Why are reworked maps so poorly optimised?
Literally any other map - 60 fps stable
Yamaoka/Badham/Mcmillan on ptb - 20-30 fps at best.
HELLO???
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Agreed. I used to average 80 fps in game, 120 in lobby and now I get around 30 on maps like Lery's, Yamaoka and Badham. It must have something to do with the new textures on the reworked maps specifically but at times I also get low fps on the older maps such as Coldwind and sometimes I get average fps. Really weird.
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I used to play on high with minimal troubles now I play on low for a few games and leave frustrated from losing track because I didn't know a gen would pop when i tried to hit someone a ways away. I can't even see the gen and it freezes up for a bit. Long enough I lose track of a survivor I just hit costing me pressure. The only way to try to make up for it is slugging when I find pair or more in one spot. Exceed every possible suggested spec by multiple hardware generations, play on low with game ruining problems. Been a PC gamer for a long time. Everything is current and nothing running in the background to sap my performance. Forum rules prohibit me from expressing my honest thoughts in my own words.
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Just imagine how hilarious it'll be when they hit Live and console players have to experience them. It won't be Frames per Second anymore, it'll literally be Frame per second.
Not even surprised either. Console release was always an after-thought. Otherwise they'd have spent time and effort making it optimized for console.
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Yeah, the reworked maps are a bit annoying for me as both killer and survivor.
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Instead of changing the maps, they should put more effort on perfomance. It's not like I'm ungrateful, but I prefer to play with stable 60 FPS.
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it's not fun at all. The maps don't look any better, either, because AA is still forcibly enabled. So, it's a low fps, ugly mess or a not-so-ugly older map with higher fps.
Thanks for that, devs.
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because the devs prefer graphics over performance and dont seem to realise that these reworks are killing map performance as well as breakable walls which is another useless thing that no one asked for and it shows how out of touch the devs are with the community
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why? because unskilled rushing devs forced low-end laptop users to purchase Stadia DBD gg double business
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If you are on Steam, forcing the game to run on DxLevel-9 disables AA.
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you have piqued my interest.
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Ohhhhh .... well THIS is good to know.
There are so many Unreal games that have forced TAA because Unreal doesn't provide anything else by itself. If this is correct then we could use Reshade to play Unreal games with SMAA,FXAA or any other AA method we want. Thank's! Will test it out when i find time.
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The yamaoka maps are horrible to play in. I used to have constant 60 fps there and now it lag spike like hell, with constant drops to 50 and forty something sometimes. Its very unstable specially the variation with the temple in the center. I do hope that they realize this is an multiplayer game where frames matter more than graphics and if they are updating graphics then do it properly because If every updated map ends with this horrendous optimization i will probably quit dbd and i think many people will too.
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It's weird they focus so much on visuals, because even if you have a powerhouse PC (I've got an RTX 3080/3900x/64GB RAM and the game is on an nVME SSD) you still just set the game to the hideous looking low preset (because ######### actual graphics options, right? Who needs a resolution selector in their 2020 video game? Go to the ini file like a plebe!) due to the fact that it makes the maps MUCH less dark, so you don't have to use a bunch of filters and crank your brightness, but it also keeps performance somewhat consistent for weird maps that perform worse than others, like I can feel the massive FPS drops on Lery's even on low. It's still very high, 80+ at the absolute minimum, but that's like half the FPS I get on something like Red Forest, where I sit comfortably in the 150-170 range. Even though it's still way over 60, the constant swings of massive FPS on Lery's still make camera movement and stuff feel sluggish and strange.
They need a massive optimization patch. DBD is one of the ugliest games I play, especially on low settings, but it also performs terribly as well. I get nearly the same FPS playing Control with all settings maxed out, including ray tracing, except Control looks like 9 trillion times better than DBD and has so much more actually going on. In terms of online games, Hunt: Showdown also looks about a trillion times better than DBD, has more players, and is far more dynamic in how you can interact with the world.
I don't know how they've convinced themselves that they can both continue to push massive updates while also doing game health when every single patch breaks something or makes the game perform worse for someone. Rainbow Six Siege had to take a break from content for a game health update and that's made by Ubisoft, who have tremendously more capital and manpower than BHVR.
There is something broken deep down within this game, and BHVR owes it to their fanbase (if they care about their fanbase enjoying the game over just growing the numbers, that is) to get down and dirty and fix it. Yeah, it might result in a few months with smaller updates like just perk fixes or minor patches, but if the end result is the game running as it should, and a game like this with its tiny player count, tiny maps, no world interaction, etc, SHOULD be hitting 1080/60 on the consoles, or at the very least the Pro/X, then I think everyone would agree it'd be absolutely worth it.
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