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Legion changes

Surginou
Surginou Member Posts: 14

would you be happy if the changes for the legion were these?

  • Feral Frenzy - For each attack on a survirvor NOT in deep wound state, feral frenzy will have a reduced cooldown of one second for each hit.
  • Feral Frenzy - After the fourth hit in a row in a survivor, legion speed would reduce to 4.2 for 3 seconds.
  • Feral Frenzy - After the fourth hit in a row in a survivor, feral Frenzy would have an increased cooldown
  • Feral Frenzy - If you hit a survivor in deep wound state, the survivor will go down. You will be stunned for 5 seconds long. Feral Frenzy will have increased cooldown.

Discuss if you have anything in mind, please.

Legion changes 11 votes

Yes
18%
Pior_MorteSurginou 2 votes
No
81%
BlueberryTapeKnotMrPenguinAhoyWolfRoffelbillyFFirebranddAwkward_FiendDerZuntorJacobD 9 votes

Comments

  • DerZuntor
    DerZuntor Member Posts: 293
    No


    • Feral Frenzy - For each attack on a survirvor NOT in deep wound state, feral frenzy will have a reduced cooldown of one second for each hit.
    • Feral Frenzy - After the fourth hit in a row in a survivor, feral Frenzy would have an increased cooldown

    So after 4 hits in a row Frenzy would have no cooldown but would also have an increased cooldown. Which doesn't really make sense to me. Just make it 0.5 sec per hit so 4 hits = 2 sec cooldown which would be old Cold Dirt + Joey's Mixtape.

    • Feral Frenzy - If you hit a survivor in deep wound state, the survivor will go down. You will be stunned for 5 seconds long. Feral Frenzy will have increased cooldown.

    That would be broken af bc it would just mean hit someone catch up with your Frenzy speed hit them again. Thats like 15 or less sec per chase.

    If i didn't understand something right please tell me.

  • Surginou
    Surginou Member Posts: 14
    Yes

    I think we have to disconsider the current addons.

    But i COMPLETELY understand your point.

    For the feral frenzy work like this, legion would need a complete rework, just like freddy did. I can imagine a really long cooldown for Feral Frenzy when you down someone two times. I've also imagined giving a speed reduction to legion, because well... he still a human being. Making him look "tired" might work as well.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    No

    This is all over the place imo:

    1) Ok, sounds fine on paper.

    2 and 3) So what I think you're trying to say is after you hit 4 survivors in frenzy (which isn't going to happen at all in most games fyi) you won't get stunned, instead you get slowed for 3 seconds, and frenzy takes longer to come back. Too infrequent to really matter.

    4) Way too strong. You'll just frenzy someone, chase and frenzy them again since you have such a small wipe animation and you keep running during it. Franks tape was too strong before needing 3 frenzy hits with 2 separate frenzies (iirc). This'll reduce it to 2 hits in 1 frenzy.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446
    No

    Honestly... current Frenzy should never be allowed to down Survivors and it should never get a big enough rework to allow it to do that. I like that Legion's power lets him theoretically handle all survivors at once but not give him help at downing people.

    However I wouldn't say no to some buffs that let me use Frenzy more often. Like... 20 second recharge time, lose 10s worth of recharge on M1, lose all charge if you pick someone up while Frenzy is running... just like, why? Frenzy is useful but it's not strong enough to have that much down time.