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Down With Skins!

I really wish that each Survivor had a unique ability. I would say choose one of their three base Perks, i.e. the most niche one, and eliminate it from the Perk list. We have too many already. That way they each have a little flavor. A Claudette, for example, would be the ONLY one with Botany Knowledge. Pretty much all of the Survivors have at least one Perk that nobody takes unless forced to by a Daily Ritual or Rift. Why not just make it part of that Survivor package so there is something unique about them?

Comments

  • BioX
    BioX Member Posts: 1,378

    I am not in favour of this idea.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    We can agree to disagree. I'm just not a fan of Survivors being nothing but Skins while Killers are each unique. I do know there are Perks that rarely get used. I just think I would identify them by that, i.e. the least used Perk simply gives them some personality. Do I think this is a MUST for the game? No. Do I think it would be nice? Yes. Hell, even if it wasn't Perk related, I'd love to see something different about them beyond cosmetic.

  • Adeloo
    Adeloo Member Posts: 1,448

    Or you can do like me :

    • have a main survivor = playing the perks i want
    • when playing the other survivor i play all of their specific perks + 1 that combo well (ex : Ace + plunderer / Claudette + We'll make it / Nancy + Small Game / Meg + Spine Chill / etc
  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    On the flipside, Survivors being basically just skins allows to run every build you want on any survivor. Neat, isn´t it? At least in my opinion.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    What if they pulled a reversal?

    Trapper downs you and you're waiting to be picked up when suddenly he fits a trap around your head. That's when you notice all the extra machines lying around the level.

    Uh ohhhhhhhh.

  • musefan
    musefan Member Posts: 345

    If that is how you want it to be, there is nothing to stop you enforcing that upon yourself.

    I personally don't think it would be a good thing.

  • CalamityJane
    CalamityJane Member Posts: 487

    If they did it from the start fine.

    But you can't take everyone's progress they've made where most people only invest into one survivor and then go "oops, we gave your one a ######### passive, now redo the grind because we gave Meg and Claudette top meta passives!"

    It would also mean you'd only ever see the survivor with the best passive. Sure you'd get a few people who like their main enough to put themselves at a disadvantage, but it'd be about the same numbers as people who don't run second chance perks, which is like finding a unicorn.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Fair point, I suppose it is too late to do the Perk suggestion. But I still wish that there was some kind of slight difference even if it was just a 3% difference in speed between a Meg and the old wheezing smoker Bill. :)

  • CalamityJane
    CalamityJane Member Posts: 487

    Ok so now you're 103%. With Hope a 110% killer now cannot catch up to you in the end game.

    Your chases against 115% killers should theoretically be 20% longer.

    Even small bonuses would make huge impacts on the game.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    Oh hell no 😤

    Super thankful that this will NEVER happen to the game. I'm 100% not interested in being forced to play an ugly character just cause I like their perk. I like Borrowed Time but Bill is hideous compared to Feng and Laurie. BHVR will never do this because cosmetic sales would sharply drop off, too

    Being able to play any survivor perk on any survivor is one of the best parts of the game imo and I'd be DISTURBEDDDDDD if it ever changed LOL

  • ringwinning
    ringwinning Member Posts: 552

    Me too. When I started playing and learned the perks were teachable to everyone else I went "well then what's the point of them?"

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Well you guys have convinced me that my suggestion is unworkable, but that doesn't mean I still wouldn't like something MORE than Skins. It just doesn't feel immersive or particularly make me attached to the Survivors. Cosmetics don't do that for me either. But if I'm in the minority, I'm in the minority. I'd like to think there was a way to vary these Survivors at least enough to give them personality, but if there isn't... I will probably always be slightly more a Killer main.

  • Terro
    Terro Member Posts: 1,171

    The ability to put pallets back up should be base kit... It's kinda ridiculous that it isn't.


    It'll be rarely used anyway. Most of the time strong pallets will just be broken on the spot. Even if it isn't, putting the pallet back requires a survivor to waste time heading there before the killer does.

  • Clevite
    Clevite Member Posts: 4,335

    I love this idea!!

    I would like ,just something, that makes playing each survivor different.

    It would add something to gameplay, and the killer would know what ability each survivor had, perhaps indicating a style of play of those that pick said character.

    None of the OP stuff, but like you said, botany on claudette, tenacity on Tapp..wtc

  • huebz
    huebz Member Posts: 12

    This is what I do when i play Survivor, it adds a bit to the immersion for me