The rift punishes good players
Not trying to jump on the rift sucks bandwagon, im just pointing out a flaw in the system.
As the title states, the better a player is at the game, the more grindy the rift is.
Tying fragments to XP is a bad way to do it when their is a cap on the amount of xp that can be earned in a match.
Especially when certain challenges require multiple games to complete. For example, escape 5 chases. Good survivors can do that in 1 game. Where as i would probably need 5 or 6 games to do it. So for a good player that amounts to roughly 4 shards (1 for the game and 3 for the challenge). Where as i would get almost an entire tier just doing that one challenge.
If i were to finish this archive i would probably only need to grind 2 or 3 tiers to complete. Good players need to grind 10 to 20 or more.
And i know it's purpose is to keep people playing, but i have seen many people, myself included, say they feel that completing the rift is a chore. That makes the game less fun and thus they are less willing to keep playing.
At the very least, please change the xp system to allow more than the 600 XP, or change the fragment system to be 600 XP a fragment or a fragment a game.
Maybe have it so the challenges are enough to complete the actual rift and then after have a bonus rewards track that gives bloodpoints or iridescent shards or in game items.
Example. You get to level 70 with 15 days left. Now every shard you collect goes towards the bonus track that unlocks after you hit tier 70. Free to play whether you bought the pass or not.
Just my 2 cents
Comments
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Please! 800 is way too much per fragment, I've wanted 600 ever since it came out.
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I agree that rift is too grindy but I disagree that it punishes good players. If you as a good player manage to do all the challenges fast then you're left to grind the rest at your leisure.
If you're bad player you might not complete all the challenges before the rift closes if it takes you to do 1 challenge 10-20 game while you don't have that much time to play.
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I just don't like how many challenges encourage you to throw the game i.e. search x amount of chests or take x number of protection hits
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"Unhook someone who previously unhooked you"
The amount of luck this takes if you dont have a friend to intentionally throw for it is ludicrous
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The ones i really hate are the ones that force you to escape. I usually play to help others escape. Less stressful when you dont care. Im trying that escape 2 chases and eacape the trial one right now. Im on my 12th attempt i think.
I either die quick because i suck at chases, get the escape without the chases or get the chases and die at the doors.
So frustrating lol
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That's a good point. It's almost like devs are...ENCOURAGING SWF 🤫
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