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Once the new patch comes out...

All the campers will end up in lower ranks, running noed, I feel sorry for those survivors.

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Comments

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Although I agree camping isn't fun for the survivor on the hook it will suck now that SWF will simply abuse the new system and killers will have to watch obvious hook rescues simply because they are getting penalized for over altruistic plays. I don't camp myself and it isn't difficult to know someone is around but unless I see scratch marks or the survivor themselves I leave, now there will be less of a reason to be stealthy in your approach.

    Unless I missed something in regards to this change in which case please correct me.

  • HellDescent
    HellDescent Member Posts: 4,883

    @MegaWaffle i find the upcoming change stupid and unnecessary . If the killer camps let him camp, do the gens and let him get his 10000 bp at the end. Plus sometimes you need to stay at the hook i.e.when the gates are open and you want to secure a kill. You will get those matches when you get one-hooked, but it doesn't happen very often. Camping exists pretty much in every game, but dbd decides to start punishing people for it to keep the majority happy with constant killer nerfs. I can't wait to see when I max out my chase in game, but then end up loosing a pip because I decided to stick to a legitimate strategy after.

  • feffrey
    feffrey Member Posts: 886
    This game is a joke its not even worth playing.
    every game is the same a bunch of campers getting rewarded for not doing their job
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Although I agree camping isn't fun for the survivor on the hook it will suck now that SWF will simply abuse the new system and killers will have to watch obvious hook rescues simply because they are getting penalized for over altruistic plays. I don't camp myself and it isn't difficult to know someone is around but unless I see scratch marks or the survivor themselves I leave, now there will be less of a reason to be stealthy in your approach.

    Unless I missed something in regards to this change in which case please correct me.

    People forget you don't lose points if another survivor is within 16 meters of the hook. If people are near and you're camping you're fine. 
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was ######### terrible because of it lol

  • feffrey
    feffrey Member Posts: 886

    @MegaWaffle i find the upcoming change stupid and unnecessary . If the killer camps let him camp, do the gens and let him get his 10000 bp at the end. Plus sometimes you need to stay at the hook i.e.when the gates are open and you want to secure a kill. You will get those matches when you get one-hooked, but it doesn't happen very often. Camping exists pretty much in every game, but dbd decides to start punishing people for it to keep the majority happy with constant killer nerfs. I can't wait to see when I max out my chase in game, but then end up loosing a pip because I decided to stick to a legitimate strategy after.

    maybe you shouldn't be such a [S   ] killer  and stop blaming others
  • HellDescent
    HellDescent Member Posts: 4,883
    edited October 2018

    @Dabrownman1812 The change will be enough to make a difference between getting 2 pips and 1. If I have 2 survivors hooked next to each other with another dead and only 1 gen done, there's no reason for me as the killer to move away from the hooks and go look for the last one.
    EDIT The other situation is when you have one dead and 1 hooked while the other 2 are staying in the game waiting by the open exit gate for you to move.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Dabrownman1812 said:
    MegaWaffle said:

    Although I agree camping isn't fun for the survivor on the hook it will suck now that SWF will simply abuse the new system and killers will have to watch obvious hook rescues simply because they are getting penalized for over altruistic plays. I don't camp myself and it isn't difficult to know someone is around but unless I see scratch marks or the survivor themselves I leave, now there will be less of a reason to be stealthy in your approach.

    Unless I missed something in regards to this change in which case please correct me.

    People forget you don't lose points if another survivor is within 16 meters of the hook. If people are near and you're camping you're fine. 

    You have no tools that tell you whether a survivor is within those 16 meters.

  • Tsulan
    Tsulan Member Posts: 15,095

    @HellDescent said:
    @Dabrownman1812 The change will be enough to make a difference between getting 2 pips and 1. If I have 2 survivors hooked next to each other with another dead and only 1 gen done, there's no reason for me as the killer to move away from the hooks and go look for the last one

    Exactly!
    The devs try to force a certain playstyle on killers, but ignore that it was a planned feature from the start.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

  • Boss
    Boss Member Posts: 13,616

    If it makes the game unfun for Survivors, don't you worry: Survivors' fun is their main priority since they're the 80%, so it'd be changed in no time.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    @Dabrownman1812 The change will be enough to make a difference between getting 2 pips and 1. If I have 2 survivors hooked next to each other with another dead and only 1 gen done, there's no reason for me as the killer to move away from the hooks and go look for the last one.
    EDIT The other situation is when you have one dead and 1 hooked while the other 2 are staying in the game waiting by the open exit gate for you to move.

    Hooks next to each other won't happen anymore because of the 24mtr rule so... 
  • HellDescent
    HellDescent Member Posts: 4,883

    @Bravo0413 You have 4 hooks in the basement, unless the minimum is not reached, no two hooks will be closer than 24 meters e.i. the game

  • altruistic
    altruistic Member Posts: 1,141
    The rank system needs reworked, period.  

    Its way too easy ranking up on either side.  
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The learning curve isnt high at all. The real problem is that you have to watch youtube tutorials in order to learn how the game is really played. Which player would have thought that survivors and killers have different hitboxes and that runing in tight circles the whole game actually is teh best strategy?

    Well I didnt know that when I purchased DBD and Im thankful for that, the time before I realized this fact was the most enjoyable time in my opinion. Played casually with my friends on low ranks from time to time and never got into the game properly, get wrecked all the time and had a real horror experience.

    Then I did the mistake to start playing as killer, played the game a bit more frequently and climbed the ranks. Then I realized how DBD Is actually played and that survivors are the actual powerrole.

  • HellDescent
    HellDescent Member Posts: 4,883

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @DeadByFlashlight said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The learning curve isnt high at all. The real problem is that you have to watch youtube tutorials in order to learn how the game is really played. Which player would have thought that survivors and killers have different hitboxes and that runing in tight circles the whole game actually is teh best strategy?

    Well I didnt know that when I purchased DBD and Im thankful for that, the time before I realized this fact was the most enjoyable time in my opinion. Played casually with my friends on low ranks from time to time and never got into the game properly, get wrecked all the time and had a real horror experience.

    Then I did the mistake to start playing as killer, played the game a bit more frequently and climbed the ranks. Then I realized how DBD Is actually played and that survivors are the actual powerrole.

    The learning curve isn't high? Learning what all the perks do, the add-ons do, and killer powers do as well as generator spawns and map layouts doesn't warrant a high learning curve? I guess it's subject to opinion. I don't care what any killer main says, learning this game as a survivor is hard. Harder than killer? Most definitely not. But there are so many things you have to know that are crucial to your success in the game as well your teammates' that takes a lot of time to know. You can't just watch a 20 minute video on survivor basics and WHAM you can become as good as a rank 5 killer. Even pallet looping takes a degree of skill to it. Rank 15s that don't derank are ######### terrible at it. So...no. I don't agree that the learning curve is low.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

  • HellDescent
    HellDescent Member Posts: 4,883

    @DexyIV This is what I complained about when I just started playing. But by the time you get to green ranks you'll know pretty much everything.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @HellDescent said:
    @DexyIV This is what I complained about when I just started playing. But by the time you get to green ranks you'll know pretty much everything.

    It still doesn't help my original point of it being extremely rough on new players though, more than it needs to be, and I think something should be done about it.

  • HellDescent
    HellDescent Member Posts: 4,883

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

    You are completely missing my point dude lol

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    @Bravo0413 You have 4 hooks in the basement, unless the minimum is not reached, no two hooks will be closer than 24 meters e.i. the game


    Yeah but that's basement.... unless camping anyways theres no reason 2 survivors to be caught at a time... only time I see camping fit is at the end game securing the kill..

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The learning curve isnt high at all. The real problem is that you have to watch youtube tutorials in order to learn how the game is really played. Which player would have thought that survivors and killers have different hitboxes and that runing in tight circles the whole game actually is teh best strategy?

    Well I didnt know that when I purchased DBD and Im thankful for that, the time before I realized this fact was the most enjoyable time in my opinion. Played casually with my friends on low ranks from time to time and never got into the game properly, get wrecked all the time and had a real horror experience.

    Then I did the mistake to start playing as killer, played the game a bit more frequently and climbed the ranks. Then I realized how DBD Is actually played and that survivors are the actual powerrole.

    The learning curve isn't high? Learning what all the perks do, the add-ons do, and killer powers do as well as generator spawns and map layouts doesn't warrant a high learning curve? I guess it's subject to opinion. I don't care what any killer main says, learning this game as a survivor is hard. Harder than killer? Most definitely not. But there are so many things you have to know that are crucial to your success in the game as well your teammates' that takes a lot of time to know. You can't just watch a 20 minute video on survivor basics and WHAM you can become as good as a rank 5 killer. Even pallet looping takes a degree of skill to it. Rank 15s that don't derank are [BAD WORD] terrible at it. So...no. I don't agree that the learning curve is low.

    I agree with this... learning maplayout is a ######### as a new player... pallet spawn points, windows etc is the best thing to learn first and that's why I say that WOO is a strong and good perk to run as a new player
  • HellDescent
    HellDescent Member Posts: 4,883

    @Bravo0413 I can't even count the amount of times I found a survivor right outside the basement after hooking one, most of them do it to avoid bbq. Having multiple survivors in the basement is not a rarity.

  • HellDescent
    HellDescent Member Posts: 4,883

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

    You are completely missing my point dude lol

    Not really, I know what you mean. That's why they have ranks, even if they are broken. If you are a good player you should be able to outplay the other side, if they are the same rank, regardless of perks. Also as a survivor you have access to good characters like Meg or Claudette. Imo Claudette at low ranks is well equipped to face the killers. And when you start playing neither side has the map knowledge or mind games they are only aware of objectives. It is a little easier for the killer though, due to the gen aura.

  • Vortexas
    Vortexas Member Posts: 757

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

  • HellDescent
    HellDescent Member Posts: 4,883

    @Vortexas said:
    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    They are not gonna nerf survivors since they want to keep the majority happy, only killers. We already had multiple bloodlust nerfs one after the other. After which they promised to fix windows and pallets, but that didn't happen yet. cough sacrificial tree loop

  • jwentzel987
    jwentzel987 Member Posts: 150
    Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    But you keep falling for the loop tho? 
  • Vortexas
    Vortexas Member Posts: 757

    @jwentzel987 said:
    Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    But you keep falling for the loop tho? 

    But you guys keep thinking running in circles = mad skill tho?

  • jwentzel987
    jwentzel987 Member Posts: 150
    Vortexas said:

    @jwentzel987 said:
    Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    But you keep falling for the loop tho? 

    But you guys keep thinking running in circles = mad skill tho?

    I don't. I'll loop maybe a couple times. Drop a pallet, probably stun and run. Lol
  • Eninya
    Eninya Member Posts: 1,256

    @HellDescent said:
    @MegaWaffle i find the upcoming change stupid and unnecessary . If the killer camps let him camp, do the gens and let him get his 10000 bp at the end. Plus sometimes you need to stay at the hook i.e.when the gates are open and you want to secure a kill. You will get those matches when you get one-hooked, but it doesn't happen very often. Camping exists pretty much in every game, but dbd decides to start punishing people for it to keep the majority happy with constant killer nerfs. I can't wait to see when I max out my chase in game, but then end up loosing a pip because I decided to stick to a legitimate strategy after.

    The problem I see is that camping is TOO effective unless all four survivors are on voice, and have experience. Ruin can be powered through, or circumvented via RNG, or gen tapping (which is the same speed as repairs through Ruin with average luck of 6-7 Good skill checks). Even camping someone into phase 2 is incredibly strong, since it's generally easy to catch the same person that was injured, particularly if you run Stridor and/or Bloodhound.

    Staying on generators isn't a surefire way to survive for the others, particularly in cases of randoms.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @jwentzel987 said:
    Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    But you keep falling for the loop tho? 

    Yes he fell to the survivor codex and didnt camp, so he has to run in circles for his next hook.
    Maybe he will learn his lesson soon :wink:

  • Peasant
    Peasant Member Posts: 4,104

    @Vortexas said:
    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    They are not gonna nerf survivors since they want to keep the majority happy, only killers. We already had multiple bloodlust nerfs one after the other. After which they promised to fix windows and pallets, but that didn't happen yet. cough sacrificial tree loop

    I mean, they are shrinking the walls in height so I guess Clown and Huntress will get direct buffs. Everyone else gets a bloodlust bonus thanks to the increased sight.
  • HellDescent
    HellDescent Member Posts: 4,883

    @Peasant said:
    HellDescent said:

    @Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    They are not gonna nerf survivors since they want to keep the majority happy, only killers. We already had multiple bloodlust nerfs one after the other. After which they promised to fix windows and pallets, but that didn't happen yet. cough sacrificial tree loop

    I mean, they are shrinking the walls in height so I guess Clown and Huntress will get direct buffs. Everyone else gets a bloodlust bonus thanks to the increased sight.

    I never lose bloodlust there unless I break a pallet. And the fact that they are making walls shorter is a survivor advantage from my point of view, since it removes the mindgame and gives them a clear view of exactly where you are. Hag, trapper and pig will mostly suffer from that.

  • Peasant
    Peasant Member Posts: 4,104

    @Peasant said:
    HellDescent said:

    @Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    They are not gonna nerf survivors since they want to keep the majority happy, only killers. We already had multiple bloodlust nerfs one after the other. After which they promised to fix windows and pallets, but that didn't happen yet. cough sacrificial tree loop

    I mean, they are shrinking the walls in height so I guess Clown and Huntress will get direct buffs. Everyone else gets a bloodlust bonus thanks to the increased sight.

    I never lose bloodlust there unless I break a pallet. And the fact that they are making walls shorter is a survivor advantage from my point of view, since it removes the mindgame and gives them a clear view of exactly where you are. Hag, trapper and pig will mostly suffer from that.

    Hag's should not get looped though, just place a trap and then keep chasing.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Dabrownman1812 said:
    MegaWaffle said:

    Although I agree camping isn't fun for the survivor on the hook it will suck now that SWF will simply abuse the new system and killers will have to watch obvious hook rescues simply because they are getting penalized for over altruistic plays. I don't camp myself and it isn't difficult to know someone is around but unless I see scratch marks or the survivor themselves I leave, now there will be less of a reason to be stealthy in your approach.

    Unless I missed something in regards to this change in which case please correct me.

    People forget you don't lose points if another survivor is within 16 meters of the hook. If people are near and you're camping you're fine. 

    You have no tools that tell you whether a survivor is within those 16 meters.

    If you have tools to tell then that's a built in perk pretty much. Just know you don't lose points if someone is there and you're fine. If you camp, it's on you, do or don't regardless of points. If your camping it is to protect the hook, so the range doesn't matter cause you're camping. 
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

    You are completely missing my point dude lol

    If you are a good player you should be able to outplay the other side, if they are the same rank, regardless of perks.

    The players we are talking about are not good. They are new. I do not think any truly new survivor can "outplay" the deranked P3 Hillbilly with a full set of meta perks when they first start.

    And when you start playing neither side has the map knowledge or mind games they are only aware of objectives. It is a little easier for the killer though, due to the gen aura.

    Going back to what I've repeated a lot, the problem lies where one side knows how to do this while the other does not. We aren't talking about ranks 20 to around 16, where cluelessness is on both sides usually. We're talking about the 15-12 range where people derank to bully new players. That's the problem I've been trying to get at this whole time.

  • HellDescent
    HellDescent Member Posts: 4,883

    @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

  • Seanzu
    Seanzu Member Posts: 7,526

    @HellDescent said:
    @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

    See, this is where you're going wrong, trapping is so quick, why take your eye off the survivor and "fake it" why not set one, and then the next time he's at that loop he has to either hit the trap or keep running, LOL. Faking traps

  • Seanzu
    Seanzu Member Posts: 7,526

    @HellDescent said:

    @Vortexas said:
    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    They are not gonna nerf survivors since they want to keep the majority happy, only killers. We already had multiple bloodlust nerfs one after the other. After which they promised to fix windows and pallets, but that didn't happen yet. cough sacrificial tree loop

    Yea, you're right, they haven't been buffing killers and nerfing survivors for the past few months, not at all. LOL

  • HellDescent
    HellDescent Member Posts: 4,883

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

    You are completely missing my point dude lol

    If you are a good player you should be able to outplay the other side, if they are the same rank, regardless of perks.

    The players we are talking about are not good. They are new. I do not think any truly new survivor can "outplay" the deranked P3 Hillbilly with a full set of meta perks when they first start.

    And when you start playing neither side has the map knowledge or mind games they are only aware of objectives. It is a little easier for the killer though, due to the gen aura.

    Going back to what I've repeated a lot, the problem lies where one side knows how to do this while the other does not. We aren't talking about ranks 20 to around 16, where cluelessness is on both sides usually. We're talking about the 15-12 range where people derank to bully new players. That's the problem I've been trying to get at this whole time.

    It is not going to stop, until they fix matchmaking. I deranked myself due to the fact that I'd go up against 1 green and 3 reds(while I was in green ranks) as I'm pretty sure as a lot of other people did for the same reason. They need to fix swf so that the killer will go up against the equal highest survivor rank.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

    You are completely missing my point dude lol

    If you are a good player you should be able to outplay the other side, if they are the same rank, regardless of perks.

    The players we are talking about are not good. They are new. I do not think any truly new survivor can "outplay" the deranked P3 Hillbilly with a full set of meta perks when they first start.

    And when you start playing neither side has the map knowledge or mind games they are only aware of objectives. It is a little easier for the killer though, due to the gen aura.

    Going back to what I've repeated a lot, the problem lies where one side knows how to do this while the other does not. We aren't talking about ranks 20 to around 16, where cluelessness is on both sides usually. We're talking about the 15-12 range where people derank to bully new players. That's the problem I've been trying to get at this whole time.

    It is not going to stop, until they fix matchmaking. I deranked myself due to the fact that I'd go up against 1 green and 3 reds(while I was in green ranks) as I'm pretty sure as a lot of other people did for the same reason. They need to fix swf so that the killer will go up against the equal highest survivor rank.

    Yes, that's why I'm saying I'd like to see them make a change sometime in the future. But they would first need to address the problems that higher levels of play face. Overhaul of killers would be a good start (bringing bottomline effectiveness up drastically through mechanics/power/perk buffs, bringing down Billy and Nurse down to a reasonable level to compensate for those buffs). So it'll be a while before they could do something meaningful to address deranking. There are a lot of problems the game faces, but I really think it needs to happen eventually to prevent turning away new players.

  • HellDescent
    HellDescent Member Posts: 4,883

    @SenzuDuck said:

    @HellDescent said:
    @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

    See, this is where you're going wrong, trapping is so quick, why take your eye off the survivor and "fake it" why not set one, and then the next time he's at that loop he has to either hit the trap or keep running, LOL. Faking traps

    You can set it or not set it

  • Seanzu
    Seanzu Member Posts: 7,526

    @HellDescent said:

    @SenzuDuck said:

    @HellDescent said:
    @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

    See, this is where you're going wrong, trapping is so quick, why take your eye off the survivor and "fake it" why not set one, and then the next time he's at that loop he has to either hit the trap or keep running, LOL. Faking traps

    >

    You derank intentionally, therefore you're actually just a bad killer.
    You've intentionally deranked and still having trouble, clearly this is a killer issue not anything else.

  • HellDescent
    HellDescent Member Posts: 4,883

    @SenzuDuck said:

    @HellDescent said:

    @SenzuDuck said:

    @HellDescent said:
    @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

    See, this is where you're going wrong, trapping is so quick, why take your eye off the survivor and "fake it" why not set one, and then the next time he's at that loop he has to either hit the trap or keep running, LOL. Faking traps

    >

    You derank intentionally, therefore you're actually just a bad killer.
    You've intentionally deranked and still having trouble, clearly this is a killer issue not anything else.

    Once again :)

  • Crythor
    Crythor Member Posts: 296

    This is the picture of from the live stream and it WONT fix all issues.

    What issues will it not fix?

    Issue 1:

    It wont fix securing a kill when exit gates are open. Currently you often want to secure a last kill if you have someone hooked and the gens are powered/gate are open. You still cant do this with the changes of the picture. Survivors could just stand 17m or further away or dont come at all and if you move 17m away you wont be able to protect your hooked target forcing you to either let them unhook it for free or you get punished for securing the kill when gates are powered. This needs to change. A rule could be that once all gens are powered the 16m chaser rule dosent apply anymore.

    Issue 2: Basement and close hooks

    If you hook 2 or more people in the basement or close to each other this change will force you to go away and let them come forthe unhook. You can no longer preven them from resucing them which is dumb. If you managed to get multiple people in the basement or to hook them close to each other you should be allowed to defend them. If not you basically give away a victory which the survivors gave you. But no you have to give them another chance eventhough its their fault in the first place that such a situation even happened.

    Issue 3: The game map

    The game map is a huge issue for this chaser emblem punishement. You get punished if you walk above the area where you hooked them and lose points eventhough you often arent even close to a way that would allow you to reach the hook. For example you hooked someone downstairs and go upstairs and search for survivors above your hook eventhough the stairway is a long way from your hook (asuming you didnt hook right next to it) you still get punished for walking above eventhough its not camping at all. Same for hooking upstairs and going downstairs. The distance shouldnt be calculed for above and below.

    Issue 4:

    The 10 seconds after hooking might not be enough. If you want to check if a survivor is around it often can take more then 10 seconds. I would recommend to increase this time to 15 sec.

    Issue 5: If you have someone hooked and down someone else it might happen that you have to carry the newly downed survivor through the 16m radius of the hooked survivor to reach a hook and get punished for not camping but just for hook spawn/place survivor goes down (can do this intentially too) something you have no controll over. Add that you dont lose points while carrying a survivor even if it goes through the 16m radius of a hooked survivor.

    I could live with it if the changes from the picture AND my 5 changes would be integrated as well. However i still think the chaser emblem rule shouldnt make it to live at all, as its a bad way to force killers to not stay around hooks. Since BHVR is going against what they said: that patrolling, camping and kill securing (exit gates are open) are legitimate.