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PSA: How to properly calculate how long slowed interactions will take

Orion
Orion Member Posts: 21,675
edited October 2020 in General Discussions

Apparently this is needed again and I'm not sifting through 1k of my own threads to find the other PSA I already opened on the subject, so here we go.

Here are the facts you need to know beforehand:

  • Interactions in DbD are measured in charges (c)
  • Interaction speeds are measured in charges per second (c/s)
  • The default interaction speed is 1 charge per second (1 c/s)
  • Debuffs of the same type that come from different sources stack multiplicatively
  • Buffs of the same type that come from different sources stack additively, but they're usually capped, depending on the type of buff

To get the total interaction speed, you divide the number of charges required by the speed at which you're interacting. Below are two examples with debuffs, both centered on generators, which require 80 c.

Example 1 - Dying Light with 3 tokens

Dying Light gives survivors a 3% speed debuff in several interactions. With 3 tokens, that's 9%.

The interaction speed is, therefore, 1 - 0.09 = 0.91 c/s.

The time required to repair a generator becomes 80/0.91 = 88 s (approximately). As I said above, you divide the number of charges required by the speed.

Example 2 - Dying light with 6 tokens and Thanatophobia with 3 injured survivors

Dying Light is providing an 18% slowdown, while (current) Thanatophobia provides a 12% slowdown.

The interaction speed is (1 - 0.18) x (1 - 0.12) = 0.82 x 0.88 = 0.7216 c/s.

The time required to repair a generator becomes 80/0.7216 = 111 s (approximately). Again, you divide the number of charges required by the speed.

Post edited by Orion on
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