Collecting Clown Rework Concepts
Hello! I don't come here often, but I'm in the process of researching different ideas people have for a potential rework to the Clown's power. I've gathered a bunch of different ideas from videos, and I'm about to plunder deep into the forum's archives to see what people have said in the past, but I thought I'd also ask openly in a post of its own. So, have you any ideas to offer in my hunt for the ultimate clown rework? Any are appreciated, even the goofy ones.
Comments
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Gas clouds last longer.
Survivors have a gas meter and the more exposure, the more confused they get. Also circus music gets louder and louder.
He drinks it and becomes a living gas cloud.
He has gas mines that explode when within proximity.
He reloads one bottle at a time instead of having to do the whole reload animation every time.
That's all I can think of at the moment.
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@TheClownIsKing I think you're a trustworthy source here
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Clouds are much bigger and last longer while survivors are not slowed as much.
He only gets 3 bottles and can get to 6 with add ons and reloads faster the less bottles he has to reload.
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1.no reload and replace it with a passive bottle regeneration and increase the hindered affect
2.direct bottle hits induce the knockout visual effect
3.increased pallet breaking speed and vaulting speed similar to t3 myers
clown needs alot of help but i think this will go a long way to making him something other than an inferior freddy especially with his reload. no other similar killer has to reload like be does
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I tried this one but its pretty long and it might have some problems because they are not small tweaks, it's a rework doctor style
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Nothing wrong with that, just gathering any and all concepts. Honestly hoping they diversify his kit similar to doctor, but I also think Doctor became a little too simple/boring for my taste.
Thank you for all the responses thus far! Definitely some new stuff for the list.
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