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PSA: Healing speed bonuses are NOT (and never were) capped at 100%.
It's honestly starting to bother me how many people still think this. There is nothing stopping you from healing at above 200% speed. In hopes that I don't have to repeat this anymore, I am posting a discussion about it.
This myth was a misunderstanding of the (admittedly poorly-worded) description of We'll Make It, which stated that cumulative healing speed bonuses could not exceed 100%. However, this meant ONLY the bonus from We'll Make It was capped. It could still stack with other perks. You used to be able to unhook 3 people within the duration of We'll Make It and benefit from a 300% bonus to your healing speed, which was obviously overpowered, especially considering that it also applied to self-heals. With the right setup you could heal faster than the killer could hit you. The perk was nerfed and they added the new cap to the description.
Don't always trust the wiki as fact.
Just because it says "Official" doesn't mean that it's factual. This wiki, like most, is operated by fans who may also have incorrect beliefs about the game's mechanics. Allow me to direct you to the Change Log of the We'll Make It page:
This is incorrect. Do you want proof? Look no further than this video by PainReliever:
Towards the end you will see that We'll Make It is definitely stacking with other perks (as for why the first one took 10 seconds, he mentioned in the comments that the killer had Sloppy Butcher).
This video was posted on May 7 of 2019, which is when patch 2.7.0 came out, and 2 months after 2.6.0. I doubt he recorded this after 2.7.0 came out and released it on the same day, so we can assume he was using 2.6.4. This already disproves that the cap was "secretly" removed in 4.0.2. Even if we are to believe that the cap was introduced in 2.6.0, that would mean the cap was removed in just a month after its introduction (and the video is DEFINITELY 2.6.0+ because they are in the Temple of Purgation). Given this information, I think it's safe to assume that it never existed in the first place.
Side Note: I'm not going through the trouble of looking beyond the wiki for the history of We'll Make It's perk description to verify its accuracy, but I assume these inaccuracies were caused by someone seeing that the perk description was updated and assuming that the actual effect was changed as well.
TL;DR: The Wiki is wrong, healing speed almost definitely was never capped.
Comments
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That is very useful, i always thought there was a speed cap, now i can run botany + desperate measures + we'll make it + new WGLF for an insane healing speed
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Anti-slug gang rise up.
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From what I understand, the wiki was simply going off of what the perk description says. If you want to blame someone for this gaffe, blame whoever wrote it. Also, the 4.0.2 thing is because the offending line was removed from the perk.
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Yes, but they listed it as an undocumented buff, and described it as such. I believe the perk description changes are accurate, but the effect changes are not. They should really change it to something like "perk description updated".
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They list it as such because that's what the description indicated. It's unreasonable to expect them to test every single perk, item, and add-on combination to see if they perform as advertised, especially since if it doesn't, it's most likely a bug.
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its not universally capped but there is(or used to be) a line of text in the perk "we'll make it" that said its hard capped at an additional 100% healing speed but the text didn't make it clear if it was universal or not. this line has since been removed but check it out:
edit: my bad i didnt read op's post fully
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I understand that, but it's still spreading false information, intentional or otherwise.
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Which people like you can help to correct, but choose not to.
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If healing couldn't go above 100%, group healing would negate every and all healing perks
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The myth was about individual healing speed, not combined healing speed.
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I don't have an account and I don't know the first thing about proper wiki formatting and such.
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You can create one and learn, or you can just leave comments on talk pages pointing out problems.
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Stacking survivors ups it the same as any other method
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The video shows that the brown, yellow and purple medkits self heal the same speed as the green.
The green is supposed to self heal faster but has 1 segment healing only... that vid doesn't work.
Or I don't get it
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This was before medkits were reworked.
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Thank you. I was getting tired of the fallacy shared by many about the 100% cap, and the misunderstanding of how We’ll Make It works.
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Its worded extremely badly but the text is basically there to tell you that We'll Make It doesn't stack with itself, aka that you cannot get 200% healing speed for a limited time if you rescue two survivors within a short period of time.
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Oh wow. I've been playing for thousands of hours and always thought it was capped. Thanks!
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So does botany and we'll make it stack? I always used to tell someone in my swf group off for running both
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Yes. The only exception is that we'll make it doesn't stack with itself. Meaning that if you get unhooks back-to-back you simply reset we'll make it timer to full, but you don't get additional speed on top of the 100% bonus.
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But does We'll Make it stack with itself? If you unhook 3 survivors in less than 90 seconds do you get 300% speed or still 100%?
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yo ngl, my 400%+ healing speed build be spicy
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I'm dying to know how fast you could heal with We'll Make It+Botany Knowledge+Desperate Measures+Resilience after unhooking a teammate with Leader while being the obsession under the effects of Dying Light LMAO
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100%. The timer resets, but the healing speed bonus from WMI is always 100%.
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Imagine Well Make It and the upcoming anti slug WGLF +100% heal speed on people on the ground, dayum
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I'm also glad that this is getting clarified now. I guess I missed that bit in the video when I was watching it the couple of times I have.
I guess We'll Make It can actually be useful in healing builds after all
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It's not the first time the wording in this game has been trash. I was convinced there was a healing speed cap just because of the wording on We'll Make It...
Same thing happened to me during the Ace's Journey challenge. I finished two gens, two totems and got two unhooks, didn't get the challenge. Turns out you need to finish the equivalent of two gens, whereas I got my brother to 99% my second gen and then just finished it. That's what finishing means. 🙃
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Yeah I've tried it in the PTB and it's pretty nuts. Can't wait until it goes live because right now killers aren't slugging very often since they know survivors are gonna be using the new WGLF.
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oh ok lol thanks :P
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Wow, never knew this. Thanks!
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I have been running botany/desperate measures and honestly I’m all for Sloppy Butcher getting a thick buff. If wglf gets the buff from the ptb you can legitimately heal in the face of sloppy and coulro no problem..
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Sloppy could use a little buff to its numbers, though I wouldn't go too far. WGLF is pretty situational and depends on the actions of the killer. From my experience as a survivor, I'm afraid of how much longer certain players will be self-caring at the corner of the map.
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I actually gave up on Second Wind literally because of Self-Care.. I would unhook someone and I would follow them like a puppy to the super safe corners of the map only to watch them start self caring in my face and ruining any hopes I had of filling up Second Wind.. true story lol. And the countless times a someone had come to rescue me from the hook only to tank a hit and immediately start self caring unintentionally leading to them being knocked down or grabbed as I’m still dying on my meat hook😂
Funny though because years ago I levelled up Claudette specifically for SC but I can’t even imagine running it now.
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We'll Make It is about as unclear as the term Exposed :)
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Yeah I got self care early on too because everybody was saying it was the best perk. How times have changed.
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