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Why is the Dead by daylight Team ignoring us?
This game has many problems...Many people with 1000 of hours giving good ideas to fix them... But no. The team is ignoring every idea and making more and more Decisions that bring even more problems.
Why do you want this game to die Dbd Team?
Comments
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This is going to sound snarky, but:
- how much coding experience do you have
- have you seen how many ideas are contradictory?
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Coding, funny. I don't see their cosmetic store having any issues.
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Ever think about all the bad manners from people posting here? Why listen to that??
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This has nothing to to do with these Points... It's simple things that could be fixed but no.
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The dev team is not ignoring the community - there are many things that they want to add that to the game and it can't be just done with one finger snippit. It takes time and thinking about it.
They do care and they definitely don't want the game to die. Some devs are active on the forums, explaining balance changes and they do read what users say. Things users say are taken into consideration, but sometimes changes you want to see won't be added to the game and sometimes some changes simply just can't be done quick as a lighting and they take some time to implement.
Also to the comments about the cosmetic store: The art department is not related to the balance team. They're two different teams and both are working on the game, just in different ways.
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Screw that. This has literally nothing to do with what he said. It is so simple as well. They are either busy or just too lazy. And considering the fact that they didn't make legion's new skin how it is supposed to be with the facial animations, I think they are just being lazy as hell.
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Thanatophobia: We remove a big part of the perk for 1%!
We're gonna live forever: We say we give them new ways to get tokens but we lie
Pop: Nerf that perk who killers need who don't want to get genrushed.
Desisive strike: Why should we change a perk who makes a survivor 1 minute invincible?
And so so many more things
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- They don’t have 100,000+ people JUST to monitor twitter, facebook, forums, email, and god knows where else players are “cry cry cry, whine whine whine”
- What people they DO have available are NOT expected to be “on call” 24/7. They’re community/social media managers, NOT paramedics!
- If they get to your request, they’ll get to your request.
Post edited by Gay Myers (Luzi) on3 -
You really do though. We've had janky physics and clipping issues on new skins.
But can we not forget that the art team is not the same as the balancing team? Comparing the in-game store and new skins getting released to things like balancing issues or bugs is like going up to an painter, demanding they fix your computer, instead of going to the tech support guy next door.
Plus, it's impossible to make everyone happy. They’re pretty much trying to balance three different games at once, while still having it all be under the moniker 'Dead by Daylight.'
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For balance there is simply too little on the balance team and too many conflicting opinions. For pretty much everything else there is either no time or no excuse.
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Just want to throw some support at you and the other mods and devs.
You’re all doing a great job, and I sympathise with the bombardment of entitlement you all receive from so many expecting you all to be at their beck and call.
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I think your glasses are foggy.
Many cosmetics have been buggy.
Have we all forgotten the infamous Plague Blighted Outfit fiasco?
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Again, there are reasons, especially in regards of synergy between perks. There will be changes people might not like and changes people like. I will also point out, DS right now is definitely better than before and I do get why it can be frustrating for sure, but again, the previous and the first verison used to be so much worse.
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Are you okay? Can you read correctly?
"cosmetic store having any issues"
STORE. Please, practice what you preach.
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Apologies.
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Funny, I remember cosmetic related bugs, like a certain Hag skin that caused frame drops for all survivors while placing traps. And I won't bring up the "different teams" argument, if anyone would be arguing seriously, the cosmetics topic wouldn't be brought up that often...
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In regards to first one - the Devs have a bad problem of "we aren't going to touch this part of the game (cough generator repair speeds cough) because we like them where they are even if the majority of players do not. The Devs should be doing everything in their ability to accommodate as many player feedback as they can - not denying it because they don't think the game needs it or that they don't like the idea. They ignore a huge amount of constant problem areas time and time again and the usual excuse is "we like it this way' - generator repair speeds; not addressing Survivor healing; not addressing DS/Adrenaline/BBQ/NOED/Mori/Keys; etc. They also suffer from not doing regular updates and pulling a 'Bungie' card and only updating on mid-chapter and chapter release patches instead of having more frequent updating periods like other major games do.
The second one - I always have hated the excuse "well, such and such version was worse than this" like a band-aid to stop complaining about something. Just because something is in a better position than it was before, does not mean that it needs to be ignored just because of that reason.
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The simple things often aren't as simple as you think, especially when their team is likely working on other larger projects in the background (such as improving the MMR system and making further graphical updates/redesigns).
DbD still gets loads of active support for a game that is now over 4 years old. And it doesn't look like there are any plans for that support to end anytime soon. Not a lot of games get this kind of continual caretaking. For example: one of DbD's current peers and competitors, RE: Resistance, may have just received its "final update" and it's only been around for about 7 months now (granted, it's not a standalone game like DbD, but that's still a rather short lifespan for a multiplayer-only game).
I can understand the frustration with the game still having lots of problems which will need to be solved, but complaining about these issues in such a broad and vague sense won't highlight what you most want the Devs to be working on. It'd be much better, especially for discussion, if you brought up some of the things you don't currently like within DbD and also suggested ideas on how you think they could be improved.
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They aren't.
They are just really, really, REALLY slow.
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Another one.
Please re-read what I posted, and I haven't even edited.
STORE. This has nothing to do with cosmetics.
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Thanatophobia: just your personal opinion. There are several people who like the incent for survivors to heal. Also giving more than 1%... I read about people expecting 3% buff, which would lead to an equal level of slowdown that old Forever Freddy had. Just in one perk. So the dev team definitely is one step ahead on this topic than you.
Pop: If you can't make use of Pop within 45 sec, it is most likely because you are in a chase. Which is the better gen pressure than kicking gens, regarding the time you waste to catch up with the potentially chased survivor, that you let go for kicking a gen. I also noticed that I get into situations where I had someone downed while Pop is still active, having time to kick a gen, pickup survivor and reactivate for a full minute. Rince repeat
DS: Pretty sure that DS is on their table, and not being changed that fast as Luzi mentioned. Think about how long Ruin was in the game without being changed.
Sooo just a bunch of counters, to why devs are not really ignoring us
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It took them over half a year to fix a couple of weak F-C tier perks.
I would assume the coding and balance team is rather a small group.
Coding takes a lof of time. Then they also need to work on a new survivor/killer and their new perks every 3rd month or so which is also very time consuming. It took them bloody 4 years to fix infinites dont expect any major balance fixes any time soon my friend, half the people are probaly working on an upcoming halloween event
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This is big facts. This guy almost never misses.
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So what exactly are you pointing out with this one? Why should the store have any issues, related to your "coding" reference? All I read from it so far is "they make money, I dislike". Are you really saying that they spend tons of time into their game to make sure the store is not buggy, which they should better invest in fixing bugs? What do you think how much more complicated the store is to code, to relate game coding and store coding? What exactly is your point rather than ranting?
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The whole point of Thana is to incentivize healing. Don't complain because you use it wrong lol
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Console players left the chat.
"Road to 60 fps"
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Thanatophobia will now have a greater chance of achieving its intended effect: tricking survivors into healing more frequently. You as killer are meant to use the perk to predict this behaviour to track and down survivors mid-heal.
WGLF flashlight save tokens and pallet save tokens were never official. They were bugs. Now it IS official. Just because YOU knew you could get tokens this way doesn’t mean EVERYONE knew.
PGTW. Any killer worth their salt never needed 60 seconds. Heck I don’t think it ever needed to be buffed from its original 30 seconds to begin with. If you can’t make 45 seconds work for you, you need to reassess how you’re playing killer.
DS. Who’s to say they aren’t looking at this perk and are still stumped on how to address certain complaints. Tunnelling is a real issue and the devs need to be extra careful changing the ONE perk that helps a survivor defend against that if they’re downed again. We might think we know all of the solutions, but the devs may have reviewed those and still saw problems a killer could still abuse.
Just try and have some patience and faith. A game doesn’t endure for 4 years by accident.
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Amen to this comment. Guess we need to be even more patient as 2+ years is asking too much.
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I'm a console player. I haven't "left the chat".
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He was being sarcastic as consoles have been waiting for over 2 years for the promised optimization.
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The truth?
Half of the game "problems" are in players heads
The game does not have many problems. It has some like every game but everyone is so overdramatic about them.
Over half the things they are "ignoring" are fixes to problems that don't exist.
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because they have limited resources and can only do so much per update even if they know what all the problems are it still takes them a while to fix it and they also usually are forced to fix the spaghetti code around it so that similar problems don't occur in another month or so when new stuff is added
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Then they should hire more people? They already get enough money their overpriced skins.
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How much money do they get? I am genuinely interested in knowing... can you share your source?
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sauce?
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I think the problem some people have is that the devs aren't fully transparent about why they make certain changes.
The example they gave for Pop I understand since it makes sense. However they don't explain certain changes to perks like Huntress Lullaby.
I think if they engaged a bit more with the community on why they are changing certain things it would be better.
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You're being far too optimistic. The community, or at least the vocal ones, are far from reasonable and won't be happy no matter what the devs do.
Personally I think the release notes and other info from the devs is a lot better than most games offer.
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They aren't ignoring "us", it's just there are people like you who for some strange reason think your opinions are more important than anyone else's.
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I think they are just trying their best. I mena nothing is perfect
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Just playing devil's advocate. There are times I feel like they don't speak when they should. If they are making a change they know the community won't like they will stay quiet which is something I personally don't understand.
The community sometimes can be too harsh and complain without really thinking through the changes.
I'd say they need to offer more info though. Unlike other games this one has a few differences:
- 2 different sides
- No separate competitive mode
Since each change they make will effect both sides they need go explain why they are doing these things.
There are other things they don't answer which I personally feel like they could.
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Thing is everyone with these "GOOD" ideas probably are people you like or the ideas are the ones you like, but you don't like the other ideas so they aren't "GOOD" ideas. a game like this has millions of lines of code, you don't just draw the levels and characters and it works. you have to write code that says for example "Set NEA = Player 1" then you have to put in "Set Player 1 Perk 1 = Urban Evason" and then 3 others like that, then an item needs to be set, then two add on's and then the offering. that right there is 9 seperate lines of code (and yes some programming languages allow those to be put into one line, but that is actually a bad idea but you have to count each command as a line even if on the same line. now do that for 4 other people. Now add in the ranking/match making aspect. and then add in all the possible actions a character can do. then you have to add in the lines of code to define the trial zone, and how to populate it with structures etc and what windows and doors should be open....
This is literally a simplified idea of the coding and there is much much much more involved in doing so. These fixes are not easy to find where the fix is for examply you find that you have an issue with the system stopping the heal at 99.9% and people are not healed like they thought right away. where is the issue? is it in the healing routine? in the detection of full heal routine? is it in the med kit routine (brown/green medkit no add ons or other perks are exhausted after one time). where does the error happen? and perhaps the error is finally found months later to be in the stun routine causing a variable to be incrimented that shouldn't be. and YES there is an idea that you could easily have something not even affecting where the bug shows up to be the cause. (this was for a bug issue)
Now lets look at another issue, one of "what is causing people to disconnect?" oh is it the killer nodding their head, or playing the lery's or hawkins maps? or is it people that just did not like what they have to face and they just decide to leave the match. well ignoring networking or client crash issues we are left with behavioral causes, and some say if they are slugged even 1 second then they dc it's not the fact the killer downed them and ran off but their own hubris thinking their fun is more important than anyone else's. so how can the dbd dev team fix this? they can't because that's something about how the players are themselves. so depends on what your view of what the problems are in the game and the answers given in this thread won't always work either. so many things to consider.
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The main problem I have with the devs is that their priorities are completely whack. How long have people wanted Ebony Moris and keys changed that they just ignore? What about map balance changes (for both sides), like Ormond, Haddonfield, The Game? What about Iridescent Head Huntress (and other busted add-ons that have been untouched for a very long time)? Then they added the shitfest that is the Midwich hold W simulator map. I, along with many others I know, would like them to FIX what is currently in the game rather than adding NEW things that will ultimately need fixing in the future.
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Like it's all about what the collective group wants and if that will break the game or not. When they introduced new gen sounds that sounded like a funky car, but we weren't fixing a junker in autohaven, we let them know this was a bad addition, and that went away with the next fix.
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Cus we ask stupid questions like "Why is the dead by daylight team ignoring us?" in hopes to get a response. That, and the sheer amount of people yelling that the games sucks for no reason other than "I feel like it".
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I mean the only answer you need to this is "they believe their balance changes and decisions are what's best for the game" and why shouldn't they believe that? They've been making it for 4 years now, and we already know how they make most changes: If they've "looked at the data" and "are happy with the results", it's a W.
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Bad maners are the result of the dev's actions.
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I think it is more that most of their budget goes to art and design compared to game health (only 2 balance devs)
we have only two people trying to balance the ever increasing pool of perks, powers and all these maps. A game with this much stuff needs more.
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The second version of DS was more healthy i prefer the jungling over the 1 minute invincibility we have after each hook
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from where do you have the information how big the cosmetics team and the balance team is?
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I dont really think anbody believes the Devs are ignoring the community, but i do think many people might question if they actually understand their own game. I lost a lot of faith when i had to do the survey tbh. Some stuff was very strange, like are they really asking us if we think Mori or Key are fine?
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