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New hit detection sequence
So ever since the hit detection has been moved server side, how many are witnessing this new phenomenon:
Run to pallet, pull it over killer, killer teleports in front of pallet to hit me, then teleports back to get stunned.
┐('~`;)┌
Comments
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You mean this? https://www.youtube.com/watch?v=WKQQzscYM6c
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I'd been meaning to submit that to the bugs for a while now. Its all kinds of messed up there, since I couldn't wiggle or anything after he picked me up.
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The server sided hit validation was removed a little while ago - it was only a Beta test.
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For that example, killer already moved passed pallet to smack before teleporting back.
In my case, killer was still behind pallet on drop, then momentarily pops in front to hit me before similarly teleporting back.
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Then something worse has happened with the current version.
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Been having problems with that as well as vaulting I’ve been over pallets and fallen entire floors with a window vault and they register as a hit
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