Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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who here thinks token totem's should not be lit until yhere power activates

Like if you run ruin and another hex that's a token hex people end up killing your token hex so why not change it enough that as soon as one part of the power activates ot lights up I mean it can discourage people running a high tier hex as its power activates fast I run devour hope and I'd at least like to get the speed boost once a match

Comments

  • Seanzu
    Seanzu Member Posts: 7,525

    I just don't think they should be lit at all.

  • redsopine1
    redsopine1 Member Posts: 1,437
    SenzuDuck said:

    I just don't think they should be lit at all.

    Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find them
  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

  • redsopine1
    redsopine1 Member Posts: 1,437

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    And I agree but it would still kill off players as most would dc as soon as someone at full health is insta downed
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 514

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    They still could lose their hex totem really early if survivors start cleansing any totem they come across. This is probably a bad idea and wouldn’t solve very much. 
  • redsopine1
    redsopine1 Member Posts: 1,437
    I know but at least you can get a chance to use the power more then being obvious
  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    @DexyIV said:
    SoylentPixie said:

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    They still could lose their hex totem really early if survivors start cleansing any totem they come across. This is probably a bad idea and wouldn’t solve very much. 

    Yes they could, and as mentioned, people should be taking down unlit totems anyway to reduce the risk of NOED activating. But if the totems are all unlit then survivors cannot immediately zero in on non endgame hex perks which is pretty much what they do now, thanks partly to terrible totem placements. The goal wouldn't be to prevent survivors from deactivating a hex, but to slow down the process just a little. Most hex's like ruin are employed to slow down the game and as it stands now, most hex's are killed so quickly its ridiculous. Turning off the totem light won't be game breaking, it just buy's a little time.

  • redsopine1
    redsopine1 Member Posts: 1,437
    True and would be fun to teach a toxic swf team a lesson sometimes (though one game I still got a pip because they was to alteristic)
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @redsopine1 said:
    SenzuDuck said:

    I just don't think they should be lit at all.

    Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find them

    I just had a game with ruin+devour+haunted grounds

    All totems were gone after 1 minute, will never do that again

  • redsopine1
    redsopine1 Member Posts: 1,437

    @redsopine1 said:
    SenzuDuck said:

    I just don't think they should be lit at all.

    Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find them

    I just had a game with ruin+devour+haunted grounds

    All totems were gone after 1 minute, will never do that again

    Holds up a arrow pointing up sign saying * this * that's what I'm on about of you run ruin or lullaby you can kiss your totems goodbye I just want to be able to even the playing field on people
  • Zanfer
    Zanfer Member Posts: 646
    edited October 2018

    People could still destroy the dull totems and no hex would spawn, so really nothing would happen..
    @redsopine1

  • redsopine1
    redsopine1 Member Posts: 1,437
    Zanfer said:

    People could still destroy the dull totems and no hex would spawn, so really nothing would happen..
    @redsopine1

    I know but they would still last longer against teams that only go for the lit ones
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 514

    @SoylentPixie said:

    @DexyIV said:
    SoylentPixie said:

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    They still could lose their hex totem really early if survivors start cleansing any totem they come across. This is probably a bad idea and wouldn’t solve very much. 

    Yes they could, and as mentioned, people should be taking down unlit totems anyway to reduce the risk of NOED activating. But if the totems are all unlit then survivors cannot immediately zero in on non endgame hex perks which is pretty much what they do now, thanks partly to terrible totem placements. The goal wouldn't be to prevent survivors from deactivating a hex, but to slow down the process just a little. Most hex's like ruin are employed to slow down the game and as it stands now, most hex's are killed so quickly its ridiculous. Turning off the totem light won't be game breaking, it just buy's a little time.

    It wouldn't slow down the process, because as I said, survivors would just tack down each totem they come across. If they already cleanse each totem they come across for NOED anyway, then what's the point? If anything, it just sounds like a way to forcefully teach survivors how to counter NOED and render it useless. This would not solve anything.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @redsopine1 said:
    DeadByFlashlight said:

    @redsopine1 said:

    SenzuDuck said:

    I just don't think they should be lit at all.
    

    Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find them

    I just had a game with ruin+devour+haunted grounds

    All totems were gone after 1 minute, will never do that again

    Holds up a arrow pointing up sign saying * this * that's what I'm on about of you run ruin or lullaby you can kiss your totems goodbye I just want to be able to even the playing field on people

    By the way, this was only rank 9 because I avoid high ranks now, but even low ranks know how to spawn next to totems..... :(

  • redsopine1
    redsopine1 Member Posts: 1,437

    @redsopine1 said:
    DeadByFlashlight said:

    @redsopine1 said:

    SenzuDuck said:

    I just don't think they should be lit at all.
    

    Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find them

    I just had a game with ruin+devour+haunted grounds

    All totems were gone after 1 minute, will never do that again

    Holds up a arrow pointing up sign saying * this * that's what I'm on about of you run ruin or lullaby you can kiss your totems goodbye I just want to be able to even the playing field on people

    By the way, this was only rank 9 because I avoid high ranks now, but even low ranks know how to spawn next to totems..... :(

    See if they spawn next to them I dont mind just a lucky spawn (like the time I had a meg spawn in front of me lol) but I'm on about 3 hexs gone in the span of 4mins because they saw ruin
  • NoxiousOnnyyxx
    NoxiousOnnyyxx Member Posts: 343

    That would be a good idea honestly. And they need to hide the totems a little better in some of the maps, like I shouldn't be spawning next to your totem. Of course I don't feel bad for breaking it early in the game lols, but still it shouldn't be out in the open so much.

  • KillJiggy
    KillJiggy Member Posts: 165

    @SoylentPixie said:
    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    Not really, A lot of good survivors do not even bother with unlit totems, myself included. Noed isnt that prevalent in the game. And if they do have it you generally have enough time to find the totem because the killer will camp the hooked person anyways.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716
    The only thing I agree with about this is that it would work wonders with Devour of Hope. Maybe it's a dull totem first until you reach 3 tokens then it becomes lit.
  • redsopine1
    redsopine1 Member Posts: 1,437
    True it just becomes annoying on the killers part if I se ruin as a survivor I will try to power through it so I dont waste my time with looking and its honestly quite fun to do
  • redsopine1
    redsopine1 Member Posts: 1,437
    The only thing I agree with about this is that it would work wonders with Devour of Hope. Maybe it's a dull totem first until you reach 3 tokens then it becomes lit.
    See now that's a good fix for token hexs 3 and they light up
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited October 2018

    Any buff would be welcome, especially to the weaker hexes.

    Hexes shouldn't even notify survivors, except at the lowest ranks.

  • redsopine1
    redsopine1 Member Posts: 1,437
    Exactly in fact the only two that should notify are ruin as its default obvious and tier 2dh as its a insta down after 3 unhooks due to exposed
  • powerbats
    powerbats Member Posts: 7,068

    @redsopine1 said:
    Zanfer said:

    People could still destroy the dull totems and no hex would spawn, so really nothing would happen..

    @redsopine1

    I know but they would still last longer against teams that only go for the lit ones

    At rank 1 totems are killed regardless if lit or unlit at least by the people that know what they're doing so this would only help at high ranks or against noobs.

  • redsopine1
    redsopine1 Member Posts: 1,437
    powerbats said:

    @redsopine1 said:
    Zanfer said:

    People could still destroy the dull totems and no hex would spawn, so really nothing would happen..

    @redsopine1

    I know but they would still last longer against teams that only go for the lit ones

    At rank 1 totems are killed regardless if lit or unlit at least by the people that know what they're doing so this would only help at high ranks or against noobs.

    Exactly the reason sometimes the hex's are the only things that keeps a high rank swf team from decimating a killer repeatedly so making them work for it and having to do all totems would be a bonus
  • Mringasa
    Mringasa Member Posts: 999

    They shouldn't be lit at all. Every totem on the map should be dull. That Hex is a personal thing between the Killer and the Entity and should not be noticeable by the Survivors. Give them something to do other than gens. Isn't that what Survivors are always crying about? Give us more objectives so we don't genrush? Dull those totems and that will slow the game down a bit.

  • Grimbergoth
    Grimbergoth Member Posts: 293

    ive tried totem builds in the past myself and went away from them because as people have stated even a full hex build they didn't make it 1 min in game . This is mostly because of bad map placements . I mean like lets not put a totem someplace a survivor doesn't go lets put it on the edge of a hill , or tuck it into a open corner next to a gen .

    I think taking the light from them would make up for the crap placement ideas they did . because any totem could be the one , not just the glowing one on the edge of a hill that stands out like a beacon ...

  • Global
    Global Member Posts: 770

    That would make hex devour ass tier 1 powerful as hell

  • Wolf74
    Wolf74 Member Posts: 2,950

    @KillJiggy said:

    @SoylentPixie said:
    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    Not really, A lot of good survivors do not even bother with unlit totems, myself included. Noed isnt that prevalent in the game. And if they do have it you generally have enough time to find the totem because the killer will camp the hooked person anyways.

    Totally true, because it is easier to come to the forum and complain about Noed and use peer pressure to make everyone believe it is a noob crutch perk, than actually play against it and prevent it by using it's build in counter.

  • redsopine1
    redsopine1 Member Posts: 1,437
    Ikr I've only started to run it and I've been getting kills from over alturistic teams
  • SanKa_Games
    SanKa_Games Member Posts: 201

    @redsopine1 said:
    SoylentPixie said:

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    And I agree but it would still kill off players as most would dc as soon as someone at full health is insta downed

    Why won't you break all the totems out there, if they're always unlit, and totem perks are meta (though, I doubt it). Searching for all totems takes ~80 seconds for one survivour, which is much faster if 2~3 will do it. It's not that hard.

  • redsopine1
    redsopine1 Member Posts: 1,437
    I know but half the time I run dh to counter swf teams and I'm sick and tired of losing it in seconds before a single hook
  • Mringasa
    Mringasa Member Posts: 999

    Most Hex Perks vs an SWF team are going to be useless. Unless you run Haunted Ground to balance it a bit. Most Hex Perks at high ranks are extremely high risk with moderate reward period. I personally wouldn't use them myself (######### that RNG on placement), but if they actually changed them so that none of them glowed except for the Killer, it might be worthwhile.

    I've been playing against a lot of Killers who aren't even using Ruin. Gens get done a bit faster, but they have that extra slot for another more useful Perk. Can put some good pressure on gens if you aren't playing Defend the Totem and are using something else to assist. Against 2-man or solo of course. Most of the lobbies I join are this. Maybe a 3-man at times, but usually it's a 2-man with another solo.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @SanKa_Games said:

    @redsopine1 said:
    SoylentPixie said:

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    And I agree but it would still kill off players as most would dc as soon as someone at full health is insta downed

    Why won't you break all the totems out there, if they're always unlit, and totem perks are meta (though, I doubt it). Searching for all totems takes ~80 seconds for one survivour, which is much faster if 2~3 will do it. It's not that hard.

    No BP if you're maxed out in Boldness. :)

  • powerbats
    powerbats Member Posts: 7,068

    @Visionmaker said:

    @SanKa_Games said:

    @redsopine1 said:
    SoylentPixie said:

    To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.

    And I agree but it would still kill off players as most would dc as soon as someone at full health is insta downed

    Why won't you break all the totems out there, if they're always unlit, and totem perks are meta (though, I doubt it). Searching for all totems takes ~80 seconds for one survivour, which is much faster if 2~3 will do it. It's not that hard.

    No BP if you're maxed out in Boldness. :)

    Also it takes much longer than 80 seconds to search for all 5 totems, there's things like Oh I don't know los blockers, large objects in the way, map sizes. Then there's my favorite reason it can take a while to find all the totems, there's this very big usually killer looking for survivors doing just that.

    I mean it's not like the killer is going to just let people waltz around looking for totems without going to go ask for a hug with a sharp pointy object if they see them.