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Typical, they fixed the bugs that affected survivors but didn't touch the bugs affecting killers

Nutty_Professor
Nutty_Professor Member Posts: 621
edited September 2020 in General Discussions

After yesterday's patch fix, the bugs that were fixed were the audio of the killer's radius for survivors, Huntress' hatchet hit boxes, and when you hook a survivor is hooked in the basement, they'll appear to float in the air.

All these bugs have something in common, they affect survivors. To be honest, I barely noticed them when I was playing survivor, and didn't impact my gaming experience too much (I only saw the basement hook bug once, and that was when I was playing killer).

However, the game breaking bugs that killers have been experiencing still remain after the patch fix:

  • A bug where you're unable to hook a survivor on a specific hook, you have to try and take the survivor to a different hook to hook them. By the time you got to the other hook the survivor would have wiggled free. To add to this, survivors have been using saboteur, breakout, and using increasing the hook distance offerings.
  • A bug which prevents from the killer from vaulting windows. This seems to happen when you want to vault a window to cut a survivor off at a loop, such as Shack, Jungle Gyms etc.
  • A bug which prevents the killer from being able to kick generators or break pallets from certain sides.
  • Not to mention bugs that have existed before the latest DLC, which were silent slugs and survivors often not having any sound. (Which has been in the game for nearly a year now)

The bugs above should have been more of a priority to have them fix, than the bugs that were fixed. Because currently killer is nearly impossible to play at higher tier game play. You can work around these bugs against potatoes, but not against good survivors.


I'm tagging @Peanits as these bugs need to be addressed.

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