I *mostly* LOVE the changes planned for the mid-chapter!
PP- Head cant just fake his power constantly for free zoning and needs to actually aim/predict? WOW! thanks devs.
Trail of torment:
I hope this means that the CD for the perk is reduced? or at least make it so that the generator is only revealed after a few seconds, BC otherwise survivors can just instantly tap the gen to remove your perk.
Although i guess you could use it to camp the gen and wait for someone to come and tap it i guess....
Forced Penance: +20s? sure ok better than nothing. Still needs to do more i think.
Blood pact: Permanent haste while witin 16m? OH BABY!!! SWF TIMEEEEE. Combine with hope and the both of you are faster than 110% killers lmao. and almost as fast as 115% killers.
Any means necessary: More pallet resets? nice
Cruel Limits: 32m? instead of 24? good! i hope we see more of this in game!
MindBreaker: finally, it isnt a 3s exhaustion any more. 3s exhaustion was literally a buff to sprint burst. Heres to hoping that they make it 10s at least.
Slippery Meat: No longer screws trapper over! Otz will be pleased. And more unhook chance? oh baby lets go! Kobe meme build has leveled up!
Thanatophobia: More genslow down? but no healing slow down? sounds great to me! Lets see how this one plays out though. I am a bit concerned about this change when it comes to like... sloppy. though forever legion just got a buff i think.
WGLF: WOW this perk isnt just a terrible version of BBQ anymore? more ways to get stacks? faster dying state healing? sounds AMAZING to me! i look forward to this one!
Technician: AHAHAHAHAHAHA increased penalty? lmao. Make the gens themselves quieter BHVR. please. that would make this perk decent i think.
PGTW: Lmao got nerfed from 60s to 45s. alright ok then. i guess its fine if the thanato buff is a good one.
Comments
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I wish I could borrow your enthusiasm, this doesnt move my needle at all.
The wglf is nice I guess
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The trail of torment was the EXACT change I wanted them to do to the perk. The only difference being that I had suggested a hard limit while the devs had it deactivate on down, which fills the same purpose.
"BC otherwise survivors can just instantly tap the gen to remove your perk."
The thing is that this unintuitively buffs the perk. Right now the perk reveals where NOT to go, because the gen is highlighting where the Killer is which ruins the point of the perk. Now it's highlighting where you HAVE to go. So a Survivor goes in to tap the gen and then you ambush them. Or they don't and you have plenty of time to make distance and actually make use of the undetectable status.
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Yes that was also my favorite perk change and for the same reason. Before it was just counter-intuitive and better to just avoid the area for a few seconds. Now it's actually risky to survivors and offers them the choice to risking an ambush or cancelling the perk early. So much better imo.
And I absolutely love the PH changes. Instead of being a dumb animation punisher now it will hopefully function more like an actual ranged attack more akin to Huntress.
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While the PH changes are overall the right direction, he's going to be forced to be an animation punisher so long as the attack width and speed stays what it is.
Right now you can dodge the attack on reaction, so unless you are in an animation a good Survivor will never ever be hit by it no matter how good the PH is.
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I'm very excited about the trail of torment buff. It's going to lead to some fun interactions i think. Especially with blindness builds
All the rest seem like fine changes. Wonder how much difference Cruel Limits will make. Probably not that much but still curious. small changes like that can be decieving.
Kinda scared about blood pact though . Screams swf bully time, but on the other hand if 2 survivors have to stick together that means at most only 2 survivors are on gens. Probably will be fine but will be something you have to keep in the back of your mind as killer
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Yes hopefully they'll change that too but at the very least I won't feel so agonizingly slow after each attempt. Progress.
I'm trying to imagine if it has a place on Nurse or not. Would it be terrifying knowing she could be anywhere while you see a yellow gen and you can't tell if that screech was behind the wall or across the map?
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I'd honestly be more scared of a Plague using it.
She gets a lot of use out of undetectable perks. Moreso than Nurse.
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Probably even more so because you can make the gen you kicked very undesirable for someone not sick to touch too.
Idk tho there's just something so satisfying about being right behind a wall undectable and then blinking through it for a grab or hit, very few feelings as powerful as that lol.
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Sure but Nurse is much louder and also doesn't have an instant down.
Plague doesn't strictly speaking have an instant down, but she does have a 1 down combo, and more importantly, unlike with Bubba or Billy, her combo is much quieter while charging.
Billy with Apex Muffler is of course the absolute best Trail of Torment user, but that requires an iri addon.
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That's actually what makes Nurse so good with undectable, she screams loudly and the boom from each blink is hard to miss. But normally you have the TR to tell you if it's close or not, but without it and no visual LOS you have no idea if it's far or near.
I do think Plague is probably one of the best ones for the perk, maybe Hag wouldn't be bad either.
I disagree with Billy being the best even with Apex Muffler since he requires more open maps to use his power and not every gen is going to be in a good area for him. But we'll see maybe someone like GF will be the best for it who knows lol.
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Monstrous Shrine still not touched
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monstrous shrine is op wdym
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If it's OP, it would still need some touches. 😉
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