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Just did the maths...
You will have to spend an extra 2k bloodpoints in order to max out every perk if the PTB change goes live (which it most likely will). If anything, surely we need less of a grind at this point, I know 2k isn't much in Dead By Daylight, but it's still more than how it is currently.
Comments
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I absolutely love the new WGLF change, 2k bp is nothing if you use this perk.
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Yeah, the grind is awful, especially for us newer players. It doesn't take TOO long to unlock everything if you play a lot (I recently unlocked every perk in the game without using the Shrine except for BP) but if you play more than one killer, the bloodpoint costs are outrageous. And I still want to P3 one survivor (I'm thinking Kate)
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They hardly changed anything about it though, flashlight and pallet saves already awarded tokens. I suppose the healing speed is nice but it's only useful if the killer slugs.
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I mean aside from faster healing on slugged survivors we're gonna live forever wasn't changed at all
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so isn't it still a change? 100% is 8 sec a heal if the killer decides to slug, that's crucial, imagine combining it with we'll make it.
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Actually, flashlight and pallet saves did not award tokens before. I use WGLF cause I'm still new and grinding and I've never received anything for those.
I like the new effect, but I still think we needed more ways to get tokens. I like to use head on and sometimes got some saves with it... so why shouldn't I be rewarded just like other saves? Besides, we should get tokens for healing slugs, since the perk is about it now too.
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I don't mean to seem rude but I've been playing this game for 3 years, I think I know what did and didn't grant WGLF tokens
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Like with most of the Slug based perks it's very reliant on the killer actually slugging.
Soul guard tenacity flip-flop and unbreakable.
All of these perks usefulness is very determined on whether or not the killer chooses to leave somebody on the ground.
If you encounter somebody who doesn't slug we're gonna live forever literally does nothing to do
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"If you forget everything that changed, it hasnt changed at all"
Right, ok... 🤨
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The thing is, healing a slugged survivor faster doesn't give the perk that much of an effect (certainly not one comparable to BBQ), but the main thing the people were looking forward to with this perk was the fact that there would be more ways to gain tokens, which we weren't given.
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Let me put it to you this way.
Whether the killer slugs or not yes the faster healing is still there however it's pretty pointless.
It's all well and good if you have unbreakable it's completely useless if you don't get slugged.
If you received an additional benefit that was more universal and not restricted to factors as you have no control over then it would be more useful.
If you're going to try to misrepresent my argument could you at least not do it in such a narrow-minded way.
It's not a matter of ignoring the only change it's a matter of whether the change itself is beneficial when The Killers playstyle could pretty much denied from ever seeing used
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I assume you mean the Perks that will cost more were the ones like this: Uncommon (4k), Uncommon (4k), Rare (5k) = 13k.
The change will make them all go: Uncommon (4k), Rare (5k), Very Rare (6k) = 15k.
So yes, those will be more expensive.
On the other hand, there's also Perks that go: Rare (5k), Very Rare (6k), Very Rare (6k) = 17k.
It will be 2k cheaper to fully upgrade those.
There are also some characters who have more than 1 Teachable Perk that work like the last calculation, like Shape.
All of Shape's 3 Perks have the 17k, so you'd save 6k in total after the change.
On the other hand, there are NO characters with more than 1 13k Teachable Perk.
Now i'm just sitting here, hoping i did my math right...
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I'm dumb, just realised I only did survivor perks, in total, in order to get all survivor perks maxed out, instead of costing you a amount of bloodpoints, it will cost you a + 2,000 bloodpoints
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I can only interpret what you actually say.
If you meant the change was too little to make much difference, then that is what you should have said.
Not my fault you wasn't clear to start with.
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It's less about the change being too little and more about it being to conditional and easy to make irrelevant.
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I agree with indie, it always did grant Tokens, so the Perk actually never changed except the heal bonus.
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Yes, actually, they did. Saving a Survivor from the Killer's shoulder by any means rewards a token. So does taking a hit, safe hook rescues, and freeing a Survivor from a bear trap.
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