Hey dev's what did you do to plague and when's it getting fixed.
why is her vomit wither it be the corrupt or normal purge hitbox so bad? she was NOT like this after her release and for awhile after it. you can literally hit a survivor, they make the noise that they got hit but nothing actually happens.
for reference after her release you could charge up her power and do a full spin as fast as you could and if it hit the survivor regardless of the amount they got hit/affected. now a survivor can literally get hit for half a second and be fine. Plague is good because when she pressures players to cleanse and they do she gets the strongest projectile power in the game and up until then she is a normal M1 killer and survivors remain injured.
No one thinks she's strong enough to contend to killers like billy, nurse, spirit, or even hag(my personal top 4) so why has this not been addressed yet. As far as i know its been around since PH was released. this should get fixed as it not only takes away hits you could have gotten with corrupt purge but also just makes infecting people a pain throughout the whole match unless you land a stream of vomit on them for a solid second.
As for how i know it wasn't like this after her release i actually mained her and have played so many matches after getting her to p3 with all perks that i ran out of vile purge effectiveness addons which i had well over 80 of. her purge hitbox has diffidently gotten worse since i stopped playin her to the point where its blatantly obvious how bad it is at times. no one likes inconsistent things and the base power being like that is a problem that should be addressed.
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Het hitbox has always been consistent, in fact hitboxes are not the problem when it comes to hits in this game, it's the hit calculation that's the issue, they implemented a new calculation algorithm but from my experience it has only gotten worse, instead of punishing people with bad connection it rewards them whether it be a survivor or a killer, so if you have good connection you're already on a disadvantage. I also play tons of plague, don't main her but i do play her consistently and her hitbox is surprisingly consistent compaired to things like huntress' hatchets (which is more about survivor hitboxes being all over the place depending on their actions rather than the hatchet itself having a huge hitbox). I think the way hits work also plays a part in those weird hit/miss situations since a lunge is actually a boost to the killer's movement speed kinda like how dead hard works, both things get affected similarily by lag especially on such close situations in which you try to dodge a killer's lunge with dead hard and instead get hit through it or after it ended even if the lunge animation has already finished. There's other quirks tied to movement speed like spirit's addons that give movement speed also increasing recovery because it is calculated off of movement speed and such, play with your food also has a that weird situation in which from the other side it looks like you're hitting from far away but that's because you're moving faster and the server has issues calculating that in real time and thus not reflecting it properly in real time, or at least it seems so for me, i'm a programmer but i've never worked in game design so i'm not sure if these observations are quite as relevant, on paper they seem to be but idk lol also the game was designed from the start to be hosted by the killer so there might be other lag compensation mechanics that i don't know of that also affect reaction times when the killer is laggy.
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It is latency. Plague was released about 6 months before dedicated servers. Thats why she was fine originally.
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you can literally hit a survivor, they make the noise that they got hit but nothing actually happens.
Actually it's even worse than this:
You can literally hit a survivor, they make the noise and they leave the green vomit clouds without actually being infected.
Don't expect a response though.
Plague is on the blacklist of topics that the developers are not allowed to talk about.(redacted - see bottom of this post)See also:
No response. Possible answers: "No, this is a bug." or "Yes, this is intentional.". Very easy and quick to answer, but that did not happen, despite multiple attempts of getting an answer, also by users other than me but I don't have an easy way to find those threads / posts.
There was a response to a bug report that I originally missed:
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I have the same issue with other ranged killers. Clowns bottles often causing survivors to scream and cough, but then they just run off unaffected. Huntress hatchets causing blood particles upon collision, but THEN survivors dead harding.
I usually have a ping of 40-50ms, so I guess the developers have a system in place that punishes people with good connection? I dont even know anymore.
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It's interesting that this does not seem to happen with regular attacks, e.g. you get the hit sound but the survivor does not actually take damage. Maybe this can happen, but personally I have never experienced this, and I am familiar with all the examples you listed, as well as the issues with Plague.
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Well I assume that projectiles are handled by the server, while regular hits are handled by the client (yet).
But thats why I enjoyed peer-to-peer so much back in the day, because atleast you could rule out network issues, and solely focus on hitboxes.
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You have precisely described why I had to stop maining her. I wish that didn't happen, she's still one of my favourite killers even so, but it really was taking a toll on me to lose trials because the server just goes "... nope."
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I'm so sad that Plague is in this condition. She was my favourite along with Trapper and I was playing her so much that I was almost becoming a Plague main. Last time playing her made me want to rip my hair out and throw my controller into my TV.
I'm also hoping that they fix the issues that came along with dedicated servers and the Silent Hill patch. At least before SH patch her vomit and corrupt purge hit the survivors 80 percent of the time. How did they even screw her and also Myers up when nothing was being changed for them? Are there some new bugs with FOVs and camera angles? Billy, Plague and Myers have had or still have those bugs and also FOVs are screwed up in spectator mode in KYF.
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Haven't played killer in a few weeks- does she still rubber band while using her power?
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Not just me then, good to know, also had the thing where the surv screams but isn’t infected. Many times clear, obvious, indisputable hits with corrupt purge aren’t damaging too.
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McLean did cover this on his personal stream.
When you hit a survivor with vile purge and they react, that reaction is on your side, the game hasn’t yet checked with the server to see if it should count as a hit or not, it checks and if not then no infection.
He said they could possibly have the physical survivor reaction not take place until after it has checked with the server, this is possible and a visual improvement but its not on the cards right now.
Again its all due to dedicated servers. I only tried a day of two of server sided m1 hit detection so I wonder how thats going to feel long term once its in.
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She's got a lot of bugs but they're almost all related to server ping. The dedicated servers hurt her a lot.
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