Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch
Emergency maintenance will be carried out on the Forums from 18.00hrs EDT for approximately 2 hours, there may be trouble accessing the forums during that time. Thank you for your patience.

Jesus Christ!!! I feel like I need to run Distortion, OTR, & SS just to cleanse damn totems.

TheClownIsKing
TheClownIsKing Member Posts: 6,278
edited October 2020 in Feedback and Suggestions

Look I get it. Things needed to be done on the killers side to address Hexes being cleansed far too early and fast.

But now it’s going in the opposite direction of being far too oppressive, especially on some of the newer/reworked maps.

Trying to deal with Ruin, Lullaby, plus Undying altogether on somewhere like Lery’s as a solo player, EVEN when running a map or small game is next to impossible, including just trying to get rid of dull totems to prevent hex transfer.

It’s going to become even more of a nightmare with the Thana changes affecting totem cleansing speeds as well.

Post edited by Mandy on
Tagged:

Comments

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Thana and thrill make your first totem cleanse 26 seconds of uninterrupted time btw

    I personally think Undying is fine right now. At least for every totem other than ruin. Trust me the killer will be busy plenty of times, if they keep defending totems then do some gens.

    I do think thana and thrill on totems is too strong though especially on killers that have mobility or that can easily injure multiple survivors

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    I'm thankful BHVR listened to us on gen speeds. Now we're sacrificing 2 perk slots in order for us to have a bit more time to focus on chases. Guaranteed a gen will fly by during our first chase though, Ruin doesn't guarantee gen speed regression like how it was pre-nerf but it at least gives us some peace of mind that once we apply enough pressure, we will get rewarded.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    I personally don’t find them that bad.

    A piece of advice I was given that I now practice is to cleanse dull totems because it prevents other hexes from transferring.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Just stop doing anything other than gens. If you have a second free, do a gen. Split off from other survivors and pressure multiple gens. I used to do totems every match but I don’t bother now because it’s just a dangerous waste of time.

    It’s like healing. If the killer wants to run every perk possible to make healing/cleansing a pain in the ass then why fight to do it when you can just rush gens anyway?

    The more changes they make like this to slow down all the survivor side objectives, the more survivors will have to learn that those secondary objectives are not required. Gens are.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    That’s what I try to do, but the killer is on my ass within seconds of attempting to cleanse any totem, including dull.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    I feel like those killers are doing it wrong. I’d only do that if i had nothing better to do at the time and you were close.

    Ruin only works if you chase survivors off gens so ideally the killer should be pressuring gens and not worrying about totems. Defending Ruin all game isnt the answer, ruin is just there to buy you extra time when defending the gens.

    How do the games go? Do you win?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I get camped and die, while the other idiots are waiting in an attempt at an unsafe hook, and letting the gens they were repairing regress because of Ruin.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    If you notice the killer constantly starts to beeline towards you when you start cleansing then you should try to start cleansing, count to 5 and then move.

    If you force a killer to constantly go out of their way to defend totems that aren't even in danger you make ruin useless.

    Ofcourse the killer can adept again to ignore you but that kind of back and forth is healthy gameplay IMO

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    The only adjustment Undying needs IMO is to make it so the aura is shown only when a survivor is cleansing a totem. The free tracking it gives around totems, even dull ones just for being around them is a bit much.

  • Orion
    Orion Member Posts: 21,675

    I don't run any of those perks and still manage to rid the map of totems. You don't need them if you know what you're doing and time it right.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    By timing, you mean when someone else is being chased? Because that's when I do it. Typically I never see a killer abandon chase to defend their totems.

    And playing with Undying, I usually never see the aura thing unless they're blatantly trying to do it in front of me.

  • Orion
    Orion Member Posts: 21,675

    Either that or when the killer is very far away.

    I usually risk it regardless, but I keep an eye out and have an escape plan in mind. I've only seen one killer abandon a chase to defend a totem. It was a Trapper who had trapped his Devour Hope, which is understandable.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    And it doesn't have to be the hex itself. Cleansing dulls is still damaging. Can't transfer Hexes if it has nothing to transfer to.

    The safest way to deal with Undying is dull totems. That leaves 3 possible dulls if no other hex is in play that you need to cleanse before actively attacking the last two.

    And you'd think with this Undying/Ruin meta that more people would run Repressed Alliance. If I'm solo'ing a gen it's an incredible boon if the killer runs into me.

  • CalamityJane
    CalamityJane Member Posts: 487

    It's the issue with Undying, it does all the work for you. You don't need to be vigilant and patrol totems ever because you can see them being cleansed. Then when someone cleanses it doesn't matter because they have to do it again and again. It provides so much pressure for doing absolutely nothing as killer.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    You can’t really “patrol totems”, for one the killer can’t ever see dull totems so they can’t protect them. In terms of Hex totems they only take 14 seconds to cleanse. A killer can’t always patrol gens....by that I mean gens get done obviously the killer cant defend every gen forever, how do you expect them to defend a totem when it takes 66 seconds less than a generator to remove?

    If a killer keeps breaking chase or away from gens to defend totems then thats more gen time for survivors. Killers aren’t omnipresent.

  • Justalittlepeeck
    Justalittlepeeck Member Posts: 1,101

    You need these perks if you want completely free cleanses any time.

    You don't need these perks to cleanse totems, just get good at finding them and starting cleansing when killer certainly can't reach you in time.

  • CalamityJane
    CalamityJane Member Posts: 487

    I meant hexes, like literally every game with a hex that hasn't had undying for the last 3 years. You pay attention to where your hex is, you don't necessarily walk over to it but you may go to that area when you know survivors are nearby.

    Undying just does all the work for you ON TOP OF forcing multiple cleanses for a single hex.

  • Chicagopimp2019
    Chicagopimp2019 Member Posts: 458

    Because just rushing gens and holding M1 is boring. Having a secondary objective actually gives me something else to do.

  • twistedmonkey
    twistedmonkey Member Posts: 4,307

    I don't feel like undying needed to aura reading part as we already have thrill for notifications. Its strong enough and does what its intended to do without it.

    Its why I think it should be removed as Undying should make survivors want to do totems when seen but instead its better to rush the gens asap instead and wait for someone to be in a chase or go down before jumping on one.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    What, more M1 holding? It’s not like cleansing totems is any more engaging than doing gens.

  • Chicagopimp2019
    Chicagopimp2019 Member Posts: 458

    Haha...you are right. I guess doing totems really is nothing more than just holding M1 on something else! Point taken.