11.79% survival rate (New stats released)
Comments
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An statistic that inacurately displays the state of the game and that will do nothing but make people think the game is killer sided and ignore all evidence to the contrary because the Devs don't like to admit that poor teammates are the root cause of all deaths rather than op killers.
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okay, 90% of the player base is potato, the 10% is big brain sobs
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I do that too and you probably wouldn't be surprised on how many people walk back on what they say the moment I bring that up.
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Here's the thing though:
How many kills were inflated by a team losing because a survivor instantly DCes?
If the DC itself doesn't count as a kill but the now 3 doomed survivors do it will hyper-inflate the kill rate stats.
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Then wouldn't you have to attribute that some survivor wins are from a frustrated killer DC'ing to a strong survivor team? Just a friendly question.
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Dude lets not even pretend killers DC anywhere near the amount as survivors do just from from a statistical perspective of 4 survivors for 1 killer. This is assuming they have the same DC rate which is from what I know untrue but I'll use it for the sake of the example:
4 survivors DC doom 12 teammates.
1 killer DC gives 4 survivor escapes.
DCes alone make the kill rate 75% with the fairest example so do you now see the hyperinflation?
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NERF PIG
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As a survivor main I definitely agree with your statistic when presented that way. I am definitely not trying to favor one side or the other. That was just an off the cuff question that came to mind right away. You make a valid point friend.
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Survivor 1: Decent one and escape
Survivor 2: Tried their best but still get killed
Survivor 3: Tunneled
Survivor 4: Face camped
Survivor 5: Suicide on 1st hook
Survivor 6: DC on 1st down
Survivor 7: Dont like facing Slinger/Doctor, DC
Survivor 8: Suicide if get to 2nd stage from 1st hook
Survivor 9: Down after tbag, DC
Survivor 10: DC for hatch escape
Survivors: 12% escape rate
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Feels about right >_0
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Note that this includes all the low ranking games where survivors all die.
Also for those wondering
6.765.882/(50,627,522+6,765,882) =~ 0,1179
So the percentage he showed for the stats shown is right
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There's no context, so it's impossible to draw too many conclusions. It doesn't change the fact that the numbers are factual.
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I know people are talking about how this doesn't matter because of variables and what not, but at the very least people should see these numbers as ones that BHVR has to balance around when dealing with the different levels and styles of play.
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and pity kills. Aka stand under hook and point.
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In the past disconnects were counted as kills too in the stats. It is unknown if this is the case here again.
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In these stats from November 2019
they showed killer specific killrates not survival rates. The lowest kill rate in red rank was around 60%, the highest was around 75%, which would mean, that the survival rate in red ranks was somewhere between 40 and 25 %.
For all ranks the lowest kill rate was around 45% (Nurse, the only killer under 50%), the highest around 70%.
Those stats were taken across all platforms and are influenced through many factors, so I wouldn't want to take them for granted at every time but I want to say that those November stats were already pretty different than the spring 2019 stats you are refering to.
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Keep in mind those stats are also around rank 20-10 where we got a lot and I mean A LOT of inexperienced survivors still running in a straight line.
Stats are not only based around high rank, thats why every singel killer kill % is 50+
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Could work out, seems to be around all Ranks. And in low Rank, Killer is without a doubt the easier Role. You dont need to know anything, you are just faster than the Survivors and thats enough.
This was actually unironically stated already. Would not be new.
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Everything's too vague to be useful information.
- All platforms included or just a single one?
- Does a DC count as a sacrifice or is it its own statistic?
- Every rank is mashed into one. We know newbies die more than high rankers.
- Mixing up sacrifices made from every killer in the game just screws things up further.
Its just classical BHVR data. Useless.
Post edited by Pawcelot on5 -
the majority of survivors are bad and die quickly. You do not balance PvP games towards casual players, but the highest skilled players.
Taking anything from these stats and formulating any opinion on them is the exact reason why this game is so poorly designed and balanced.
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Probably they count survivors DC's as sacrifices as well
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I doubt this stats are correct, but if they are.. it means that killer overall get way to many kills.
Yea but lets not forget that also killer dc all the time. And dont forget the countless swat teams that destroy baby killers. According to the forum, this is nonstop.
I start with it. If the stats are correct (i doubt this, we knew that killer get 2 many kills but 11% is just insane), we know 1 thing: Killer get overall way to many kills. Across al ranks and skill level, the game is extremly unballanced and very killer sided.
dude, it was the opposite. 80% killrate on rank 1, not survival.
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Guys according to these stats there's been over 2 million gens done!
Will I give context or how the matches ended or the time period these were collected over or the distribution over ranks? NOPE! You just can see that there's been 2 million gens done, how many trials? Better guess buddy, I sin telling. Just take my word for it and see that there's been this many gens completed and therefore generators need a N E R F.
See the issues with these types of posts?
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Yeah yeah, killer op.
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In the past it was confirmed that this is the case, yes. That was in reference to statistics that were released at the time though, and it might not be the same this time around.
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Even if the DCed players themselves don't count their 3 now doomed teammates probably still count toward the total.
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We know how many survivors escaped and how many were killed, so we know how many games got played. With that statistics, we know now how many generators per match got repaired on average.
Knowing that only 2 million gens in 14 million games got repaird, we can suspect, that those stats are not correct.
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Again, you know the rank distribution? How many dcs or suicides? How many people threw the game for an archive challenge only? No. You know a couple sets of numbers and you're tying to draw conclusions ceteris parabus, when the state of dbd is the polar opposite of ceteris parabus. There are far too many variables each game for these stats to be used as any sort of conclusion.
Edit: "Ceteris parabus", often used in Economics, it's Latin and means "All other things remain the same." Basically every other variable doesn't change, which is just not the case in dbd.
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Adding numbers so it becomes easier to understand your post:
50627522 survivors died, 6765882 escaped. Total number of survivors is 57393404. This info comes from the first post on page 1.
Divide that by 4 (because there are always 4 survivors in a game) and you get the number of games: 14348351.
2272978 generators were repaired, source: https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378
The number of generators repaired per game is ~0.16.
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I expected the % to be around ~25% which is what I have while playing Survivor and Killer.
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Exactly. I think it is extremly unlikely that those numbers are correct. 0.2 Gens on average per game? Ahm.. no, just no.
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Did you even read my post? Why do you come with variables and conclusions, it literally makes no sense what you talk.
Like @Madjura more or less translated with numbers, those stats are extremly unlikely to be true, unless you believe that only 0.2 gens get done per match.. on average of course.
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So, in all of those matches, which took place over a year, how many:
- Were in red ranks
- Had DCs
- How many DCs
- How many moris or keys
- How many were thrown for a challenge
- How many hook suicides
- What maps were they
- Which killers were used
- What perks were used
- How long was each game
- Was there tunneling/camping
- Was there a "genrush"
- Was there a pip/depip
And many more.
Please, from the stats you've got from BHVR, answer me these questions. These are the stats we need, not just "x survivors escaped, y died, in z trials, with g gens done". Of course if you include rank 20 games, there won't be a single gen done and the killer gets a 4k. Plus, there are many, many more games at rank 20 than there are at rank 1.
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I'm not surprised. Most survivors literally play the game to hide behind a rock/in a bush all game (including most red rank potatoes).
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Cos all the survivors keep giving up on their first hook or DCing within 3 mins cos the game isn't going how they want, then the survivors that actually try are ######### cos we gotta do 5 gens and we've already lost 1 or 2 "teammates". I swear like 90% of games I play, some little ######### gives up at the start and ######### over the whole team. Killers don't need nerfing, survivors that give up need to ######### off and play something else.
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You are not suprised that only 0.2 gens get done on average? I doubt that those numbers can be correct.
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I merely replied to the title. Haven't read the thread posts yet so do some numbers not add up or something?
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Apparently 2 million gens got done.
In about 14 million games.
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at first glance this seems right, but yeah as many have said this is flawed for a multitude of reasons
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I have no idea why they're releasing stats again after last time.
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A lot of variables makes these numbers not mean much.
Majority of players are in brown, yellow, green ranks and they don't know how to play so of course they die.
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0.16 gens repaired per match on average? BHVR´s stats are 100% screwed there is no way this is correct!
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Survival rate for me depends on if i play solo or with a friends. With a friend I escape 4/5 times sometimes both of us or 3 of us. When I'm playing solo its more of a 1/2 because solo survivors just aren't as efficient and they don't split pressure as well. With friends we have time to do everything and have time to spare to cleanse all the totems even if its just with 2 people with for the people and soul guard.
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People aren't always being a try hard sometimes survivors just meme it doesn't take that into account and DC probably count as a death in those scenarios
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If the games only had rank 20 survivors I feel like this sounds reasonable. But we don't have any information about the ranks, or the platforms even, so it's not really possible to explain this number.
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I hardly remember that happening a few years ago. It is getting worse every year and it is definitely gotten worse lately with all the slowgen builds and ability for killers to slug easier now because of aura perks. 88% killrates scream "unbalanced" game.
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Does this include non sacrifice kills like Moris, reverse beartraps, DCs, or cages?
Does this include non escapes like if the killer DCs?
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Definitely want to see more context on those numbers, they don’t make much sense without knowing how they’re counting disconnects and so on,
For example, lets assume for a moment that there are two types of games:
A) Everybody plays out the game normally
B) At least one survivor ragequits on their first down
The survival rate for A is gong to be significantly higher than the survival rate of B.
Lets say p is the probability of a match being of type A and q is the probability of a match being of type B. And lets say that in type A matches the average survival rate is 0.5 and the survival rate in B is 0.1. (In B there’s still a decent chance of the last survivor getting hatch so it’s not going to be zero.)
Then the net survival rate will be 0.5p + 0.1q. But notice that for this to be about 12% q has to be nearly 100% of the matches, i.e. someone ragequits literally almost every match. Which simply isn’t the case - there are a lot of quitters but it’s not 95% of games.
In fact to get a 12% result above you have to assume something like a survival rate in A of only 20%. As in on average, if everybody plays out the entire game, only 1 in 5 survivors escape, along with about 80% of games having at least one ragequit. But that would mean not only do the great majority of games have a ragequit but also that, even if every plays the game out entirely, over half the games have no escapes at all! Which is clearly nonsense, even if you think killers have the edge they aren’t getting 4 kills half the time and 3 kills most of the rest of the time.
So without more context on how these totals were generated there’s no telling what they mean. They even contradict the roughly 25-30% survival rates in the “worst case” graph among all survivors at all ranks from last November. And it would be a massive red flag for the devs if their overall survival rates weren’t closer to 50-60% .
I’ll be really curious to see if a dev comments on these numbers at some point, it would be really interesting to know how they’re pulled.
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Of course these stats need to be taken with a grain of salt, but within this year the overall survivor performance seems to have dropped extremely if we went from 60%/80% down to 11%.
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