Pls Devs Nerf Ruin+undying+Tinkerer on Freddy (and high Mobility Killer)
Pls Devs it's relly unhealty for the game if this Braindead Killer Meta stay in the game. It's so incredibly boring and not fun to play against. As long as this Meta is in the game me and my friends refuse to buy more dlc's or cosmetics. Not get me wrong against Swf this is maybe/maybe not a fair Combo. But against solo or against not high Rank survivor it is too strong.
Pls fix that, thx :o
Comments
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This is the counter for your concern build and it came from the Game Designer :)
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I do Bones but with undying it has no effect.
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I mean Detectives Hunch has been my guilty pleasure for the longest time so I personally don't care too much but I can imagine it's annoying when you encounter teammates that don't know what to do about this combination in solo queue. I believe this is more of a rank system problem, but maybe that's just me.
I think being able to see the perks your teammates are using would help out a lot too to kind of get rid off this bystander effect where solo queue survivors hope that someone else would be running anti totem perks.
It's just one of the many suggestions to bring solo queue more up to the level of SWF and help them coordinate more.
Post edited by Nameless on13 -
now you know how killers feel about ds unbreakable and dead hard
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Do Five Bones with a Map or Detective's Hunch/Small Game. Rather play the game doing the secondary objective as it was designed by the devs so you counter All Hex perks including NOED.
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Break ALL the bones then, you can literally have 1 person do every single totem (I mean I literally have to do 4~5 in my solo queue matches in the current meta) even in the least optimal (unlucky) order of Ruin, Dull, Ruin, Ruin, Undying not to mention if the whole team realizes that "Ruin" is more effective the less total gens there are and works on bones early on together (you are playing with a buddy(ies) amirite?).
I'll agree it's fairly strong value build without much fuss but perks are there to be a crutch for weaknesses for the killers + the players who need them. I'm actually welcoming of having to do more during a match (a secondary objective?) when I'm playing survivor considering how dull most of my matches are right now
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If they nerf undying ruin and tinkerer conbo i hope they will nerf DS, DH and UB combo its only fair because that survivor combo you have it x4 against you at least with ruin and undying you have to possibility to cleanse undying and ruin right after and you just remove the killer loadout
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But this has easy counterplay, you don't even need perks for that:
Ds, don't Tunnel
Ub, don't slug
Dh, wait before you lunch
Why should they Nerf this perks?
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undying is easy counterplay, just do bones.
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The only nerf it needs is the removal of aura revealing from Undying. I don't even know why it's there. It's a classic example of the perk itself countering its counter.
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No I play solo most of the time and I don't have Tapps perk...and
What is small Game? Can you Show me the Icon?
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But this has easy counterplay, you don't even need perks for that:
Ds, don't Tunnel
Ub, don't slug
Dh, wait before you lunch
Why should they Nerf this perks?
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That's Not counterplay that sounds like wasting life time -_-
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+It can Safe only one Totem per match
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You see a survivor on the gen and he was recently unhook if you grab him you get DS if you slug him he will just UB and continue the gen. Dh let me unhook in front of you and DH hard away or just let me dead hard to the closest loop and let me recent the chase because i can and im a immortal survivor anyway when i use those perk that how i feel
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"immortal survivor" lmao xD
And pig can fly...
OK I (don't) believe you mate :3
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Lmao if you refuse to do bones its your fault. Dont complain here...
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Nah, that's not like that
You can counterplay DH and UB on their own, but then you include DS in the equation. Actually, you should include BT too.
DS+UB combo just makes a survivor invulnerable for a minute
Unhooked survivor bodyblocks you while you are coming for the unhooker? There goes BT. Gonna chase him and down him? What's next? You pick him up - get DS'd, you slug him - he gets up through UB.
Unhooked survivor rushes to the gen and jumps in a locker when you approach? Don't you dare to touch him, dirty tunneler!
It is the endgame and someone is unhooked? Now you can't do anything about that, he escapes unless you are lucky and the gates are far away from him.
And sometimes people with active DS just jump on you waiting you to make a mistake by picking them up. It can be counterplayed, but it is still annoying if you want to play chill.
So... Do bones. That's no more annoying than survivor combos killers are dealing with in every game.
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Lmao I do Bones but with undying it has no effect. God are you so angry from my post?
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God I forgot how Killersided this Forum is -_- even with this perks how many survivor die per Game(before undying+...), was it 65%? What will happen without this perks, and with the new Meta?
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So, when you are saying that Undying + Ruin + Tinkerer are boring, unfun and braindead you actually mean that they are too strong for you and you don't want to adapt your builds, right?
I didn't even say anything about removing these perks btw - just the fact that killers have to deal with them.
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You can adapt If your Swf but not solo. And it's only too strong because the Killer don't need the Game to Tell him which Gen he need to go and the Game also Regress the Gen for him and undying protect Ruin for him...
So yes boring, unfun and braindead Baby Killer -_-
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Theres 5 totems in a match and you dont even really have to hit undying if you cleanse ruin after all the dulls are gone it doesnt transfer. Or you could end up cleansing undying then ruin which again it doesnt transfer. Ds unbreakable the killer cant do anything for 60 seconds especially with lockers. And dh is always used to extend chases not avoid a hit werent gonna make that pallet? Press e to outplay. We've dealt with that since 2016 and that build has no rng unlike killers. So get good and do bones.
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Lol. Not willing to adapt - confirmed.
Go your way, entitled survivor.
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So solo survivor will always lose If they have Bad Rng? Sounds fair right? And don't say anything about survivor Because Camping, tunneling Killers are the reason why this perks are geting played in the first pleace.
So get gud and Stop youse unfair perks, Camping or tunneling
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Im guessing you always complain about noed to because "oh i shouldnt get instantdowned because i couldn't do all the bones by the end of the game!" Educated guess.
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Killers have to use half their slots for the Ruin/Undying combo which should be equal in power to 8 survivor perks. It's a strong combo but it's impact doesn't even come close to the time that 4 ds's and 4 dead hards can buy survivors.
Also the only thing Undying does it make the rng of the killers perks not be wildly in the survivors favor. It never should have been in their favor to begin with.
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If they Nerv undying so it can only Safe one Totem per Match...
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What is small Game?
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Then it probably wouldn't be run often like Retribution and Thrill of the Hunt are niche perks for the same reason that it doesn't give enough value to drop other valuable perks given a killer has 4 slots vs the survivors 16. Once again I've done ALL the totems in multiple matches and still did gens, rescued and escaped without even using Detective's Hunch and occasionally Small game.
Adapting to the current "Hex" meta if you are seeing it that often as a survivor should mean you pick one up of these two perks, maybe use Inner Strength to get more value from totems too. Better yet run both IS with one of the totem finding perks + your exhaustion perk and then DS or Aura reading perk like Bonds/Kindred since you're solo queue. Viola... you have countered the meta successfully.
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What is small Game???
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This is it isn’t it. Just an extremely strong build everyone runs. While the top tier killers can overcome it often the low tier killers struggle to deal with all these meta perks and bad maps.
I can understand this build being overpowered in solo....but then lets be honest survivors never do totems. I play 2 man swf sometimes, we both run Inner Strength and both take out 2 dull totems early. If 1 other survivor did this then undying is a wasted perk lol as Ruin could never respawn.
I havent played against it yet and I can see it being a very dull build to go against solo but I feel like this is intentional to get survivors to do totems. I mean I’ve had plenty of games where I do 3-4 totems and NOED still activates because 3 other survivors are too lazy to do 1-2 totems between them. Then again maybe its the fact that theres no info so you never know how many are remaining that survivors dont bother. Who knows.
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It's a general survivor perk unlocked by default on all survivors for every platform
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We can talk about nerfing totem perks once all bad hiding spots are fixed.
People refusing to adapt and instead continue to bruteforce their playstyle are the problem.
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OMG!! now I now why I don't know this perk, because 12M is Trash :(
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12M is a great distance XD its a better distance than compond 21
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You are free to disagree and to discuss this, but please all of you keep your tones civil on this thread. Arguments aren't welcome, discussion is.
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Make sure you’re also cleansing dull totems you see. Undying doesn’t work if there aren’t dull totems for Hexes to be transferred to.
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But No Aura = On Indoor Maps Trash
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You narrow down time wasted checking around corners when you are new (which you seem to be) to finding totem spawns. You basically run the map while swinging your camera back and forth like you're hunting for coins on the beach with a metal detector and you get a nice jingle to tell you that you found a piece of candy. It would actually be a drawback to be bigger than that as it would take longer to narrow down where the totem is if you aren't aware of possible spawns
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Ok I will -_-
...Can we give "small game" Aura reading, that would be great (Diden't even know that perk exist)
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Detective's hunch already gives aura reading for totems and in a 32-64(based on perk level) reveal range for 10 seconds after you complete a generator.
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This build is actually one of the biggest blessings survivors have had.
It's very strong but for it to work killers need to pressure gens.
Aka the moment they tunnel or camp the build loses all it's power if the survivors play right
Just do bones. As in all of them. Once people have adepted and every survivor actually starts doing this then it won't be so overbearing anymore
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You're not exactly making a great case for why the devs should cater gameplay to your insistence that DoDaBonEZ is totally unreasonable to expect from survivors when you also can't even be bothered to actually look up the solution you've already been provided either...
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Wahhhhhhhh. Survivors crying because they are forced to adapt because they can no longer run the same 4 perks.
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Survivors always saying: Just pressure gens!
And now when killer can bring pressure gens build you suddenly begging for it to nerf.
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WOW, 4 nerfs in 1 plzOPdEvS topic 🤨
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I have enjoyed the shake up the devs have provided. I've only used undying on the blight but maybe I should try it on Freddie being the new complaint about a perk is that it's always too strong on freddie...peeps need to learn to play against him, he isn't that hard to beat if you don't play like it's trapper...my view may be off cause I try not to play scummy when Im freddie but he is NOT OP, it would be nice if any killers could not be trashed cause the average casual can't take it and adapt
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That explain a lot :D
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Do bones my dear crybaby
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