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Nerfing Pop over DS reveals one thing about the Devs

MegHasCuteFeet
MegHasCuteFeet Member Posts: 369
edited September 2020 in General Discussions

Either,

The devs have no clue about this game and are completely out of touch with the actual gameplay,

or

The devs know that nerfing DS would lead to less money because survivors cosmetics.


Really disappointing.

Comments

  • Alphasoul05
    Alphasoul05 Member Posts: 601

    There's 4 survivors and 1 killer, so obviously they're going to make the game more fun for the majority, while making it tolerable for the minority.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    I've heard plenty of people complain about Pop but ok. Morf calls it Pop Goes the Braincell for instance.

  • Customapple0
    Customapple0 Member Posts: 629

    Yes, because the devs should totally listen to the community on all balance changes /s

    If that happened survivors would have been made unplayable years ago.

  • Science_Guy
    Science_Guy Member Posts: 2,029


    4 DS games are possible, they are not " very likely". Even if that were true, 4 players with DS /=/ DS is used 4 times in a match. If you're gonna say 11 Pops is something that never ever happens (even though 10 Pops is actually not that ridiculous), complaining about 4 DS games as 'very likely' is really stretching it.

  • Spirez
    Spirez Member Posts: 674
  • bjorksnas
    bjorksnas Member Posts: 5,608

    Maybe it just reveals what they decided to work on first and just because they didn't touch specific perks it doesn't mean they won't it just means they have decided to work on other perks first

  • KingFrost
    KingFrost Member Posts: 3,014

    I'm pretty sure they wanted to make this a buff to repressed alliance, which is a Silent Hill perk. They updated other Silent Hill perks as well. Maybe we'll see some Laurie perk reworks when Myers gets his rework.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    But I´m afraid yours also reveals that you fail to acknowledge the obvious, tremendous power gap between the two.

    I don´t exactly agree with OP´s reasoning here but it´s really hard not to call double standard from the DEVs in this case.

  • RepostRiposte
    RepostRiposte Member Posts: 793

    I agree, that's why No Mither is the most overpowered perk in the game.

    Infinite uses??? That's WAY more than 11. Pls nerf BHVR.

  • Clevite
    Clevite Member Posts: 4,335

    I think the Devs are trying to make the game more strategic and force decision making by both sides.

    Remember the rationale in nerfing the ######### out of toolboxes?

    Now a killer will have to make decisions deciding whether to enter a chase or kick a genny. With old pop, you could simply go chase another survivor, hit them twice to down them, and still have time to kick a genny. It makes the perk need more strategy then simply knowing that you had a pop in the bank and plenty of time to use it.

    DS is BS but, I always see it more akin to NOED. Both give an unearned advantage for failing.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Yeah lets just ignore why DS is used by survis again and again. Sigh. Devs cant change DS and make it even more useless as anti-tunnel than it already is, cause its NOT an anti-tunnel perk, as long as killers play like meatheads to make the game as unfun as possible.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Nerfing Pop over NOED reveals one thing about the devs

    Either

    The devs are secretly killer mains who never want to touch their easy end game camping 4k perk. Maybe this is why they also created Hex: Undying.

    Or

    The devs aren't survivor favoured. Since of all the perks this is the one most survivors complain about even though it's pretty balanced.

    Jokes aside their logic wasn't wrong. The thing I'd say is look at the amount of "This is how you fix DS threads" that all don't work. I'd imagine they probably are finding it tough to think of a suitable change to it like the rest of the community is.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Except that you even rn realistically use PGTW ~6 times in a match. And you have to use it, like you can't just get the value for free like DS.

  • UMCorian
    UMCorian Member Posts: 531
    edited September 2020

    I'll say the arguments against DS is fair - calling out the Devs over them probably isn't.

    The Devs have to be super careful nerfing anything on the Survivor side. The wrong Survivor nerf could potentially break the game. This game is no fun if things are stacked for the Killer - it's no fun being Survivor, it's no fun being Killer.

    You can't just nerf DS willy nilly, or the extremely delicate balance will be gone. If it's too hard being killer, well, time to slot Mori for 10 games or so. Fix that issue real fast.

    DS that.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    I brought this up in another thread, but i feel like its gotta keep being said. I really dont wanna be that guy whose saying that the devs dont like killer mains but when I keep seeing changes getting made vecause killers have it too easy or because someone is doing too well it makes me think that the killer playerbase isnt supposed to have fun. They are supposed to carry the fun for survivors.

    It would make sense, they cant get rid of tunnelling and camping because of major imbalances that would cause a lot of other problems, however they can make the experience a very cut and dry for a Survivor player. Work on generator, run into killer randomly because they have fewer and fewer resources to actually follow up with people, engage in Chase between 30 and 45 seconds but this part can vary because of bloodlust. Then either the Survivor gets away or is hooked, following the immediate hooking the Survivor is either freed by one of his friends or chooses to execute himself on the hook.

    Killer isnt supposed to "manage pressure" or " pressure gens" because that isnt fun for the survivors. They have to chase the survivor and walk away. You're not a Survivor trying to escape the realm of The entity, you are a guest at Disneyland

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Yeah 10 pops is ridiculous. The number is somewhere closer to 5 - 8.

    4 ds in a game is very likely, especially in the red ranks. Even if theres only 1, doesnt matter because you have to play as if there are 4.

    1 Pop is not equal to 1 DS, 1 ds costs the killer more time than 1 pop costs the survivors.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    It is. I'm at rank 1 ATM and I enjoy killer. In fact, for me it is the fun role.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    Really shows how imbalanced this game is by it being bandaided by perks.

  • notlonely
    notlonely Member Posts: 391


    Repressed Alliance is a ######### perk rn because it takes so long to activate. They should buff that one perk making it easier to trigger instead of nerfing all Killer's game slowing perks

  • Kolonite
    Kolonite Member Posts: 1,346

    Pop didn't get nerfed over DS. They didn't have any plans to nerf DS in the first place. You can't choose one thing over another when the other thing isn't even an option.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Old thana buff didn't go through because they don't want unpleasant synergies

    - meanwhile DS/unbreakable

    Pop nerfed bc you can just do what you like for 60 seconds

    - meanwhile DS

    Ruin nerfed because it could have a high impact on the game without requiring any effort from the player

    - meanwhile every survivor meta perk

    I'm actually fine with all those killer perk nerfs, it's just kinda lame that survivor meta perks are practically sacred

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Imagine thinking you can use pop 11 times in a match.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Or maybe they just wanted to change pop right now and not DS. Doesn't really do much anyway, everyone's running tinkerer/ruin/undying now, the 15 less seconds is barely a nerf. It is a dumb reason for the change, but BHVR have never been good at giving solid explanations to their design changes so I don't expect them to start now lol.

  • NoObzBoiYT
    NoObzBoiYT Member Posts: 198

    If they nerf DS so many survivors would stop playing. It’s sad but it’s true

  • DontNerf
    DontNerf Member Posts: 990

    You know after 10 hooks the game is over right? At most you can use pop 6-9 times