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My proposed Clown tweaks and changes.

TheClownIsKing
TheClownIsKing Member Posts: 6,278
edited October 2020 in Feedback and Suggestions

The Afterpiece Tonic.

  • Tap or hold and release the Power button to launch a bottle of The Afterpiece Tonic. Thrown bottles leave a lingering trail of gas along the path of the thrown bottle. On contact, the bottle will break, emitting a gas cloud that will intoxicate any survivors with the gas area of effect. 
  • Intoxicated Survivors will suffer from impaired vision, reduced movement speed, and involuntary coughing for 3 seconds (up from 2.5 seconds).
  • Direct hits to a survivor with The Afterpiece Tonic cause the target to suffer all penalties for 1 additional second. Direct hits also interrupt actions, and prevent additional survivor actions for 2 seconds.
  • You start with 4 tokens. A thrown bottle consumes a token. Tokens automatically recharge at a rate of 1 token per 3 seconds (might need to be longer for balance, perhaps 4 or 5 seconds per token, perhaps longer?). Press and hold the Active ability button to replenish tokens of The Afterpiece Tonic at an increased rate of 2 seconds per token at the expense of tremendously reduced movement speed.


Add ons.

Smelly Inner Soles - Slightly expands The Afterpiece Tonic Gas area. Stacks. 


Robin Feather - The Afterpiece Tonic Gas duration lasts slightly longer. Stacks. (+1 second duration).


Fingerless Parade Gloves - Slightly decreases The Afterpiece Tonic token passive regeneration rate (-0.5 seconds reduction per token regeneration rate). Stacks.


Ether 5 Vol% - Slightly increases Intoxicated Effect duration. (Increased from 0.33 seconds to 0.5 seconds). Stacks.


Thick Cork Stopper - Moderately decreases The Afterpiece Tonic token passive regeneration rate (-1 second reduction per token regeneration rate). Stacks.


Sticky Soda Bottle - no change. 


Starling Feather - The Afterpiece Tonic Gas duration lasts moderately longer. Stacks. (+2 seconds longer).


Solvent Jug - no change.


Kerosene Can - Intoxicated target suffers from the Blindness status effect for 60 seconds. (Up from 30 seconds).


VHS Porn - The Afterpiece Tonic Gas duration lasts considerably longer. Stacks. (+ 3 seconds longer).


Sulphuric Acid Vial - no change.


Flask of Bleach - Intoxicated target suffers from reversed/inverted controls whilst Intoxicated. Intoxicated target suffers from a slightly reduced Hindered penalty. (Survivors suffer 10% Hindered penalty instead of 15% penalty).


Ether 10 Vol% - Moderately increases Intoxicated Effect duration. (Increased from 0.66 seconds to 1 seconds). Stacks.


Bottle of Chloroform - no change.


Garish Makeup Kit - no change.


Ether 15 Vol% - Considerably increases Intoxicated Effect duration. (Increased from 1 seconds to 1.5 seconds). Stacks.


Cigar Box - no change.


Cheap Gin Bottle - no change.


Tattoo’s Middle Finger - Auras of Intoxicated survivors are revealed to you for 6 seconds. Direct hits of The Afterpiece Tonic will reveal the targets aura until that survivor is inured or put into the dying state.


Redhead’s Pinky Finger - Intoxicated target suffers from the Oblivious status effect until injured, or put into the dying state. 

Post edited by TheClownIsKing on

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