Would anyone be behind this idea?
So i have been playing call of duty for some reason, and i thought of this.
Much like how each weapon in call of duty has mini challenges that unlock different camouflage for that weapon, how about seperate challenges for characters in DBD?
For killer- sacrifice 400 people, mori 100, close the hatch 100, so on and so forth, with each challenge unlocking a new cosmetic. Have the themes of the cosmetics somewhat consistent, so if the total kills challenge awards nurse a blue dress, it also awards deathslinger a blue trench coat.
It could work the same for survivors, repair 400 generators, escape 100 times. Heal 100 players.
The beauty of the COD is it rewards you for playing the game normally. For the most part. Every camo can be unlocked by normal game play.
Then you can even do group things. Like get every challenge on the OG 4 survivors to unlock a charm or some cosmetic like angel wings or something.
What do you all think?
Comments
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They should put something similar in DbD and call it "The Rift".
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No because the rift forces challenges that change the way you play. Its also time limited and many times for characters you never play.
Im saying reward people for just playing. No 5 million bloodpoints grind. Just play to play.
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That would mean they'd be giving unique cosmetics to the community...for FREE?! Madness!
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Well it would make more sense to get cosmetics that way than through three prestiges. But please not 100 moris, then we will see them every game...
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