BHVR has a monopoly on assymetrical horror multiplayer
And it shows. They know they have no competition. They rule the market, with questionable balance and poor decision making.
This game could be so much better if there was actual competition.
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yes
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And yet there's been other games whilst DbD has been in existence that haven't lasted the distance, The Last Year, Hide or Die, RE Resistance, as well as Friday 13th of course.
So whilst you might think there's no competition, there is in fact plenty of competition.
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yup, it's like nba 2k pretty much.
But maybe F13 can wrap up their lawsuit...
Also if dbd holds all the licensing does that mean nobody else can make a horror game based on the licenses they hold?
(Halloween, Texas Chainsaw, Nightmare On Elm Street, etc.)
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There's been plenty of asymmetrical horror multiplayer games before and after DbD was released. The problem is that they all sucked (compared to DbD) and failed to retain players, so they died out.
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Behavior doesn't own the license for any of the franchises represented in the game, they have been given permisssion by the license holder to conditionally represent their IP in the game. those license holders are perfectly free to allow competing companies to use their IP as well. It is the reason that BHVR doesn't release cosmetics for most of the franchise characters very often if ever (Bill, Quinton, Freddy, Lori, etc...)
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Yeah, not ONE of those games reached any kind of success. You and I both know F13, Last Year and RE Resistance were no real competition
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I can think of at least 5~6 other ones that I've tried with relative levels of polish. None have as big of a playerbase as DbD nor the longevity... some have somethings that work a lot better like ingame communication (even if its simple preset macros that automatically go off - like telling your teammates the Killer is tracking you "dbd's equivalent of a chase") while having basically no "chase or looping" mechanics mostly just jiggle juking and hiding as best as possible while doing objectives like some sort of Prop Hunt type game.
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Yeah, not ONE of those games reached any kind of success.
And why do you think that is?
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There actually was a decent amount of compitition
They just all couldn't compete
It isn't really a lack of compitition it's more that dbd crushed them all so hard that it was like they never excisted
I know some of you would hate to admit it but dbd isn't nearly as bad as some would make you believe
For being a assymetrical game it's crazy how balanced it actually is. People just have this weird dream scenario of perfect balance that a game with this much viarity just can't achieve
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I mean, it is not BHVRs fault that there is no competition. Other games tried, but apparently they were worse than DBD.
Its not like DBD is a bad game. Its not like DBD is highly imbalanced. Of course, except if someone is biased, then the other side is always the one which is too strong.
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Are you implying it's because they're lower quality? Because I personally think RE Resistance is a better game, but it lacks any kind of support because for some reason it's tied to a single-player game purchase and shows up in your library after purchasing RE3 without any sort of notification at all. If RE:R had continued to get major updates (instead of just card variants) like when it first came out, I'd be playing that right now.
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I liked F13, unfortunately it had to end up with the worst timeline. Dumb lawsuit
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Yes, I am. In fact, I'm outright saying it. Good games (as in, games people enjoy playing) don't fail, they become financial successes.
DbD succeeded. Others failed. DbD is therefore the better game.
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It was really fun to play F13 with my old friends and my GF. I miss that times. But DbD still exists and was always better anyway.
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You heard it here first, folks. If people like playing a game, it becomes a financial success. It's just a certainty. No good game has ever failed.
This might actually be the most ridiculously stupid thing I have ever read in my entire life.
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Ive tried RE:R and F13 and I don't think they compare to DBD...I'll always loved resident evil but it was missing something and F13 sucked imo...I hate open communication with strangers. There is always the guy playing their crap music or a little kid screaming or squeaking....I just prefer dbd and prefer the limited communication. I also only play solo so my opinions fit they way I like to play a horror game, alone and tense
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Thank
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I miss Friday the 13th :(
Stupid lawsuit >:(
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I agree they need another game that's actual competition for them. One that pushes them to be better. Another successful one that they run the risk of losing players to because they are no longer the only game of their kind to play. The other games mentioned haven't been competition, if they were they'd still be around.
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I mean F13 didn't suck it just got crapped on by a lawsuit
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You could always use the mute button or just troll them
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Even their own creation Deathgarden failed.
There were good a-symm games. But nearly every game failed not because it wasn't fun but for other reasons.
Evolve had a horrible dlc policy. I still miss this game.
F13 Lawsuit Hell.
RE: Resistance doesn't even show up in the steam store and only comes with RE3. So no real advertising. Queue times (as mastermind) were horrible, too.
Dbd has something unique about it. And even though they make questionable decisions (hello Balance team), most of us are still supporting the game. There is a reason dbd is dominating in the asymm area.
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That's not what I heard from people who played it. The stats don't indicate that either, since the game had a weak launch (compared to DbD, the game it was supposed to "kill") and the player count quickly tanked.
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Then they sandbag you cause you don't participate in their childish antics, no thanks....it's like any other game with a vote out system. You get a 3 person team and they are toxic children who proceed to destroy the game cause you don't act like them. I like the the way it is, add more emotes, DBD doesn't even use all the buttons on a controller...
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It sucked, as a F13 movie fan it was a disappointment imo.....a horror game that was NOT tense at all, more of a joke
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Dbd isn't tense either stressful? Maybe Tense? No
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That's why I have my preference on Jason, you can't troll me if I'm slaughtering you
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If ya can't get into dbd and think it feels tense I don't think you're living life right...need to learn to be immersed with the TrEeS(if ya get me)...
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I played it since 2017, it wasn't truly trash, hell we were supposed to get a new jason and a new map but then the lawsuit hit and that took away a majority of the playerbase. Personally if I play now I play to troll around with friends since escaping isn't hard (you could easily run a full lobby of repair people who are basically the toolboxes of F13 and force the Jason to split pressure if he doesn't want everyone to escape). So nowadays I just try to fight Jason and then after I run out of resources i run them for as long as possible so my teammates can escape. If I die i usually come back and kill jason. The major issue with the game besides lawsuits are like this game, the playerbase, it's either toxic little kids or full grown adults, which taught me to make use of the mute button
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I mean you kinda right. Then again F13 is the only game that has made me literally scream because this dude shifted and went into stalk( for DBD players it would be like if spirit didn't leave a husk and was completely silent, although this may sound op it really isn't until he hits rage)
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The lawsuit was the final nail but it was on shaky ground for a long time.
The game had an ok launch but failed to keep players. Personally the lawsuit just gave them a legitimate out to stop production since even if it had been settled quickly they stated no more content would be made and it would just receive fixes.
If we think about all the games made and even the recent Predator hunting grounds. They have all been DBD killers. It's the age old wish for those that want it to happen when a new game comes out within the same genre and the same one has been used since WoW. Someone doesn't agree with how a game is or the direction it is going so of course it will die due to the next released game in the genre.
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What kind of arguing is that? There was competition, BHVR made it obviously better than these. Games die when there are better games to play, like DBD. I'm pretty sure the DBD commuity contains a lot of players that left one of these games for DBD, or played both and only stick to DBD now.
What exactly do you understand under competition pls?
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The only problem here was a wrong choosing of a developer team to set behind a game.
And of course, how divided the community is, which tears this games and its ideas even more.
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F13 was a far superior experience balance wise.
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Wasn't Jason essentially a piñata if all the not-survivors ganged up on him and constantly stun-locked him?
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Not if you knew how to play Jason.
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Is that supposed to be a counter argument to what I said or are you saying that F13 actually WAS competition to BHVR?
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No it wasnt competition due to the lawsuit. If there wasnt a lawsuit, I think F13 and DBD would be in serious competition.
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It’s unfair to point it out as a negative towards BHVR if other studios simply cannot do a good/great asymmetrical horror game, and keep their players engaged.
If they topple, that has little to do with BHVR directly, other than they’re good at what they do (subjectively speaking).
I think this player base forgets that the devs LOVE their game as much as their fans. They play it too. They’re creating, changing, and balancing the game into something THEY want to play too, with the challenge of being as unbiased towards survivor or killer as possible.
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I think the lawsuit was not the problem if you take a look at the player stats. After August 2017 it never reached 2000 on average again, and I think the lawsuit was mid/end 2019? The game had pretty consistently major peaks followed by long regressions.
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"Fanboy" (well girl i guess) comment lol... and clearly lack of objectivity here.
There haven't been any decent competition, all the games you have listed are crap. It's like compairing a Boeing 737 and a light aircraft and saying that those ones have not succeed to embark 150 passengers...
Also, Evolve was a far better asymetrical game and got backslashed hardly by the video game press and then by gamers only for its lack of content at release while there was way more maps and better teamplay mechanics than in DbD. So some average games works while some great games die.
Concerning Dbd, many things have been done right (new killer licence, new maps, graphical update, server side hit validation on the way for exemple) and many other things have been done completely wrong.
- The game is totally unbalanced. Against SWF, killers have a really hard time, against soloQ team, killers have ez wins.
- Rank system is crap, too easy to rank up, everyday i see red rank survs/killers that are totally noobs and have nothing to do in high level of play. We are still waiting for a MMR system --> 4 years =)
- There are way too many perks, most of them are useless, many should be removed.
- Builds variety SHOULD be important in a team. There should be 2 pools of perks : one that all 4 survivors can equip in the team (Iron Will, Urban Evasion, Sprint Burst etc...) and another one where only 1 or 2 survivors max per quatuor can equip (DS, DH, unbreakable, We will make it, empathy, self care, unbreakable etc...).
Then you could hardly buff some of them : perks that favors healing should give really fast healing (empathy should be 200% healing speed, we will make it should be instant heal when you unhook etc...), perks that favors survivability should work better and be reworked, especially DS and DH etc... It will force survivors to have different builds, bring playstyle variety in every game as all 4 survivors won't be able to play the same way.
And even with big buffs, those perks wouldn't be as toxic as today beacause only 1 or 2 survivors would have them equiped. Teamplay possibilities would be awesome...
It would also nerf the communication in SWF because just saying "killer's on me" would be enough anymore, healers will have to stop doing gens to heal/unhook, healers would have to be immersed to stay alive while high survivability survivors would have to taunt the killer etc... Killer will also have more strategic choices.
- Optimization is terrible. Game doesn't run well and for such a big playerbase game, optimization should be the priority number 1.
- Some killers need to be nerfed : nurse learning curve is too high, she has to be easier to master but then she needs a nerf as when mastered, she is way too strong. Spirit is ok as she is but Stridor Spirit is a way too OP combo, so i guess Stridor should be removed.
- Server side hit validation is a good thing but devs are too slow to release it.
- Some killers rework are out of balance, PH in PTB is crazy strong for exemple...
See, there are many ways to improve the game and many problems have to be fixed. It is impossible that devs are happy with the current state of the game as we are not. I'm curious to see the satisfaction survey results...
Next chapter can be delayed for 2 months and devs should work on a "health operation" to clean everything and start on a better (if not greater) basis.
Oh and to know my DbD history : playing it since 2017. High skilled, red rank survivor with most of my games being soloQ. Finishing with the most points in most of my games. Favoring the team, able to hold a killer for a long time, sometimes failing.
As a killer, 3k to 4king almost everytime when i'm not against SWF. Being gen rushed in 4 minutes against SWF, getting 1k to 2k and those games are really frustrating cause totally not fun, nothing happens unless gens popping every 10 seconds.
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F13th lost the playerbase long before the lawsuit even happened. The numbers dropped quickly from release and stabilized between 200-300. The numbers only picked up with big patches and free weekends/sales but quickly fell again.
All the lawsuit did was give the developers an out to announce they were stopping adding content. Why else would they release the statement saying even if it did get settled and they could no more content would be added?
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You're dead-on. The constant reference to the F13 lawsuit is just massive hand-waving by both the devs and fans. The game was horribly mismanaged well before the lawsuit ended things for good. They spent months hyping up a new game mode that they dropped completely because they finally realized that the whole idea behind it was stupid.
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There is one fundamental flaw in your post.
DBD can be a team game but it can also be a solo game. The game has always been about helping others or not. Its a choice and one which shouldn't be forced upon players.
Who knows maybe that is why the game is the most popular assymetrical one as of now and those who made games which push more team aspects never lasted. Just a thought.
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DBD is the only game of its kind that I've ever played. I only hate that I found out about it years after it was released and have so much catching up to do, skill and knowledge wise.
The only thing that I wish DBD would implement, is a way to keep track and view personal stats. The same way most first-person shooters do. That would be neat, imo.
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Fangirl or not, the fact that DbD has survived when these games haven't, implies completely that DbD is the better game - your opinion of the other games says it all really.
I've played this game since Beta, seen many, many changes - I personally think the balance of this game is in the best state it has been since release.
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I can say I've been reading on here longer than participating and this is a glaring moment that I can say I agree 100% with ya Mandy....it has come a long way, nothing else is comparable to DBD right now....I don't think there will be either, the cast in DBD is amazing as long as BHVR doesn't forget what characters create the draw(killers)....but it's more balanced now than ever and I'm a only solo player 50/50
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If you call "killers have a 70% kill rate" balanced then ok but we clearly don't have the same definition of a "balanced game" then.
Especially when red rank killers are most of the time really bad in chase/map control and they just win cause it's ez when not against SWF.
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That's not what she said, she said it was in the best state since release.
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Plenty but no one suppose a menace.
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