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Secret offerings should be SECRET
30 minutes spent between queueing and loading and I'm STILL not in a match to do my "kill 1 survivor by your hands" daily because every match is a DC on the loading screen.
Great game design.
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If it helps you could also use perks like Devour or Rancor, or Pyramid Head, as all of these can kill by their own hands too (devour and rancor fairly obvious, ph just gotta final judgement). I agree dcing when you see a mori is scummy but also moris in general are just awful to face.
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I mean, the "Great game design" starts with the fact that Moris are still in the game, still OP and there are still Dailies with them.
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Moris and keys lads.
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But then ya cant see people DC over shrouds that their very own teammates played
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Only if they're braindead, shrouds have a white back.
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Mori dailies specify the killer, so if you don't have specific perks on them it's not an option, let alone running Devour Hope in the current meta which is cleanse every totem before getting the first gen done.
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Not going to lie I completely missed the part where you said Daily and just thought it was an archive challenge.
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A lot are, its fun to play a vigos shroud and then see a teamate DC sometimes
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The problem that needs to be fixed is that survivors get taken out of the game with less than 2 hooks and get very few points. There is no upside to playing against a mori. If they had more secret offerings for killer that weren't a mori, it wouldn't be so easy to determine that a mori is being played.
I would support ONLY showing the survivors the offerings that they are using and not showing the killer offering. The killer sees no offerings.
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The problem is there's literally only one useful Secret offering on the killer side - Moris. Nobody in their right mind using Shroud of Separation, it actually helps the survivors do gens more efficiently. So when survivors see a face down Mori they know that, unless the killer is being silly, it's a Green or Red Mori.
Personally I think if they want some offerings to be secret then they should either:
- Not be shown at all to the opponents. Just have no offering appear on the startup screen for them.
- Show a random fake face-up Bloodpoint offering as a bluff. So instead of seeing a Mori, they see some random Bloodpoint offering. That would obscure the fact that a secret offering was used.
- Have multiple useful secret offerings. (Shroud of Separation isn't useful). That way at least there would be some uncertainty which specific offering was face down.
This is all independent of tweaking moris and keys by the way. I've said elsewhere for the record that I think Yellow Moris are too weak and Red Moris are too strong (Green is fine) and I'd be for changing them so that:
- Yellow Mori: Lets you kill any survivor that you've hooked twice
- Green Mori: Lets you kill one survivor that you've hooked once (no change)
- Red Mori: Both of the above. Lets you kill one survivor that you've hooked once and any survivor that you've hooked twice.
Keys are relatively ok other than I think they probably should only let the key user escape, not multiple survivors. (i.e. Key user opens the hatch, jumps down and the hatch closes behind them.)
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this meant to be a horror game why mori are part of the game as survivor don't mind getting mori yes I use them sometime it part of the game.
why I'm worry about the mori nerf coming if it mori on death hook it pointless to play them I also hope there a key nerf with the mori nerf.
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killers shouldnt have secret offerings. that way we can know if the killer is bringing a shroud or a mori. This way we can avoid DCing to shrouds. And now we can be certain that it is a mori when we suicide on hook!
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