match, theres so much of a benefit to being in a SWF but the killer gets no compensation. If the killer knew who was sharing information that would be a massive benefit especially to killer like Trapper and Hag. The reason they don't is because killers dodge.....maybe theres a reason for that. Maybe that's something that needs to be worked on. Maybe the fact that they seem to have no interest is one of the many reason survivor mains far out number killer mains

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    The reason I said swf shouldn't be revealed in the lobby screen is most killers would back out if they knew they were facing a swf. No killer enjoys facing a swf but for the good of the game, we can't know early. We know for a fact killers will dodge lobbies and that will make que times even worse.

  • JimPickens666
    JimPickens666 Member Posts: 326

    I know and im saying thats a pretty sorry state that something in the game is so broken that it has to be hidden. But also MOST games are SWF, the only time I think most killers would dodge is a 4 man. The solution to that is not to just make the killer suffer through it unknowingly but to actually balance it. The reason que times are bad is because there aren't enough people playing killer. Too many people only play survivor and after maining killer for about a year i know mostly only play survivor. If anything is going to be the downfall of the game its that split. I think thats why crossplay was such a good move, to increase the pool of killers, but its only a band aid solution

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Yeah playing killer is frustrating at high lvls. People "say" swf is only 5% but I call bs. Id like to see the actual numbers behind the % of 4 man swfs.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    The whole "denying a map offering" is a bit absurd for you dont even know what the other side is going to burn, to be fair I dont really understand that offering at all unless you are in a SWF and one of your teammates decides to troll the entire team by burning a The Game/Midwich/Hawkins and announces it, denying a Mirror Myers his Hawkins offering sounds good on paper but alas, you dont know what you are facing or what the Killer will burn also those offerings are not that common to be stockpiled and burned every match.

    Same goes for Killer, you dont know what the Survivors will burn and if it will be a Haddonfield/Ormond/Corn offering so using the new offering is pretty much a gamble with very little odds of benefiting you at all.

    Pretty much what this guy said, PH and DS are very controversial, PH is so controversial he is due to a tweak on his power after one major change.

  • JimPickens666
    JimPickens666 Member Posts: 326

    The offering isnt for killer it can always be brought by a swf to make sure the killer doesn't get a map in his favor, the killer gets no benefit because if a SWF wants to go somewhere they'll just burn 4 offerings anyway. You don't have to know what killer it is because all killers are map specific to an extent and are much more likely to use an offering than survivor because the best survivor maps are already the most common. No one needs to burn a corn offering, thats half the ######### games already. I hesitated to even explain this to you because with this knowledge you're instantly more toxic but I assume you don't play in high rank SWF with you didn't understand that who are the main problem anyway......like me. And yeah im going to use for the same reason i use DS, BT, and SC every game. Might as well! The only thing i don't use regularly every game are keys and with the new offering.....######### i might thats insane. You think gen speeds are fast now, rush 3 gens and then hit the killer shack, instant speedrun.

    Also i'd like to remind you that the least controversial killer in the game, hillbilly, got a nerf. Thats not enough for you because he's a good killer? Legion has been a joke for a while and got a nerf a few months ago. Nerfing killers means absolutely nothing in terms of balance its just how many dumb survivors will ######### about it UNLESS its really strong because as long as they don't touch the OP ######### killers can always just run a mori. That's how they balance the game, make it brain dead easy for survivors but give the killers enough bullshit to make sure people will still play it, effectively making the worst of both sides.

    I honestly wish they didn't listen to survivor mains at all, I understand why they do because thats's most of the playerbase but the killer population is just going to keep shrinking. Like i said theres a reason I play survivor 90% of the time now. If they actually balanced killer maybe more people would play it and maybe you'd get less toxic survivor mains who push for the game to be balanced in favor of easy wins instead of fun. That's why PH is so great, he's not as easy to bully as legion or clown but hes a lot more FUN

  • JimPickens666
    JimPickens666 Member Posts: 326

    Idk about 4 man SWF but i can guarantee you theres a 2 if not 3 man in 80% of games above brown ranks AT LEAST

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I play both roles at rank1, rarely I see map offerings being burnt, and even more rarely ive seen 4 map offerings of the same thing, premades or not premades.

    The thing is, the offering is to void any map offerings burnt (except if there are 4 of the same) and since you never know when someone is going to burn one its a coin toss, you may burn it and not get any map offering at all, wasting it in the process. I dont think people is going to get much benefit of that thing unless they stream snipe.

  • JimPickens666
    JimPickens666 Member Posts: 326

    You know i don't want to call you a liar but out of everything you said "even more rarely ive seen 4 map offerings of the same thing" is extremely sus because why tf would anyone burn 4 of the same map offering until now?

    But i'm actually going to believe you, that you play at rank 1 (not even red, just always rank 1) on both sides and never see or use offerings. Of course theres only 3 ways that can possibly make sense.

    1. You're a switch player
    2. You're a mobile player
    3. You are the luckiest man alive and just never play SWF as killer, and the best survivor alive and keep rank 1 all with randoms.


    That last one seems like the most likely because i think even on switch people would understand the power of map offerings, to not understand that be worried about "wasting" them implies you're a solo player. In which case yeah this means nothing for you. You must also main a killer that gets no major benefit from maps so.....demo maybe? You are a true gamer

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    He should be slowed down while using his power.

    The only beautiful thing that he brought was giving garbage killers a guaranteed hit by faking it.

    I honestly don't know why he isn't slowed down while using it already, I mean huntress, demogorgon and deathslinger already have that. It just seems like he was rushed and not properly finished.

  • JimPickens666
    JimPickens666 Member Posts: 326

    Yeah you know what you're right, us survivor mains are tired of killers being able to do anything. BLIGHT can save us, every killer needs to be extremely hard to play with little benefit to putting in the 10s of hours to play him. Take away all his add ons and he would be the perfect killer.

    Also they need to buff DS, I miss it 1/20 times it should be auto stun

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    It's just so silly how ridiculously easy it is to get a free hit by faking his power.

    I mean I wouldn't mind if he could still do that, he just needs to have more penalties to it.

  • JimPickens666
    JimPickens666 Member Posts: 326


    I disagree completely, i think its really easy to dodge and the only time its a sure hit is at a vault, he's the anti loop killer. When you run at a pallet against Huntress you're a dumbass but when it's PH he's broken.

    But they're going to nerf of it because we god like survivors said too, and then PH will get more dangerous like every other killer because he'll stop giving you a chance to juke, and everyone is still going to be pissed just like every other time they're nerfed a killer that didn't need to be nerfed. What they'll probably do is a add a FUN cooldown instead of changing anything because slowing him down in his power would probably take him down to the lowest tier since its also his way to put down trails which already isn't amazing (outside of the fact that a lot of dumb survivors will take a hit instead of becoming tormented). I doubt they' murder him like that so a cooldown is the go to option which wouldn't do ######### but force killers to go for more m1s instead of trails you can easily dodge making him another basic ass killer which is easy and boring to escape from unless you just get tunneled. F U N

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    I wouldn't mind if he gets a cool down, that way he can still do what he does now, just not as often.

    I still think that he needs to be slowed down while using his power. Does his trail of torment really justify him keeping his base movement speed while using his power?

    How is it that someone like demogorgon can be penalized by being slowed down while Pyramid head can keep his base movement speed? They both have a similar range attack, except that the demogorgon uses its whole body while Pyramid head can hit through walls.

    I still think that he was rushed, as if he wasn't meant to be released yet but at a later date. I'm not saying it's true, but given that other ranged killers were released with these limitations to their movement speed while using their power, and Pyramid head was not, I wouldn't be surprised if that were the case.

  • JimPickens666
    JimPickens666 Member Posts: 326

    You know out of all killers in the game PH is the only one that I think you could say for a fact wasn't rushed because he was literally teased since they revealed the 4th anniversary.

    Speaking of Demo, whens the last time you died to a demo? I think other than nurse (playing on console and only meeting one good one since crossplay) he's my favorite killer to face because i know it'll be an easy game. Maybe im just a god among survivors or maybe PH is stronger than that because they wanted him to actually be a respectable killer instead of someone you can make give up at loops.

    And yeah if he was slowed his trail would be stupid, you'd be wasting time putting down a trail survivors can just crouch over in like a second anyway, it would also make his trail easier to use outrun unless they increased the length and took away the ability to see where the trail is going to be, but it would make his trails almost useless....also might be a bit of a buff at that point since survivors behind walls wouldnt know it was coming.

    Anyway im not saying you need to use something in order to criticize it, but it helps to understand and not just get mad at something you can't beat half asleep. I mean you don't exactly have to be wide awake either to dodge it since again, you really only need to watch the ground and not for any vaults you wouldn't take in front of a huntress

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    Well the thing about him faking his power is that if a survivor decides not to vault, then Pyramid head can still get an easy hit.

    The Pyramid head killers that do this do it when a survivor is at a vault, when you are in the vaulting animation you cannot dodge anything. The killer would get a free hit, either that or they have the worst aim in the world.

    Pyramid head could still use his trail of torment in loops where survivors will be forced to cross if they want to keep on looping. That has the survivor choose to either avoid the trail by running somewhere else or take the torment. They can't crouch through it fast enough since the killer would be right behind them.

    The only time couching through the trail works is when the killer is not near enough. You can't miss a survivor that you are chasing by having them crouch through the trail.

    So limiting the amount of time that he can fake his power by giving him a cool down or even slowing his movement speed while using his power wouldn't impact his anti loop status. He'd just have to be more tactical about it.

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    Some numbers for everyone:

    • Pyramid head moves: 4.6m/s base
    • 3.68m/s when charging Rites of Judgement
    • 4.4m/s When charged
    • His Punishment of the Damned has a 2.75 second cooldown
    • It uses 20% of his power bar
    • He has a 1 second delay before he can attack out of his power, but attacking quick enough negates it.

    With that in in mind, they just need to make the 1 second delay consistent or maybe add a quarter/half a second and improve some other aspect of him.

    Slowing his movement in any way would severely weaken him, and the only reason it is 110% is because he has to leave trails. If they slow him down, they have to make torment more dangerous.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    You read what you want to read, Im not saying I never see map offerings, Im saying they are rare and you cant anticipate them so the Ward is not very useful because, well, you cant know what the other side will burn. I've been playing since the update rolled and Im yet to see Survivors to burn 4 of the same, Im not sure 100% because sometimes Im not paying attention to offerings when Im Killer thats why the "very rarely" instead of never.

    Also Im not saying Map offerings are weak, Im just saying you cant know when someone is burning one so you have to use the ward blindly hoping thats the match when someone use them, and they are not common enough to be able to burn one every match but hey, wathever flys your head...