The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Console Latency

Here's a real problem with the game that no one is talking about. Console players still experience latency.

I have played on PC and XBOX. It's very noticeable that when you throw a pallet down on PC, it's near instant. You won't often lose a health state once you actually press the button to throw down the pallet, but playing against a PC killer on XBOX, it's very noticeable that you will almost ALWAYS take damage trying to throw a pallet down. I have countless clips of pallets literally halfways down, and the next frame i somehow receive damage. just wanna mention I am speed-testing frequently too [300d/30u] of this.

A lot of console players have never played on PC, and vice versa, and so they don't know the difference. As someone who does, I cannot believe that after four and a half years and dedicated servers, BHVR still hasn't fixed this.

I'm basically guaranteed to get shafted when I play survivor because of how often ridiculous trades are made in this game (when playing on console). I really have a lot of nasty things to say about the "devs" at BHVR, and I'm sure others do too, but for the sake of keeping it friendly and maybe possibly getting this fixed, I just want this to get attention and maybe even blow up.

Console players are literally dying to this BS.

I will add that I'm a killer main, certain killers also suffer from this latency. Deathslinger being the one i notice it most on, shots will randomly just not connect. Highly ironic cause I have clips of me avoiding PC deathslinger shots but still getting hit behind walls because again, console players are at a disadvantage due to this latency)

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