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Disconnect Penalty

Sparkle_Pony
Sparkle_Pony Member Posts: 16
edited October 2020 in Feedback and Suggestions

Survivors aren't allowed to leave a game, But the killer is free to drag a game out forever with no consequence.

Post edited by Gay Myers (Luzi) on

Comments

  • lazerlight
    lazerlight Member Posts: 355

    Um.... disregarding your bad wishes to the devs.....

    I can agree with the removal of DC penalties.

    Because, it's funny how Killers can tunnel/camp/slug and when survivors call them out for it, they jump in with "The Survivors' fun is not my responsibility!"

    But apparently, the Killer's fun is the responsibility of the survivors! If survivors genrush and get hit with NOED, it's THEIR fault for not wasting time running around making sure all totems are gone. It's THEIR fault for finishing the game fast on not giving THE KILLER enough points!!

    If survivors kill themselves on hook or dc: "they take away points from the killer"!!!

    Oooohh but when killers slug and camp and tunnel, knowing they are denying that survivor from making points/playing, it's conveniently not their responsibility!

  • TheHanginJudge
    TheHanginJudge Member Posts: 2

    I get a disconnect penalty for my poor internet speed and I'm playing the killer I reconnect try again and again still same results but now I'm banned for 6 hours! Well this isnt very good for me I mean my internet speed is being slow shouldnt be a reason to be penalized. I keep trying I figure I'll be banned for life due to my internet speed.

  • Milo
    Milo Member Posts: 7,383
    edited October 2020

    Oh wow, that's so easy to turn around for survivor side. (btw i disagree with removing those)

    It's funny, how survivors can genrush/ds+unbreakable and when killers call them out for it, they jump in with "The Killer's fun is not my responsibility!"

    But apparently, the Survivor's fun is the responsibility of the Killers! If killers tunnel, camp, slug to even get a kill, it's THEIR fault for loops being (sometimes) unfair! It's THEIR fault for trying to be as efficient and not giving THE SURVIVORS enough points!!

    You get the idea.

  • Get_Beaned_B0I
    Get_Beaned_B0I Member Posts: 106

    Survivors can kill themselves on hook just so you know and killers can’t drag games out forever unless their bodyblocking the last survivor in a corner while hatch is open, survivors can can drag games out indefinitely by hiding for extended periods of time and in these cases, just take the dc and report the player to the devs. 5 minutes isn’t even that long

  • Moundshroud
    Moundshroud Member Posts: 4,458

    You clearly have no idea what you are talking about. The longest a Killer can drag out a game is:

    1. Slug everyone till they bleed out. It doesn't take that long.
    2. Refuse to chase anyone and stand there. The Survivors just do the Gens and leave.

    So this means your CLAIM about a massive number of hours in this game is entirely bogus if you don't understand even how the game is played. If you aren't having fun, hit the road Jack... and don't you come back no more... no more... no more... no more.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    This is another ill-thought out post. The Players most inconvenienced by a disconnect is the other Survivors who don't disconnect. The Killer is primarily inconvenienced if LOTS of people DC. This isn't about a FALSE dichotomy between Survivors and Killers in a match.

  • lazerlight
    lazerlight Member Posts: 355

    Lmaoooo can survivors body block killers into a corner? Can survivors immobilize killers for more than 20 seconds? Does looping prevent killers from playing? Does unbreakable+ds prevent the killer from making points??

    Killers can make points in THREE categories EVEN if they are genrushed to hell. Meanwhile survivors who are tunneled only make points in boldness. Dont come here comparing genrushing and meta perks to literally denying a player from moving and playing.

  • lazerlight
    lazerlight Member Posts: 355

    Easily fixable by reducing amount of gens needed to complete if a survivor dc's in the first 2 minutes. And give the killer their total sacrifice points, and give survivors more points for being abandoned.

    False dichotomy? It is entirely true. I did not make up that quote.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    It is more easily fixed by people being good sports and simply finishing the games they start. It is not our job as other Players, nor the DEV to cater to bad sports. It is an offense to disconnect for any other reason than internet failure or an emergency. It is part of the reporting system. The easy fix is people with a pattern of DC get banned or forced into a que where they only play with others of their own kind. They can disconnect on each other all day long.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    And what I mean by "false dichotomy" is this notion that we are Killers or Survivors. We are just Players, all playing the same game, and many of us play both roles. They only exist in the match. When talking about balance and disconnects, the role has no bearing. People should not be disconnecting, period. If you start a game you finish it (regardless of role).

  • Crimson_Lockhart
    Crimson_Lockhart Member Posts: 188

    DC penalties is the best thing that happen to this game and every game should have it this makes that game better in my opinion. DBD is one of the best game ever it will never die.

  • lazerlight
    lazerlight Member Posts: 355

    It's not catering to bad sports. People who dc will still gain no points/EXP from DC'ing, they'll lose any of the items they loaded up and will depip. The dc penalty mostly affects those with sudden internet problems or even the game itself kicking the player out!! This being because, of course, they did not/cannot make the system able to recognize whether the disconnection was on purpose or not.

    It is far easier to adjust the point values that players who remain in the match get and change the gen amount needed, than it is to implement an accurate dc detecting system.

    For example, why do killers get points in brutality when someone dc's and not in sacrifice?? The category where you NEED to get hooks for? They can easily make points in brutality by just continuing to play. And why only 600? Why not the whole total of points you'd get if you hooked them all three times? Why do survivors only get 600 points?

    It's easier to get inside the code and change "if DC, get 600 in brutality" to "if DC, get 1500 in sacrifice" than it is to rework or fix the dc penalty.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited October 2020

    You appear to be missing a point. Disconnecting is an offense; it is part of the reporting system. The easiest fix is to punish inappropriate behavior and/or eventually remove the offending players. The stuff you are putting forward shows deference to the people creating the problem. Why should the DEV pay for coding and work to fix a problem created by Players breaking the rules? The short (and only) answer is they should not. Those people need to be put in a que together or simply banned. That's it, end of story.

    When such deterrents are given a chance to do their job, there will be fewer people being bad sports. The solution to bad players is not to code around them. The cure is to cut them out like the cancer they are or nudge them toward civilized behavior.

  • lazerlight
    lazerlight Member Posts: 355

    If it was coded around them, then dc'ing wouldn't be a problem for those who stay behind in the first place. Nobody would complain about slugging/camping/tunneling if they got a decent amount of points in return. Nobody would complain about DS or Unbreakable if they received a decent amount of points for getting "hit" by them. Coding around most of the issues would reduce frustration and the feeling of unfairness.

    Changing the values of points gained from a dc literally takes seconds. It's literally just hitting backspace and writing another number. It is not hard and the devs don't waste resources on it.

    There are MANY variables that make people dc, not just getting knocked down first.

    Things like bugs, getting hit from ten meters away, hitboxes, invisible collisions, getting your grabs stolen because of the servers, etc. The game makes you lose and the other side gets the benefit from it?

    How can they add a penalty when the game at it's core is so buggy. They can go ahead and add the penalty after they fix all these things, but THAT is gonna take a longer time and more resources to do than changing a number.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    None of those things is an excuse. All of us experience the same bugs and MOST of us are adults and finish the game.

  • Milo
    Milo Member Posts: 7,383

    Oh excuse me! I was responding to the points YOU yourself made.

    And technically, yes if there's atleast 2 survivors, those survivors can hide and prevent moving the game forward - getting points.

    And they could actually very easily fix this, the same way they "fixed" emblem points. "While being chased, if anyone's working on a generator you gain x objective bloodpoints for each x seconds"

  • lazerlight
    lazerlight Member Posts: 355

    Playing the "maturity" card is weak because we all have been frustrated by the game and there is NO way that NO ONE has disconnected once before. "It's just a game", "don't take it so seriously", "most of us are adults and don't whine about things!" Those are extremely dismissive remarks. Without those "children" or "whiners" we'd still be playing the game without bloodlust, gen regression, or respawning hooks.

  • lazerlight
    lazerlight Member Posts: 355

    And my points where all about killers denying survivors from playing and/or punishing them for completing their objectives. I never said looping is fun and fair. Most maps are unbalanced af, and the bloodlust mechanic is useless in safe pallet loops. Breaking pallets should not remove BL.

    If two players are playing immersed, NO ONE is making points. They will all stay in that game forever if the survivors don't do anything. And even then the killer is still able to move around and kick gens and attack and use their power. So even if the survivors are essentially holding the game hostage, the killer can still move and make points, if it's really bad then unfortunately the killer will have to give them time to work on gens to hopefully catch them before they finish them. Or catch them at the gates.

    And OF COURSE. I wouldn't mind that at ALL. I'm for whatever change that allows players to get more points. Killers get points when survivors HEAL themselves so why can't survivors get points in other categories for getting camped or getting chased all game while their teammates work on objectives??

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Don't act like a child and you won't be dismissed like one. There are only three rules that matter for this game:

    1. Don't cheat, either with hacks or lag spikes.
    2. Don't disconnect; if you start a game, finish it.
    3. Be humble in victory and gracious in defeat.

    That is it. That is all you have to do to be respected and treated like an adult. It defines you as a good sport, and sets your personal brand. These are all easy to do, and all things we learned in Kindergarten (or should have).

  • lazerlight
    lazerlight Member Posts: 355

    lmao, i was told by many adults that those who call others childish are themselves the childish ones. I love how you put in the 3rd rule as if 90% of the player base doesn't break it in every match. The 2nd and 3rd "rules" are just your personal rules. Not the game's.

    You yourself will lose respect from others by trying desperately to make your definitions a reality for everyone.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    But here is the rub Sir, these aren't MY definitions. They are (and have been) the basic rules and etiquette of good sportsmanship for hundreds of years. For the record, the rule against disconnecting comes from the DEV. That is why disconnecting is part of the reporting system. That is why cheating is part of the reporting system. *And to a degree, why Salt (rising to a certain level) is part of the system too. I'm not telling you anything you shouldn't already know. It puzzles me that you don't, or want to argue against these basic tenets. It makes your motives suspect.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited October 2020

    And for the record, about being humble in victory and gracious in defeat, I think your estimate of 90% failing is quite a bit off. The majority of people I run into are quite polite post game, either giving a GG or GGWP or saying nothing at all. Perhaps it is the Rank level I've reached, but I don't think so. Most people are good sports. I give a GG or GGWP (sometimes more) whether I win or lose. I do it if I'm curb-stomped too. And you know the most amazing thing, when you are a good sport, people seem to adjust their tone to match your own.

    Tell that Killer who just ate your lunch GGWP or be more expansive. Chances are they will be shocked and happily surprised. As a Killer I went up against this one David (can't use his name here) who was incredible. He carried his whole team. He made me eat his dust and got them all out. I expressed my respect and admiration. He sent me a friend invite a few days later. It was unexpected but appreciated. That is the long and the short of it. Good sportsmanship is most clearly expressed when you have lost. You have to take ownership of that loss and not try to blame it on anyone else. You give credit where it is due. When you win, you don't strut and rub salt in wounds, and likewise you will be more liked. I almost always find something positive to say. And if I can't, I still say GG at a minimum.

    Are you picking up what I'm putting down yet? Good sportsmanship is about your personal brand, it is about the social contract too, and it cements relationships and spreads more of the same. It creates a positive feedback loop in which everyone wins.

  • Pourlabear
    Pourlabear Member Posts: 2

    I really want to know how to solve my 24 hours accoht locked caused by system error!

    The disconnected penalty is disappointed and it should not be so long as there is many reason may cause the connection problem.

    It is hard to understand why developers always stand in killer side...vy disappointed.