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Wow how are gen times okay?

Literally had a game as blight right now last 4 minutes from start to finish. Four minutes! How the hell is anyone supposed to learn a new killer when gen times are so overpowered?

Comments

  • Mozzie
    Mozzie Member Posts: 618

    I don't think gen times are as much of the problem as the matchmaking being what it is. They don't seem to have an answer for it.

  • Auron471
    Auron471 Member Posts: 1,310

    its a new killer. you cant expect to apply any good pressure at a killer you just picked up. Give it a few days.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    So depip to yellow ranks in hopes I’ll do good as a new killer against gen times? Because even when I do get a 2k or a 3k it’s a black pip or depip since gens fly by like crazy even when I’m ending chases quickly

  • xerav
    xerav Member Posts: 392

    Surv can do 5 gens in 160sec (no addons perks items). So it can be even faster ^^

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    said it before, but in order to have good matchmaking, the entire skill-, offering- and addon system needs to be rebuild from the ground up. it's 'too simple' to provide a proper basis for matchmaking

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    From your description you chased nobody but Steve and Meg, leaving one survivors to go for hook saves, and one to jocky the gens. If Steve or Meg or the jocky or any combination of them had kindred, this could be seen plain as day.

    You never, from your description, chased the other two survivors, leaving them free to do what they pleased.

  • IamFran
    IamFran Member Posts: 1,616

    Don't listen to those who say that it is your fault for "NoT AppLyInG PrEssUrE", there are an obvious problem with the gens done too quickly and you can't apply pressure, the only killers who can apply pressure and down survivor at same time are billy, nurse and spirit and it is the reason why they are top tier. Also corrupt intervention and pop are meta perks due this.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    okay and if I chased someone else what would’ve prevented meg and Steve from just taking their spot? Tell me please.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    Exactly. The Blight has good map pressure but absolutely zero way to effectively use it since he’s just an M1 killer in chase it’s like giving the Nurse’s mobility with the lethality of tier 2 myers

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809
    edited September 2020

    The fact they'd been chased and would've been either injured or more cautious, as well as having wasted time healing. Had you gone for the one person sticking to gens, then the other three would've had to find the gen they were on or start another from scratch, buying you time.

    Steve had Sprint Burst, meaning you couldn't kick his gen. What's the guarantee the jocky or the saver didn't have an exhaustion perk? What's the chances they could have? We'll never know because you never chased them.

    Edit: I also never said you applied no pressure. If you read my comment then you'd see I was correcting someone who said all gens could be done in 2 minutes as basekit survivors, which is just factually incorrect.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    when i constantly chase, hook, and slug survivors I get 4ks

    I do get gen rushed sometimes, but I just move on to the next game instead of making a fourm post about it🤷

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    let's look at things systematically:


    1. Often Killers start with their back to the gens, meaning you have to turn around, losing a bit of time
    2. Survivors usually spawn fairly far away from the killer (i dunno if anyone ever sat down and tried to find an minimum and average spawn distance.
    3. without shroud of separation at least two survivors will spawn together, usually near (sometimes next) to a gen (is there a correlation between how far from the killer and how close to a gen a survivor spawns?)

    this means:

    depending on the map, the killer and the addons brought it is perfectly possible to pop 1-2 gens before the killer has even come near any survivor. which is frankly ridiculous.

  • ElementDoom
    ElementDoom Member Posts: 166

    The gen speeds seem to be balanced around the assumption that most survivors are idiots who don't know how to hold m1 with the occasional W.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    So one of us actually brings up the problem the other ignores it and acts like it’s fine that’s all you’re saying

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    I ignore it because it is not an issue :)

    I dont excpect to 4k every game so idm when survivors occasionally gen rush me

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @kate_best_girl

    At some point you’re gonna have to patrol gens to add pressure. I would have never looked for someone for 30 seconds, I would have gone to every single gen to find someone.

    My guess is you also didn’t have any slow down perks so that will hurt you, especially if you’re trying to learn a killer and going against survivors who more than likely have every perk.

    It’s kind of unfair to just be like “gen times shouldn’t be this bad” when you are playing a new killer without the proper load out. In the matches I had tonight some Blights already had Ruin and pretty much had it up the entire match because of his new perk that transferring to every dull totem. We barely finished the gens because they had obviously had a lot of practice with him.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited September 2020

    They're not :)

    Either gen times need to go up, map design needs to be fixed, or this start game rework needs to come out already if they're even still doing it.

    Don't listen to people saying ApPlY PrEsSuRe because there's no realistic way to pressure all 4 survivors unless they're bad or you're playing Nurse/Spirit. They don't know what they're talking about or are survivor mains with a bias.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    I was looking at every gen thats how i find people lol also I like what you're saying is "Gen times are fine you just can't ever hope to win or have a fun time unless you have slowdown perks." lol

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    Lol I don't either but games shouldn't be over within 3-4 minutes no matter what is going on

  • Slickstyles
    Slickstyles Member Posts: 446

    Gen times are not the problem. Maps and tiles are.

  • dugman
    dugman Member Posts: 9,713

    One thing most people don't seem to understand is that the game is designed around an average of about 2 kills per game. Basically it's intended that killers get roughly 0-1 kill "losses" about as often as they get 3-4 kill "wins" with some games being 2 kill "draws" (give or take bloodpoints). What that implies is that most of your games (say around 60%) as killer when you face opponents of your own skill level you will essentially lose or draw with 0-2 kills - in other words most of the time, even if you play well, if the survivors also play well the odds are in favor of the gens being completed. Killers have an uphill fight to stop the gens from being done.

    On top of that, the initial 3 gens the survivors complete are the easiest ones for them. The killer has the entire map to hypothetically patrol and the survivors will be able to start working on them right away. It's when they get down to the last 1-2 gens they need to finish that the killer starts gaining a defensive boost because they have fewer places to defend and, if they've done ok on chases, have hooked or maybe killed someone and maybe have another person down as well. It's those last 1-2 gens that are typically the longest parts of the match when players are evenly matched.

    So it's totally normal that the survivor will usually finish a few gens early in the match. It's how the game is supposed to work. The question that you need to look at is how often do you prevent all the gens from being completed on average? If the answer is "about 4 out of 10 games" or so then it means you're in balanced matches. And odds out of those 4 games 3 of them ended with only 1 or 2 gens left to complete.

    Now is the game actually properly balanced as intended? Who knows, we don't have access to reliable statistical data that could help answer that question. But I do think it's important not to simply see that most of your games people escape and say "Well the gens are too fast" because people escaping most of the time is supposed to be what happens.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    What was your build and playstyle? What map did you get?

  • Saitamfed
    Saitamfed Member Posts: 1,620

    It is an issue. I have been in red ranks and every single mistake can hurt you as a killer a lot, but if survivors make a mistake they still has second chance perks and before you say. I 4K a lot with blight even in very bad maps, you can create map pressure but you can't be at four places at once and in order to progress you need to hook and kill the survivors, not only chase them of-gens

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Play low rank survivor and you will see why.

    1 game I ran the killer around the map twice and not a single gen done.

    Other game I used every single pallet on abbatoir except for shack and cow tree which had already been used and again not a single gen done. I dont mean insta dropping pallets either, I mean juking at windows and using stealth inbetween. I kept him chasing me though for the stun challenge.

    Seems survivors dont want to do generators. 1 survivor had been sacrificed in each of these games so maybe at 4 gens remaining they just wanted to camp for hatch)

    Low rank survivors are what holds back gen times

  • Ryan489x
    Ryan489x Member Posts: 1,498

    that's pretty much DBD in a nutshell, you bring up an issue most don't care and the others say get good.

  • VLight
    VLight Member Posts: 126

    So, the game will be balanced if you are completely new to a Killer, meaning you are not playing well, and can still slow down gens enough for you to win all of your games? Doesn't sound balanced to me. No pressure, fast game. Simple.

  • Orion
    Orion Member Posts: 21,675

    I'm reminded of two trials I had this week.

    One where I was playing Ghost Face and grabbed a survivor off a gen within the first 20-30 seconds of a trial. Another gen popped while I was in the animation.

    The other I was playing survivor, and we gen rushed so ######### hard the trial ended in 5 minutes. We didn't even try to gen rush, it just kinda happened. Nobody got any points and it was deeply unsatisfying.

    The problem is that, as @4scoreand7skinsago said, you can't increase the gen times any more. Since it's possible (if not likely) that you can sit on a gen for its entire duration, they're already at the maximum tolerable limit, if not a touch beyond that. The solution needs to be more nuanced than making them take 100 seconds to complete or something.

  • Breque
    Breque Member Posts: 427

    the majority of matches that i play dont finish in 4 minutes

    like i just have somee matches that the killer kill everyone in 3 minutes and its because of that that killers is op

    it wil be just so much ez to make an good matchmaking sistem and put this survivals that gen rush against better killers

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @kate_best_girl

    No what I said was that you are using a brand new killer without slow down perks. Heck, even when I was barely learning Hillbilly it felt like gen times were fast, I wasn’t playing to win tho, because I was learning him. Now it’s a different story.

    If they slowed down gens even more, then they would have to drastically nerf every gen slow down perk in the game. Because what would be the point then? Its just rewarding bad killers who needed the extra time to catch someone because they otherwise couldn’t. Not to mention become extremely boring for a survivor who has to hold M1 for extra time.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    then they better fix emblems/points for killer like I don't expect to 3k or 4k every game I'm ok and happy when I get 2k but 1k or 0k suck but how emblems/points 2k give black pip if your lucky normally depip and survivors can still die but they can't still pip or double pip I've seen it how that fair?

    don't get me started on how easy survivor is I know solo hard but I do it and get out and pip fine.

  • dugman
    dugman Member Posts: 9,713

    Ignore ranks and pips, they're meaningless. Ranks are only used for matchmaking purposes and they're ultimately getting replaced by the new MMR system soon at which point they won't be used for anything at all. (At least until they introduce some other reward system that uses ranks.)

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    yea we know how the new MMR went remember now killers are locked right now for no reason.

    lets not forget all the bug right now the hook bug and ds bug(I don't care about ds but I knew there was survivor bug) sound bug aswell.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    In some other match, a killer slugs all survivors with 5 gens up. How are kill times ok?

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited September 2020

    Meh 3-4 of them will have unbreakable so they'd need to do that twice which would be 8-16(Depending on how they use them) hooks worth of downs while also being easily disruptable.

    Mass slugging only really works in select set ups as talking from experience as both a survivor and a killer player(Mainly from the survivor side since I don't like to mass slug) that if you don't get the 4th person its extremely likely you'd lose the hooks on 2 out of the 3 survivors if the last one plays properly...or an unbreakable happens.

    Edit: What I am getting at is unlike gen rushing mass slugging has a lot of risks with it an can easily backfire and lose you a lot of hooks depending on a lot of factors.

  • DaKnight
    DaKnight Member Posts: 720

    I must be the only person who thinks gen times are for the most part fine. If you are going into high ranking games and not running any generator defense perks; it really is on you to get fast downs for pressure. There's plenty of killers you can play that you can 3-4k on without any perks at all. Here's a guy averaging over a 90% win rate perkless at rank 1 with a variety of killers:

    https://www.youtube.com/watch?v=-9fjdltkAXQ

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Comparing the average killer to the best players in the world is a fool's errand and is completely pointless to bring up.

    Some has beaten dark souls blind folded for a world record. Does that make dark souls any easier or counter any point?

  • Sluzzy
    Sluzzy Member Posts: 3,130

    That is hypothetical. You could still say if the killer plays properly they won't allow 5 gens to get done in only a few minutes.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Its just as hypothetical as your 4 man slug with 5 gens is for kill times.

    "Those in glass houses shouldn't throw stones"

  • Khar
    Khar Member Posts: 640

    They're not. So long as gen rushing is possible, this is the game as it is. It's funny, because those same people complain about being tunneled and camped, when those wouldn't even have to happen if there was more time for the killer to play.

  • Sluzzy
    Sluzzy Member Posts: 3,130
  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    Gen times are fine ya just gotta, know you're killer or killers you play with,plus you just started using blight it takes sometime getting use to any killer. I've been playing with pyramid head for 2 months and I still don't get 100 percent hits in the game gg as in good game

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Trust me it isn't since i pull off the comback from that myself as often as it happens to me or vice versa if I am the killer.

    Let alone the comebacks aren't that rare for streamers given the prevalence of the Unbreakable DS combo.

    Also remember that humans have a negativity bias in our memories by our very nature so everyone will remember the bad more often then the good due to it.

    Aka you will remember being the victim of the 4 man slug at 5 gen slaughters more often then when they fail miserably against you.

  • Kumnut768
    Kumnut768 Member Posts: 789

    please for the love of god, stop complaining about gen times, in a match you are constantly making mistakes and thats fine everyone makes mistakes in a game its needed for a winner to be chosen i would just recommend clipping these matches were you get destroyed watching them over to see what you could do better instead of blaming it on the game, if you have the mindset of there was nothing you can do, you will never get better at the game

  • Primalux135
    Primalux135 Member Posts: 1,045

    Of course thats how it was when game started no comms and people had a little fear of killer.