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Why do killers hate Object Of Obsession?
Aside from playing Hag and Trapper, Why is this perk so annoying to killers? A lot of killers say that it’s broken in a SWF because the user can make call outs but in a SWF even without the perk the whole team will make call outs, that’s the point of comms. I personally don’t mind it when playing Killer because I like to see how the survivor performs in chase with it and I’ll feel good knowing that I outplayed them at some point of the chase. I actually use Object Of Obsession in solo que more than anything because if the killer decides to go for you, you can improve on your chases. I also use it because 80% of the time my teammates don’t do well in chases so it can buy time if the killer goes for you.
Comments
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I'm shy. Don't look at me.
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Same question honestly. I would have thought they would like it since it's a trade off right? Both can see each other's auras.
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Because it's a ridiculous amount of free information that you can use pretty much all the time.
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We've become accustomed to knowing that OoO is a SWFs break and butter when they want to be toxic. See OoO? Automatically assume it's either a toxic group, or a group of sweat lords.
Plus, I don't like it's broken state. The killer can only see the OoO user if said user is looking at them, but the OoO user can see the killer no matter their position? It's stupid.
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The difference between being on comms with Object of Obsession and without it is that, even though people will make call outs either way, there is a significantly increased chance of the SWF knowing exactly where the killer is pretty much all the time with it versus only knowing exactly where they are about half or 2/3 the time without it. For example, without Object you're not likely to actually see the killer if they're behind walls and obstacles on the way somewhere, but with Object that doesn't matter and you see them regardless.
There's a reason, after all, that so many swfs have at least one player using Object of Obsession - its effectiveness is greatly enhanced by being able to relay that information instantly to everybody else. In a solo group it's still a decent perk, but in a swf it can be kind of broken.
Fortunately I think it's one of the only perks that is fundamentally better in a swf than solo. So maybe someday they'll revamp it so it's still good solo but not actually better than that in a swf. For instance, rather than the survivor seeing the killer's aura, they could receive a strong buff to their action speed by taking on the risk of the killer being able to see their aura and hunt them down more easily. If the killer could see the Object's aura as usual, and the Object got, say, a 20-30% speed bonus on gen repair, healing, hook rescue and vaults that would probably be a perk worth considering using despite the killer finding you more often, but that sort of solo-style buff wouldn't be made way stronger while on comms.
Personally I don't "hate" Object of Obsession, I just think it has a balance disparity between solo and swf groups that the devs should probably address at some point.
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Can you clarify? I thought the OoO user had to be looking directly at the killer to see the aura.
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The problem with Object of Obsession is that, while yes, Survivors make call-outs in a SWF at all times, an OoO user makes the issue 100 times worse for a few key reasons.
First, any Terror Radius-changing Perks or Addons that don't grant Undetectable are absolutely useless against Object of Obsession, which means they will see you at all times and call you out, bringing me to the second issue.
An Object of Obsession user is able to, functionally, see you at ANY distance, and see EXACTLY what you're doing, where you're doing it, when you do it.
Setting up a Trap? Expect that to get snapped by a twig or flashed. Laying a Portal? Expect it to immediately be cleansed when it opens. Trying to sneak about with Monitor and Abuse as Deathslinger? Sad days for you, you'll literally never catch up to the Obsession, and everyone will know you're coming from miles away.
Object of Obsession isn't anywhere near as bad on solos, but nobody runs it on solos.
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It's free info on the killer's location for your entire team at all times with no real downside.
Everybody knows who you are at the start of the trial, so they know how to play against you. Legion or Myers? Don't group. Ghostface? Keep an eye out.
If you're playing Hag, Trapper, Huntress, Deathslinger, or Freddy, you'd may as well Alt-F4 right then and there.
You can't make rotations without the entire survivor team knowing about it, so you'll never catch people off guard.
It's also a giant neon sign that says "HEY IF YOU DIDN'T KNOW, WE'RE IN A SWF", which doesn't exactly make people happy.
For all this, the only downside is that the killer knows where you are...
...on a generator across the map. What a surprise.
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Try OoO in midwich against any killer.
It's not fun at all, while some random players will use OoO to get better at looping etc most will use it to not care for the killer's fun.
I have never played against an OoO that is not on coms so imagine everyone knows where you are most of the time.
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It gives the survivors a huge heads up. And if you're playing Freddy good luck mindgaming ANYONE.
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That's correct. The survivor can look in the killers direction, and reveal their aura, even if the killer isn't facing them. The problem comes in the reverse. If the survivor isn't looking at the killer, then the killer can't see them. This allows the survivor to monitor the killer, and simply look away to hide their own aura. That's a lot of free info with little effort.
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Also, not only is this perk extremely overpowered on its own (playing against it on midwich is basically unwinnable), but in a survive with friends: mindgames, blindness, trapper, hag etc are all useless.
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If all 4 survivors know exactly where you are at every moment, then it removes the element of surprise which for a killer is very important. Even stealth killers are messed up by it, and therein lies the problem: they can't fulfill their niche.
Also I've legitimately had 10 games vs Object today and they've been so painful. I won most of them, but it was frustrating. One of those games the stack all had sprint burst and I was playing Bubba, which was super fun. One of them was salty that I got a 2k despite their hyper efficiency, which is another thing:
Object allows a team of survivors to be hyper efficient.
Also you should try playing vs object users on Midwich. I've played using that perk and gotten that map and honestly felt so bad for the killer. Luckily for them, I only ever duo and actually try to have fun.
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Yeah I think I’ve seen a couple vids from youtubers using that perk on Midwich and the killer can never catch up to them. That’s a big R.I.P.
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I would argue that despite it feeling like an exceptionally hard counter to Freddy, that a good Freddy can work around it. If I ever use an add-on, it's the common blindness one just in case I come across Object, but I don't normally. And I managed to beat out 4 mans on maps like wretched shop before the infinites got removed. Don't get me wrong, it makes you sweat, but it feels so good knowing that you outplayed someone who is blatantly being cocky doing a gen in front of your face with sprint burst at the ready to go straight to the infinite.
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Sadly, this is wrong. The Object dictates whether the auras will be revealed, the Killer has no input on that.
Killers hate it for several reasons.
It gives constant information to the whole team (SWF) about who/where the Killer is, what the Killer is doing at all times. This can lead to games where every gen you approach is abandoned or at least the survivor has a 10-20 second headstart in chase. Move to the next gen, same thing.
On certain maps Object teams have to throw unbelievably hard to be in any danger, Midwich being the worst offender.
It works as a budget spine chill against undetectable Killers. Experienced survivors will be able to make a good guess whether the Killer is approaching them since the perk icon will still show you the approximate location of the Killer despite not revealing their aura. This is especially true for when none of their teammates are in chase.
If the Killer decides to go for the object, not only will the object know beforehand but usually be in a position where it is either easy to hide or disgustingly op tiles will be present.
Some people claim SWF could have a team member follow the Killer around to call out their actions, costing them 1 Survivor on gens.Object of Oppression removes the need to do so, everyone can work on gens and be safe at all times.
Certain Killers get completely destroyed (Trapper, Hag, Freddy, Myers to an extend) to a degree where it´s kinda pointless to continue playing.
Object widens the gap between solo and SWF since solos don´t profit that extremely from the perk.
Object has no downside. As stated before, the user can control whether they want to put themselves at risk. More often than not they will lurk in a safe position where if the Killer were to give chase the tile setup would lead to an auto loss for all Killers but Nurse.
I´ve played DBD for a long time but haven´t encountered an Object abuser that wouldn´t BM.
I´ve made a post on OoO and why it is too strong. Even some die hard Survivor mains admit it´s broken af in a SWF. It´s baffling to me why it´s still in the game. No perk a Killer could bring comes even remotely close to the power level of Object, apart from maybe NOED on the worlds best Nurses.
Other people but also me tried to get a member of the DEV team to give a statement on Object. They choose not to address the issue for whatever reason.
You may have guessed it but I hate it with a passion. I´m guilty of retaliating against Object users, sometimes by slugging them and camping them till they bleed out or DC. If I knew beforehand I´d bring a Mori every time someone equips Object ( I have stashed literally hundreds of ebony Moris across my Killers since I use them extremely rarely).
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Thanks for clarifying! (@Rivyn too) As a baby killer this is good info to have but as a survivor main I am so sorry for your frustration tbh.
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You´re welcome :)
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im a 6 meter terror radius myers, im basically freddy except i have no snares or gen teleportation
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Unless the killer blinds the OoO
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It gives the team far too much information, its used to be toxic, and the aura reading is completely in the survivors control.
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OoO is the absolutely most overpowered info perk in the entire game. Literally nothing compares to it. You get all the info you want whenever you want it, with no real downside. Oh, no, the killer can see your aura, wow, how terrible. How awful. What a huge downside.
Except it's useless info for the killer that you have full control over. Wow, you're on a gen, how ever could I have bloody well guessed. Oh, look, you literally see me coming from across the map and have all the prep time you need, my my, how terrible you have it.
The only perks I hate more than OoO are DS and NOED, and even then some absolutely lovely people don't use either of them lazily. There's no way to use OoO except extremely obnoxiously.
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Tbh if Im playing Ghostface, Jumpscare Myers or Wraith, I LOVE OoO.
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This is untrue for several reasons:
- You get to see the killer's entire "team," that is: the killer. The killer gets to see 1/4th of your team.
- When you get to see the killer and reveal your own aura is 100% on YOUR terms. If it was when the killer looked in your direction, it might be more balanced, because it would have some counterplay like spine chill. Still OP, but manageable.
- Since it's on your terms, half the time or more, the killer won't even see your aura because they might be looking in another direction. You will see the killer 100% of the time, while it is almost guaranteed the killer will see your aura in return less than 100%. If you position yourself correctly, they might see your aura pretty much never.
- Your actions as the person running OoO are by default gonna be pretty limited and predictable: You're gonna be on the other side of the map, working on a gen, ready to start your marathon the second the killer gets anywhere near you. The killer, on the other hand, will have a lot of specific stuff they're doing that they do not want communicated to the entire opposing team. Coming in around angles moonwalking to dodge spine chill, laying traps, which gens they're patrolling, the path they're taking through a building, whether they're mindgaming at a loop, etc. Almost everything about a killer is built around surprising or tricking survivors, at least at the higher end. OoO completely obliterates that and makes it extremely unfun.
I try as hard as possible to play as fairly as possible, even if it might cost me wins occasionally. I just think the game is more satsifying and more fun this way. I don't camp or tunnel (sans gates being powered, gotta get those altruism hooks), even smol pp builds, or ultra smol pp builds with soulguard thrown in. But if you bring this trash perk into one of my games I will eventually down you (I have yet to come across an OoO who could keep alive after being chased the entire game, though I haven't had any Midwich ones yet.) and watch you bleed out on the floor. I don't care if you're solo or just unlocked the perk or going for Adept or any of that, I don't have access to any of that information beforehand. So my first assumption will always be you're trying to ruin the match or be irritating. And I will happily let everyone else walk out as long as you understand my displeasure at seeing this perk.
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I run it every solo game favorite perk st the moment.
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I didnt think of OoO is effectively counter Freddy, since he has no TR that no Undetectable. I dont like vs Freddy so Im happy with it.
As Killer, I usually have Rancor to teach those OoO users.
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The saddest thing about this is when you get a toxic swf with OoO just trying to annoy you, so you play scummy and they rage post game like they’ve been treated unfairly, like you’re the toxic one. Its so frequent now but listening to Almo on stream (he thinks the perk is fine btw) they judge perks based on solos and SWF is the elephant in the room. Same for totems.
The only upside to OoO is when you hard tunnel them out especially as PyramidHead because you can see their aura in a cage and then they disconnect 🤣
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How can anyone think this perk is fine? Especially someone who is supposedly knowledgeable about the game? #########?
Btw nice one, hadn´t thought of that feature with PH^^
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Call out potential. OoO is almost certainly feeding info to friends.
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This is an odd one.
In isolation, it's fine. It's a high risk/high reward item at an individual level.
However, when dropped into a 4 man SWF, you've got a very minor risk with a massive reward, as your party will essentially know where the killer is at all times.
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I think OoO is fair when 1 survivor and killer can look at each other.
OoO with SWF = 8 eyes but killer can see only 1 people.
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And thats why nobody should judge anything in this game when he does not play both sides... atleast purple ranks (duh).
its a Wallhack for already strong 4swf groups
You play Myers with a 8m Terroradius ... well too bad the obsession can see you all the time and warn everyone (taking away your biggest strength).
The OoO is most often the best looper in their team stacked with survival Perks (DH Adrenaline DS Tenacity). While the others run perks to safe him in the case he messes up.
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On top of what everyone else said, you can't even afford to chase the guy with OoO since he will have a big headstart
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That's because there is absolutely 0 counter to it for unlimited info.
It used to be where the killer and the survivor using it looked in each other direction, so you could counter it a little.
When used in a swf the can consistently tell the team where you are going and what you are doing.
So if 1 with the OoO is on the other side he can tell the team if he's going towards someone, so they are allready gone before you even get there.
Mostly it is run by a swf who likes to bully instead of a fun match for both sides.
Against freedy it's the most annoying cause if they're asleep, they have the aura reading even when they are next to you on the other side of a wall.
When you play freddy you can only do 2 things against it.
Either brute force your way and hope you get lucky, cause the can anticipate anything you do and there is 0 mindgaming then.
Or ignore them and hope you find the others before they sneak away by the calls of the OoO.
As I said it is usually run by a toxic swf group and very rarely by a solo.
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There's a plethora of issues that are specific to certain killer powers and to certain unlockables as well, especially TR perks and add-ons, which get totally or almost totally countered by OoO.
SWF aside, where OoO is straight-up gamebreaking, it can be really problematic in solo as well. If the survivor is competent, they always get a massive lead if you choose to go after them making themselves totally unworthy of chasing and basically being free of working on gens. If you do chase, it's a huge time investment with measly return. On certain tiles, you will actually be throwing the game if you commit and they get a head start.
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You might be thinking hey it sounds powerful on its own
I'm swf is a nightmare
But you ain't seen a sqaud of ooos stacked open handed.
I know someone's gonna try that now because open handed stacked is 32 meters
72 + 32 = 104 meters at that point you might as well commit self hook
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Yep. Played 5 killer games. 3 had an object.
And in general I've seen much more object of obsession users since crossplay. Maybe it's related, maybe it isn't. Still is annoying though.
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Object usage has increased since Midwich I feel.
It got out how broken it was on that map and it seems a lot of people discovered how broken it was in general on any map. Its been far more common the past few months than ever before.
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Because if you're in a survive with friends you now have more information at all times than any combination of all 16 survivor perks could possibly ever give.
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This would probably increase tunnel on the OoO user to infinity.
Now they are annoying to unfun, then they would be broken strong.
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Just like most things that had to be nerfed over the years since the devs didn't think about their potential when used on/by all 4 survivor/in a swf.
Examples that come instantly to mind would be perma sabotaged hooks, bnp, self heal and so on. If one of the 4 survivor did one of those it was okay but as soon as all did it it broke the balance
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Remember the time when all survs ran sabo and the hook stayed down.
Ah fun times /s
Another example when game mechanics got broken once one sides got the hang of abusing it.
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The numbers I gave are just placeholders, they can be adjusted up or down to balance the buff up. Just lower them if they’re too powerul.
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I think it's just something to ######### about. The same way so many killers think SWF is just impossible to beat and ruins the game. As a killer I don't mind object at all. If the team knowing where you are makes it so you can't get kills then you need to work on your skill. The only time I feel it's completely broken is against Freddy. Other than that it's fine.
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Trust me, the first chase is the only chase you will get against me playing OoO. I got many really toxic and annoying and/or sweaty SWF teams that abused this perk.
So if i get you on a hook you either never leave it or get slugged after leaving it just to make sure you get on a hook 60 seconds later.
I basically just mirror the fun i have being OoO.
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OoO issue is mainly the amount of free information it can give to SWF as if they need anymore haha its a pain in the butt to deal with as i say it gives SWF free information constanly and yeah it is broken if the killer is freddy. It not bad on solo but broken in SWF so it does need changing hopefully soon
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Honestly when I see object it's usually a solo player that ends up screwing over their teammates because they won't stop looking at me and I just simply waltz over
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Yea but the killer has the same info
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I mean killers also mori off of first hook to not care for survivors fun
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its free info with no input or counter from the killers side i dont mind it as much but thats because i main nurse so it doesnt affect me but i know people DESPISE this perk and i get that
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