The BotB tournament highlights why this game will probably never be an esport.
Watching Hexy's tournament really showed just how far away this game is from being an esport, and in my opinion, why it never will be one.
The first issue is one that affects us casuals as well; the sheer volume of bugs. The entire upper and lower bracket as well as the finals have been heavily impacted by bugs. These are simply things you can't plan around or realistically adjust gameplay for. Spirit has not footsteps, DS only stunning specific killers for 2 seconds, survivors unable to be hooked without multiple attempts, the plethora of issues they had just loading into KYF, the hill bug being present in the round of 16. Dead by Daylight patches are consistent, but unfortunately it's because they're consistently buggy. We never have a patch that goes through without bringing several significant bugs.
Then there's how abandoned the spectator function is. Every Bo3 was impacted because the hosts can't spectate Spirit without triggering their vertigo, and they can't spectate Pyramid Head because the camera is inside his helmet. A game can't be considered ready for real competition while the devs care so little for the idea that they don't even check that spectating works. In addition to the most basic camera actually working, it would be incredible to include a birds-eye-view camera over the killer to get a better look at looping as it happens without switching between the two players.
However, I don't think the only issue is the actual infrastructure and maintenance of the game. The dynamic of the game makes it incredibly difficult to run a successful tournament.
Firstly, the killers. The brackets were really excellent to watch, because within them each team could only pick a given killer once. However today's finals were an absolute boring letdown when every 95% of matches were Nurse or Spirit. Obviously they're the 2 strongest killers, but watching one tournament has been enough Nurse and Spirit for me for about a good year or two. How do you possible put rules around that? Restrict the number of uses of a given killer over the whole tournament mayve? No more than 3 repeats for the team? Perhaps.
But then comes the scoring, and I really don't want to be harsh here because I know they tried really hard to make it fair, and not overly reward slugging or camping, but the flaws were seriously apparent.
For those who did not pay attention to the tournament, survivors scored 2 points per gen and per escape, totalling 18, killer scored 1 point per hook and per kill, totalling 16. Seems good to begin with.
Tournament Spoilers ahead.
However the survivors did not rely on unhooks to score points at all. The killer's points entirely hinge on the survivors choice to unhook or not. In the loser's bracket final, we saw a team win with the absolute scummiest play possible, choosing to throw the match and leave people to die on their first hook so the killer could not possibly get enough hooks to match their killer score. The worst part was they only switched to that tactic once it was clear that they WERE about to be beaten. I understand, it was their only way to win, and to have a shot at the grand prize, but if they were going to be that filthy about it they may as well have run at the killer at the start and suicided to prevent them winning. Personally I'm most annoyed about this because the killer they eliminated was Otz, and I'm not a fanboy or anything, but he was the only person coming into the tournament who was going out of his way to be interesting and dominated on some less seen killers like Wraith and Plague.
End spoilers.
So on top of only seeing the same killers played over and over again, any strong add ons were also banned. It meant every Nurse was running double blink recharge. Every Spirit was using some combination of minor stat boosts. A game is not adequate to be a real competition if everything even slightly interesting has to be banned out. By all means, ban out certain game-breaking ultra rares like iridescent heads, or Myers' insta-moris, but everything that could have made a Nurse match interesting or unique in any way being banned out sucked. And sadly they may be right in doing so to have a 'fair' match.
TLDR: The game isn't balanced around competition. The game is certainly not balanced around watching competitive teams play 50 matches back to back unless you like seeing the same killers running the same strats over and over. Even with pages of rules and elaborate scoring systems, they were still incredibly exploitable in ways that ruined the enjoyment of the tournament as a whole for some people.
Comments
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The scoring was abysmal, Oracle getting a rematch when they got body blocked and claimed it was a bug AFTER winning solely due to DS bugged annoyed the hell out of me.
only thing I disagree with is the Otz bit, his survivor team was much weaker than Oracle and Agony and kept facing extremely weak teams to get to where they did, I mean a Hag whiffed on an injured feng and she escaped at one point.
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Regardless of which team is stronger or weaker, he was in a more than perfect position to get the huge number of hooks he needed going into that match, but their choice to not unhook Ace, and then let Claudette die on first hook was the entire reason they were eliminated. If those two games had've been played in the other order and they didn't know the score going in, they would have unhooked both of them a million times over.
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About the scoring.
It could've easily been fixed by awarding the killer points for hookstates as well, that way if they left the surv for dead, the four points would be awarded the same.
But give them the props, that's probably not a scenario they foresaw, and they did a great job. The tournament was very entertaining, the overlay was great, the biggest issue was the game itself.
Now it's up to Behaviour to step up and make it so we can enjoy their game in a better fashion.
Really hoping to see more events like this.
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The scoring was controversial and many players argued for scoring based on hook states, not individual hook actions, for that very reason.
And yeah, the bugs are unacceptable, but it's pretty apparent BHVR doesn't care at this point. If I do something wrong at my job for 4 years straight, I guarantee it's because I don't care. The amount of hoops my team has to jumo through just to practice in KYF is abysmal. And when we play in a tournament game, we set our build in a normal lobby, load in, back out, and then join a KYF lobby to work around the loadout swap bug. Pretty good job so far.
As a tournament killer main, I think I speak for all of us when I say we would love to play more killers and make it more entertaining. Unfortunately, there is a massive dropoff in strength between Nurse/Spirit and everyone else. There are 2 strong killers in this game. 3 if Hag has the right map. You can run every tile correctly as Freddy against these teams and struggle to even hit anyone. The killers are too weak.
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