http://dbd.game/killswitch
Nerf Hag. Boring Killer. Boring to Play Against.
Hag needs a nerf. Whether its the detection range of her traps, or the time it takes her to teleport, something needs to be changed.
As is, top tier Hag killers spam their teleport button all match, waiting to instantly M1 someone they dont even see. The counterplay to this is to crouch around the map. Given the scale of the map, this is a dull and tedious style of play.
The fact is, without Dead Hard, you cannot dodge a Hag who is spamming their teleport button and pressing M1 the moment they teleport. It is not viable to crouch mid-chase, and it is not viable to crouch around the entire map.
It seems the community collectively understands how boring Hag is to play as and against, and therefore she is not picked often enough to cause large outrage from the community. As a result, it is unwise for survivors to constantly bring Urban Evasion in the off-chance that they run into a Hag.
Personally, I think allowing survivors to walk past traps without setting them off is a reasonable enough change. You could even throw in a caveat there that walking deliberately on a trap, even if you are crouching, would set it off.
Comments
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Get good lmao
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Hag has some problems, you listed none of them. The main issue with hag is that she is amazing at camping people on the hook, which is where the unfun to play comes from.
This whole argument about her traps is assuming you are booking it everywhere and never take the time to actually figure out where the traps are so you can avoid them.
She only has 10 she can use and once they are gone she has to reset all of them with 110% movement speed.
Here is a list of somethings you can do to avoid getting slapped.
- Watch the ground, on most maps they are kinda hard to see but they are not impossible to spot.
- Track the Hag to figure out where she probably placed the traps, then you can specifically avoid spots you believe traps are based on how long the hag was there and how strong the loops are.
- Flashlights, flashlights destroy the traps. Direct counter to her. You won't have a flashlight every match. But like bringing iron will against spirit its a hard counter to everything she does.
- When a survivor is picked up the hag can't teleport, so take that time to run to where traps can be and set them off. Another way to deactivate traps for later which will waste her time if she wants to reset them.
- When she is chasing someone else you can also set off traps, going along the same process. I always run kindred since I only solo queue survivor. So I know exactly where she is after she hooks someone. If she is far enough away you can also set more traps off since she only has a 40 meter base range.
- You can take advantage of places you know she hasn't trapped and loop there. She either has to chase you at 110% or set down a trap to make you move. Not to mention after going against the hag for a few chases you will probably be able to tell her playstyle when it comes to traps at pallets, does she instantly teleport to the trap on the other side of the pallet, or wait to see if you vault back over.
Im sure I am missing some counters but she does have them. Also, we all have those killers we despise going against even if they are alright. Mine is huntress because I think hatchet hit boxes are dumb and I don't like being at risk of getting hit/downed when I can't even hear the heart beat of the killer. And now without the directional heart beat I just hate it even more.
That doesn't mean she needs nerfs (iri head does but thats another topic)
If you hate hag that much I would suggest trying out kindred, maybe urban evasion since it is in essences being able to walk over traps, and bring flashlights to destroy them.
Also since the rift is over you should run into less of them now since this tome had hag challenges you probably saw more hags than normal.
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Didn't read the discussion just the title and I agree.
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I think Hag is fine. She has some serious strengths and proxy camping is one of them, but she is hardly OP. You just can't fight her the same way you would a lot of M1 Killers. Remember, you can crouch through her traps. Her reliance on said traps means you can get away with a lot of work in a area without her checking up as long as you don't trip them. Flashlights will destroy them. If you are going for Basement rescue (or the third floor of Cold Wind house) you will want that flashlight or you are in for a very bumpy ride indeed.
Hag spends a lot of time, like the Trapper, setting traps. She is fairly predictable too, so just get versed in it and you will do fine against her.
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She’s more annoying than overpowered to me. I wouldn’t mind if they buffed her but also made her more fun to play against.
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It's pretty unwise to nerf a killer who nobody plays.
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only hag change I want is making unhooks pop all traps within 8 meters of the hook. She can create impossible unhooks since slowly crouching away from the hook can result in here just getting back to the hook before you can do anything.
She'll still have strong defense game since you have to crouch towards the hook, but she won't be able to effectively camp you from almost anywhere.
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I agree, Hag is a boring and frustrating killer to play against, since almost every hag player are like bubba players: a**holes who tunnel and camp.
The bad thing is: unlike Bubba, it can be pretty hard to loop her since you can activate a trap at any moment. Plus, the way the camera changes direction at the moment you activate a trap breaks the direction you want to go as running.
Being hooked while playing against her and you can be assured you may not leave the hook: she can camp without staying, and if you get away while crouching without urban evasion, the time you take to get away from the hook area, the hag will have so much time just to come back and you won't be at 10 meters away.
Even if not a lot of people play her, she is annoying and boring enough to be my most hated killer to play against.
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Hag is basically unstopable if you let her set up.
If it's the Hag, you probably want to follow her and annoy her, so she cannot set up her web.
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"People can beat me with it" = boring.
Love it.
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Damn, remember when they just screamed OP off the tops of their lungs?
"Boring" is such a bad catchword.
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I cant help but laugh at the few (presumably SWF) gamers who shrug the Hag's problems off as other players inability to counter her.
Her counter is the single most boring playstyle in the game, and that is the root of her issue. I play a game for entertainment, and should therefore not be forced to choose between winning and enjoying the game. "Enjoying the Game" is a constant the developers should be striving to achieve, and winning is the changing variable.
To address the responses furthermore, @Zagrid I do not personally have an issue with countering Hag. She is a very easy (and boring) killer to counter. I cannot, however, control my teammate's actions when I solo queue, and therefore am at the mercy of others in every Hag match. Mistakes made against Hag are magnified when compared to errors against other killers.
@Raptorrotas get your holier-than-thou attitude out of this forum, if you have nothing constructive to offer here. You don't know me or my experience in this game, and you are fundamentally flawed in your thinking if you believe your comment was at all funny or warranted. It is evident you have little experience in the field of game design or even in providing thoughtful criticism. Boring is not a catchword, when the medium in which it is refering to is meant to entertain. It is at that moment an indication of one's failure to succesfully provide entertainment.
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Why did I know you would be here before I even clicked on the thread?
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Probably because you knew I can never leave a Hag thread alone without telling how much I LoVe HeR lol
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I have to disagree. If they spam Traps around the hook yes it's unfortunate and change that. But I always have fun playing an actual hag. Especially mindgameing a triggered trap. And what if a hag puts a trap where no one walks? And run in the traps when someone's picked up. Also gets you faster reactions. And I play in solo.
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- Quite the Hypocrite to wail about attitude and experience when you dont know mine either.
- It's as if survivors would be spamming the vault button when running towards vaults too, weird, as if they know the button prompt would pop up soon. IF THE HAG ######### KNOWS ITS GONNA POP, whats wrong with that?
- If you trigger the trap, you dont need to crouch because you messed up to crouch before it triggers, the following attack is the consequence of that.
Newsflash, In this game and community boring IS a catchword. Nurse boring, pyramid head boring, Deathslinger boring, anything that cant be bothered to counter by anxthing but looping is considered boring here... Its boring to lose. You prhase your title and first sentence in the most " obnoxious survivor main" possible and expect people not to connect you with those kinda guys? In that reply you call me out for you even call it EASY to counter hag, so whats the problem? Then you go and call out other teammates....
I have that picture saved because its so fucing accurate for the mindset of most solo survivors. Its not that swfs buddies play better otherwise, they're just likely to forgive each other for they are friends, not some random XxxBlendettechumpxXX. If anything swfs buddies are more likely to get carried by the third party app and then cry about getting stomped by killers eay out their league.
Also, killers dont play hag most because ...She's a slow set up killer that is harder to get into before showing good results than other more in your face characters.. Also a DLC. Personally, I dislike low eye position killers, that might turn others off too
Want constructive criticism? Your idea to change the trigger conditions wsuck. " you can deny traps by walking now but not really" is waaaaaaaaaay worse than currently, even for survivors. Her trap radius, the disorienting and everything about the traps is fine, they dont debuff or hurt you, are announcing their activation and only result in the hag now standing next to you. Theres a reason she's one of the older killers that has barely been touched.
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I disagree yes camping hags are the worse that can change. But I actually enjoy playing a good hag. One trick I've done is run to the trap trigger it then last moment turn around and I've had success getting a hag to miss. And there's a good chance they place a trap where no one walks and they forget it's there. And playing good hags keeps you on your feet and it's enjoyable. And I play solo. And if you make sure there's no three gen it's gonna be hard for a hag.
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My ass who use scrollwheel on teleport reading this:
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Crouch walking isn't fun for you!
Fun is subjective, and while I agree with you that hag needs adjustments, fun is very subjective my friend.
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git gud
Actually, because your posts show you legitimately do not know how to play against Hag. Learn where Hags typically place their traps, disrupt the traps when Hag cannot use them, bait teleports. These are the fundamental skills you need to go against good Hags. You don’t even need Dead Hard or Urban Evasion either, as I don’t use either perk and I’m fine going against Hags. Do I get outplayed sometimes? Yes. Is there counterplay to the “issues” you mentioned? Absolutely. Learn it.
Hag’s only legitimate problem is her built-in proxy camping. She’s fine in every other regard though. You can maybe make a case for the forced camera turning though, as that could be reduced by a bit.
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Hag is bae. And crouching in chase can totally be viable if you're going to be dead otherwise. Even attempting to prolong your doom in an area where The Hag has a lot of traps can make a great Hag trip up.
But tbh, Small Game should show auras of traps again. That would give Hags some real force to push against.
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its laughable that you find your response a be-all-end-all solution to my growing frustration with Hag. Crouch-walking is the default hard-counter to her gameplay.
everything you listed? sure, thats counterplay. But the success of that counterplay is wholy dependent on the killer's response to my actions and my teammates' indepentent actions. If I don't spawn closest to Hag, or find her before my teammates, I have neither the ability to see where she places her first few traps nor the freedom to dictate who she chases. Assuming I shadow the chase of my teammate, to trip her traps when she is locked in animations, we as a team are devoting 2 survivors to one chase.
Even if i'm lucky enough to have teammates who sit on gens instead of chests and bones, the inefficiency there is devastating--especially if she is running ruin/undying. As soon as she catches that first survivor, the game is over. Because as you have acknowledged, her built-in proxy camping is her biggest problem. The only counter to traps around the hook is swarming the hook (not viable in solos), and crouching up to unhook (praying your teammates crouches away from the hook--which they almost never).
A good hag will survey the area around the hook, and will most likely find you and chase you away from the hook. If not, have fun crouch-walking up to the unhook. snooze.
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I find it more laughable that you acknowledged the problem is more of the skill of the Hag compared to the skill of you and your teammates as opposed to Hag actually being problematic. Yikes.
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Allow me to be more concise in my criticism;
“everything you listed? sure, thats counterplay. But the success of that counterplay is wholy dependent on the killer's response to my actions and my teammates' indepentent actions.”
This argument can be applied to literally any killer in the game. This is not a special case with Hag, so let’s not pretend that it is. “Looping at T-L tiles allows me to extend the chase for gens to be completed, but the duration of that extension is wholly dependent on the killer’s response to my actions and my teammates’ independent actions.”
“If I don't spawn closest to Hag, or find her before my teammates, I have neither the ability to see where she places her first few traps nor the freedom to dictate who she chases. Assuming I shadow the chase of my teammate, to trip her traps when she is locked in animations, we as a team are devoting 2 survivors to one chase.”
You don’t need to see where she places any of her traps, you just need to predict where traps would be placed. It’s literally the same logic as facing a Trapper. If you DO see or DO know where traps are, trigger them when she can’t use them. You don’t have to shadow her, as it can be done when you know she’s far away or when she’s picking up a survivor.
“The only counter to traps around the hook is swarming the hook (not viable in solos), and crouching up to unhook (praying your teammates crouches away from the hook--which they almost never).”
This is single-minded logic. Not every teammate acts like a Rank 32 Claudette and immediately runs away from the hook when they know a trap is nearby. Surprisingly enough, some players actually know how to play against Hag! Bait the teleport and have another teammate unhook or wait until she moves far enough away, though this amount of gymnastics is honestly too oppressive. Still, saying things like it’s not viable in solos just means you’re playing with bad survivors.
Was that good enough for you?
Post edited by Gay Myers (Luzi) on2


