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Playing Plague is starting to feel pointless and frustrating.

TheClownIsKing
TheClownIsKing Member Posts: 6,278
edited September 2020 in General Discussions

Plague has been my 3rd main since her release, but I’ve gradually played her less and less over time, for good reason.

  • She’s almost always perpetually bugged. From her headpiece getting her stuck in doorways, to Purge arcing in strange ways, it’s always something. One thing gets fixed, and another bug pops up.
  • The varying degrees of lag since dedicated servers. This combined with the slow velocity of Purge can result in some frustrating misses.
  • Survivors aren’t stupid. It used to never be a problem that survivors wouldn’t cleanse, even though Plague has a tough time at loops without CP. Now however survivors are smart enough to always start running (rather than hide) the moment Plague is spotted or the TR is heard. Even with M&A, this results in chases that take far far too long, or the chase abandonment rate is stupidly high. This wouldn’t be so bad if pallets could be gotten rid of quickly, but we all know that doesn’t happen. Each loop takes several laps before a pallet is even dropped. Gens just pop left right and centre before getting M1’s on chased survivors despite being in a one hit state. At least Myers gets an extended speedy lunge, and faster vaulting. Plague has nothing to help in a chase other than not losing where a survivor went.
  • The free CP fountain is dubious at best. It rarely spawns in a spot where it’s reasonable to travel to it to activate it, unless the survivors are silly enough to repair near it.

I hate to be dumping on a killer that I previously loved, and used to feel extremely confident and competent with, but Plague is nothing but hard work now. Just hard, hard work, that only ever feels rewarding against survivor stupidity.

Post edited by TheClownIsKing on
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Comments

  • shelobster
    shelobster Member Posts: 272

    I just love it when you melee with her and end up teleporting two meters from where you were facing the wrong direction. /s

    I love Plague. My favourite killer by far but her melee is so broken right now. If you miss you've already lost the chase.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278
    edited September 2020

    It wouldn’t be so bad so that Plague doesn’t feel handicapped if survivors decide to not cleanse. Perhaps if every time survivors puke they experience hindered for a few seconds? What if vaulting where dramatically slowed down? What if it saps their strength so that pallet dropping takes twice as long, forcing survivors to drop it earlier?

    My problem is that, yeah, broken survivors go down eventually, but it takes way WAY too long to do so in comparison to gen repair times. So many chases need to be abandoned, but some just absolutely have to be committed to. It’s simply no good that survivors are in an easy to track, 1 hit state if it can take up to half a minute or longer doing laps around 1 loop JUST to get them to drop the pallet. And then do it all again at the next tile.

    If survivors don’t want to cleanse, fine. But there needs to be SOMETHING else that assists her in the chase other than what sickness currently does.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Yep. She’s so much more screwed than any other killer just from 1 missed hit.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited September 2020

    They have tried that by giving her the bless apple baseline so she can activate her 2nd power once but its not really enough given that RNG dictates where you can even activate it and only one CP might not even help that much depending on the map.

    She is a good killer in both theme and concept but she needs a rework like how the Doctor got:

    Keep the general power and thematic idea the same but make both parts of the power more reliable and proactive for the killer instead of reactive to the survivors.

  • calem
    calem Member Posts: 555

    I used to main Plague. But it's near-impossible to do well with her now unless you get either A). insanely lucky with CP spawn and survivors being grouped or B). potato survivors. The frustrating thing I find with her right now is the weird arc and lag issues with her vomit (both VP and CP). I also noticed this weird bug if you cancel VP too early, no vomit comes out (even though a little bit should) and you have to wait a second or two to use it again.

    Overall though I think she's in a terrible state right now. I do not like how survivors dictate if she can use her power or not. The 1 corrupted well they gave her as a "buff" is hardly noticeable unless some very specific coincidences happen, but that is extremely rare.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I already addressed how the free fountain is still problematic

  • Xbob42
    Xbob42 Member Posts: 1,117

    I've been slowly making my way through each killer to get them all to 50 and get them all every perk (don't care about prestige) and I gotta say... I've gone through Pyramid Head, Hag, Billy, Bubba, Blight, Wraith, Trapper, Huntress, Demo, Spirit, Oni, Gunslinger, Nurse, Doctor, Clown and Pig, and I've done the worst with the Plague BY FAR. Most of these other killers I've picked up within a few matches. The Plague just feels like a Huntress who has to rely on RNG and survivors being idiots to get anything done.

    Which is a shame, because I like how freeform her vomit arcs are, (what a sentence...) which is something we rarely see in DBD. You can get pretty creative with it. But only if the survivor is camping a pallet or on a really short loop. Or sometimes you can get up through a window onto a gen and surprise people. In general though, the projectile speed is hilariously slow, the charge-up slow shouldn't even exist (for VP, corrupted purge should definitely slow you) and the fact that if you try to do quick taps it both slows you and cancels the power rather than either shooting a small amount or just giving your speed back instantly after the cancel is insanely frustrating.

    She feels broken in multiple small ways, a couple really big ways. She needs a longer range and a faster projectile speed, and maybe the infection needs to work kind of like a reverse bear trap, but instead of killing you it'll down you after a long time, something to incentivize you to actually cleanse it. Or if that's too much, maybe it adds a random debuff that'll only get removed by cleansing. Oops, you went blind, now you can't see auras. Whoops, you can't fast vault anymore. Oh dear, now you don't hear skillcheck warnings. Oh you've gone all game without cleansing despite being sick the entire time, have some inverted controls.

    Okay, that last one is obviously just me joking and being sadistic, if someone's sick the entire match that ain't a shortcoming of the Plague, but I do believe the rest of the issues to be quite serious problems with her current design.

    She's not unredeemable, but right now she needs a lot of work. I want to play more killers! I think it's more interesting for everyone when more killers are good! But Plague just isn't right now.

  • PlantCollector
    PlantCollector Member Posts: 344

    It's honestly sad that ma boi DudeDelicious isn't here anymore. You both would have come along so well. You both enjoy playing the same killers in the same order, you both make threads about a killer beeing underrated only to make a thread two month later of how bad the killer acutally is and you both suggest "interesting" clown builds.

    But i can tell you at least one thing that ma boi DudeDelicious would have told you if you struggle with pallets. Use the new good/underrated/gives you definitely value every round perk blood favour to block the pallets so you don't have to worry about pallets when chasing.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    If all survivors dont clean, they're more easy to track as they're in broken status. Which is I dont mind.

    Though in a mean time when its necessary, they can clean whenever they want, for me thats problem #1

    You cant save fountain, as if all fountain are infected, they will reset themselves, thats problem #2

    I think if Plag not willing to consume infected fountain the whole game, while Survivors clean all the time. Plag deserved to have permanent broken stat Survivors. Just that single change and I think Plag will be great. Plag decides to give Survivor new clean fountain, not Survivors decide to give Plag infected fountain

  • ZCerebrate
    ZCerebrate Member Posts: 641

    I think the biggest issue for a lot of newer killers on plague is that by breaking survivors and them choosing NOT to cleanse - meaning they can't heal. All they have to do is just hit gens (Loop -> Rescue -> Gen) ... with any lack of pressure or alternate slowdown like Sloppy Butcher and survivors running around trying to heal one another or self-care - the gen speeds seem faster for a killer with no extra mobility like her. Luck of tile spawns and like you said the CP spawn does play into it but how quickly you're downing survivors and forcing an OMEGUL with your 1~2 pools. If I end up with a really unlucky CP spawn I just pop it immediately and try to gain immediate pressure with Infectious and slugging... even when it resets I normally have 2~3 downs with at least a hook with all 5 gens up and then I go infecting and usually that's enough to make one person panic cleanse after 2nd hook starting a cascade.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    one possible solution: more add-ons that affect the infection time and severity, AND you get a notfication if someone gets infected by repairing/vaulting

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I get why there needs to be limitations and restrictions on CP use. It is still indisputably the most powerful ability in the game while active.

    But how it’s currently implemented just isn’t good. Either Plague needs something else in her kit to help in a chase without CP if survivors don’t cleanse, or how Plague acquires CP needs to be overhauled.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,721
    edited September 2020

    I just had an idea for an interesting mechanic. On downing a fully sick survivor, you gain the ability to fully heal that survivor. There's a 5 second animation and the survivor can start running 3 seconds into the animation and plague gets her corrupt purge.

  • edgarpoop
    edgarpoop Member Posts: 8,778

    There are optimizations you can make, but she's incredibly frustrating because she doesb't seem designed to be rewarding as a killer. Her design is completely centered around counterplay, so ultimately the survivors can always beat her if they play correctly.

    You can spend a gen or two getting everyone sick, but then you're still the tallest 32mTR M1 killer unless you want to walk across the map to get your power and completely abandon all your pressure and spend half your power walking back. Or survivors can soft reset and heal at fountains near completed gens, and then you finally have a power.

    Now you have a power. Great! You slow down tremendously when you wind up. Better hope those survivors don't understand Plague at all, because you aren't hitting anything if they hug the walls tightly at a jungle gym. Also, you lose your power if you get stunned. Lol.

    Oh, and the games go tremendously fast because survivors can't spend time healing each other and you are laughably weak at loops without Corrupt Purge.

    Her design is problematic because it's a problem for the survivors to solve, and it's less about what the killer can do.

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800
    edited September 2020

    Did the recent patch help out plague any or were those bugs untouched?

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800

    Had my suspicions too hehe alot of things are the same/similar between them. If its the same person..cool if not. Well we have someone to fill that void dd left hehe

  • 28_stabs
    28_stabs Member Posts: 1,470

    She is designed for vomiting over tbaggers in exit gates. She is the only one who can make them sick. Definitely not too bad. :^)

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Lol, she has a new one now. The first attempt at a Purge during a match stalls for about 15 to 30 seconds, and then cause her to rubberband to somewhere else before Purge works “normally” again (I say normally in quotations because it still doesn’t work particularly great still)

  • Blueberry
    Blueberry Member Posts: 14,472
  • Blueberry
    Blueberry Member Posts: 14,472

    I enjoy Plague a lot, but when it comes down to it she's just an M1 killer that's highly loopable. She's a good example of how overly safe loops are. Being 1 hit down doesn't matter when there are enough pallets and windows to finish all the gens before you run out. If the survivors are even semi decent loopers she isn't strong.

    People also over exaggerate how strong her CP is as well. Don't get me wrong, it's good, but against good survivors that know what they're doing, they can still loop you with it for a while. It's only really scary out in the open.

    She also gets gen rushed just so hard. The gens already fly fast in general right now, but without wasting time on healing or totems they go that much faster. People also underestimate how much time she wastes picking up her CP (if she even gets it). You usually always have to go way out of your way for it. Every 1 second you waste picking that up, that's 4 seconds that good survivors are on gens. So even 7 seconds to walk out of your way to grab it is literally almost half an entire gen...just to pick it up..that isn't even talking THEN finding a survivor and starting a chase.

  • WestX
    WestX Member Posts: 120

    I feel like there should be more penalties for not cleansing her gunk. Like its dumb how the strategy for her is to just IGNORE her ability. Like what the hell? Atleast for other killers like Pyramid head if a survivor ignores the torment effect they can be executed, but there's so little penalty for Survivors to ignore Plague.

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800

    Well that isnt necessarily a plague problem at the start, at the start everything is glitch on every killer for no reason.

    Tho i have seen the puke rubberbanding like they teleport after each time they puke.

  • unluckycombo
    unluckycombo Member Posts: 582

    This. I'm not going to say much on playing Plague as I've just never enjoyed it, so I'm sure everyone else here understands her problems better then I do- but I do think that her lack of slowdown doesn't help. Survivors really have no reason to do anything but bones and gens because they're sick. If they cleanse, sure, she gets her power- but they're also now fully healed and can go pop a squat on their nearest generator.

    It's a shame too, I might not enjoy playing Plague, but I can appreciate that they tried to do something different and unique with her power.

  • Bard
    Bard Member Posts: 657

    Don't you love it when you puke on a survivor and they flail/moan as if they were getting hit by the vomit, but they just don't get infected?

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yep.

    You have accurately outlined the precise reasons I don't play my favourite killer, and have shifted my main. First to Slinger, then to Blight. Amusingly, it seems that my disposition towards maining ranged killers mad eme decent at Blight, so that's a nice bonus.

  • ZCerebrate
    ZCerebrate Member Posts: 641
    edited September 2020

    Latency with her vomit has always been notoriously bad. Watch this clip posted by @adsads123123123123 at 0.25x speed. That Corrupt Purge is just going through Meg


  • Bard
    Bard Member Posts: 657

    That one likely isn't latency, it's just how Purge is coded.

    Plague releases a "glob" several times a second, which are very small projectiles made easier to aim by their quantity.

    These "globs" are independent projectiles that are connected by "links".

    Only the "globs" actually apply the effects of Purge; the links are purely aesthetic.

    What likely happened here is that this Plague was flailing her camera around so much that all of her Globs ended up on either side of Meg instead of actually hitting her.

    Slow panning in a narrow arc is fine; flailing like this is asking to whiff.

  • ZCerebrate
    ZCerebrate Member Posts: 641

    Good to know - I don't really spaz out like that but I have whiffed similar shots before where the vomit just goes through their body

  • PlantCollector
    PlantCollector Member Posts: 344
    edited September 2020

    No worries, its nothing serious. He deleted his forum account a few weeks ago and the OP joined to the forum one day later. Many people speculate now they are both the same person because of the same preferences, playstyles and way of writing.

    Yeah, im almost 99,9% sure its the same person xD

  • Boss
    Boss Member Posts: 13,618

    Hi there!

    So: Plague's headpiece getting stuck, i wanna get on that for a moment...


    I was just on Ironworks of Misery, getting my final Tome challenge done.

    And while i wasn't playing as Plague, i immediately thought of this thread at a certain point...

    The entrance to the Basement spawned in the main building.

    And when i went to carry a David downstairs, even though i was just a Wraith, it looked like i went right under the ceiling there.


    My question is: Is this passable as Plague?

    Cause that really seems like a tight fit.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Usually heading to any basement is where she commonly gets stuck. Why oh WHY they gave the headdress collision is beyond me.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Makes me laugh in a sad way. The forum is flooded with complaints about how buggy Nurse is.

    Try playing Plague. She has Nurse beat.

  • Primalux135
    Primalux135 Member Posts: 1,045
    edited September 2020

    I like plague idea lore and such but her power made me sick. If you could have a power gauge like Oni...

    The more time survs are sick the faster the gauge replenish and then you enter on Corrupt mode it would be better.

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800

    Yeah i wanted to start getting into and learning plague but idk if its even worth it..

    Look at how long nurse has been bugged, Plague has been..plagued by bugs as well for awhile lol

    Are there any plans to fix her soon? Have they acknowledged a plan fix for plague? If not im just not gonna bother and stick to other killers.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    That’s the heart of the issue with Plague though. She does in fact regularly get “fixed”. The problem is either the “fix” introduces new unexpected bugs, or she’ll be fine temporarily until a new chapter or mid chapter release and THEN she’ll have new bugs.

    I predict it already. This mid chapter Plague will have something entirely new wrong with her, or an old bug will return. She always does.