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tydetyme june 9th, 2018

tydetyme's video today....he camps with the wraith.  i am appalled.  i have never seen him do such on his videos.  granted, the wraith is best for camping and it is a great tactic but such behavior is the blight of this game.  so many killers seem to believe that obliteration of survivors (ensuring they de-pip and recieve near zero blood points) is the objective.  now, why would they get such an idea? 

*spoiler alert*
 
swf, perhaps?


i expected more from you, tydetyme.



Comments

  • Runiver
    Runiver Member Posts: 2,095
    edited June 2018

    A killer camped.
    A survivor got mad.

    Things are in order in here.
    As Tyde said in one of his previous video : Wraith is FULLY INVISIBLE while not moving. If it's not built for a camper, tell me what it is ?

    EDIT : I suggest you to watch this. https://www.youtube.com/watch?v=-c3kz80t-Cc He clearly explains his point of view about camping, and got "everyone" (amongst his fans, that is) informed about that a while ago.

    The whole point isn't to ruin survivors. The point is to get a strategy to win without running in circles.

    Post edited by Runiver on
  • Mercury
    Mercury Member Posts: 326

    @Runiver said:
    A killer camped.
    A survivor got mad.

    Things are in order in here.
    As Tyde said in one of his previous video : Wraith is FULLY INVISIBLE while not moving. If it's not built for a camper, tell me what it is ?

    EDIT : I suggest you to watch this. https://www.youtube.com/watch?v=-c3kz80t-Cc He clearly explains his point of view about camping, and got "everyone" (amongst his fans, that is) camped.

    The whole point isn't to ruin survivors. The point is to get a strategy to win without running in circles.

    Exactly, at some point it just boils down to the Killer having had enough of ring around the rosie. They just wait and make the survivors come to them. I truly understand campers at that point.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824
    Not the first time he’s been a douche nugget in his videos. I stopped watching his videos after he uploaded a SWF match where they bullied and teabagged the killer the entire game.
  • VESSEL
    VESSEL Member Posts: 1,068

    Lol i'm 95% sure that this post was extreme sarcasm...unless the poster isn't that experienced in which case it goes down to 42% sure...and if the poster has only ever played survivor this goes down to -5% sure

    I love/despise this game

  • Kaelum
    Kaelum Member Posts: 994
    edited June 2018

    Anyone who thinks camping is not an IMPORTANT game mechanic does not understand the game. There are several mechanics built into the game specifically for camping. The wraith’s invisibility is one, Insidious is another, the Hag’s trap teleportation is another, etc. Instead of complaining about it with the rest of the 4%’ers, join the 96% who figure out ways to work-around it. Worst case, 1 survivor dies and everyone else gets out, if you play it right. Play it wrong and all survivors die. The most common reason for dying to a camper is greed. Being so greedy that you must get the save points, isn’t healthy for survivors.

    P.S. Camping does have a downside, if done improperly. It’s up to the killer to know when to camp, and when not to. During the end-game, any killer who doesn’t camp is just playing foolishly.

  • Tsulan
    Tsulan Member Posts: 15,095

    Every time someone complains about camping, i´m tempted to link them to a thread where they complain about BBQ and vice versa.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    Who cares? He was the Wraith? Yeah its annoying but who cares?

    He barely pipped and still 1 clown got out.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited June 2018

    snip

  • mcNuggets
    mcNuggets Member Posts: 767

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

  • Runiver
    Runiver Member Posts: 2,095

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

  • The_Manlet
    The_Manlet Member Posts: 474

    Unless the survivors are really, really bad, it's impossible for most killers to win without camping or tunneling. The Wraith is not a Nurse or even a Hillbilly. He barely has the ability to get a good survivor on a hook in the first place, let alone catch him from full health 3 times along with his friends.

  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    Runiver said:

    A killer camped.
    A survivor got mad.

    Things are in order in here.
    As Tyde said in one of his previous video : Wraith is FULLY INVISIBLE while not moving. If it's not built for a camper, tell me what it is ?

    EDIT : I suggest you to watch this. image He clearly explains his point of view about camping, and got "everyone" (amongst his fans, that is) informed about that a while ago.

    The whole point isn't to ruin survivors. The point is to get a strategy to win without running in circles.



    that video doesn't help me reapect such a view.  it is though he believes "winning" aa killer is getting a 4k every game and anything short of that isn't fun.  throughout the video he is justifying why he does what he does.  in the video i provided, he starts camping ar the beginning.  i do camp when the gens are done or when i am hook blocked and the like by the swf mic team.  
  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    Mercury said:

    @Runiver said:
    A killer camped.
    A survivor got mad.

    Things are in order in here.
    As Tyde said in one of his previous video : Wraith is FULLY INVISIBLE while not moving. If it's not built for a camper, tell me what it is ?

    EDIT : I suggest you to watch this. image He clearly explains his point of view about camping, and got "everyone" (amongst his fans, that is) camped.

    The whole point isn't to ruin survivors. The point is to get a strategy to win without running in circles.

    Exactly, at some point it just boils down to the Killer having had enough of ring around the rosie. They just wait and make the survivors come to them. I truly understand campers at that point.



    i do too.  camping is a reaction for me but not something i outright do unprovoked.
  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316

    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.




    you don't play survivor.
  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    Not the first time he’s been a douche nugget in his videos. I stopped watching his videos after he uploaded a SWF match where they bullied and teabagged the killer the entire game.



    that earns camping hardcore.
  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316

    Lol i'm 95% sure that this post was extreme sarcasm...unless the poster isn't that experienced in which case it goes down to 42% sure...and if the poster has only ever played survivor this goes down to -5% sure

    I love/despise this game



    https://youtu.be/d0ApAwtAzN4


    as for killers, wraith and trapper at p3 and all the rest at p2.
  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    edited June 2018
    Kaelum said:

    Anyone who thinks camping is not an IMPORTANT game mechanic does not understand the game. There are several mechanics built into the game specifically for camping. The wraith’s invisibility is one, Insidious is another, the Hag’s trap teleportation is another, etc. Instead of complaining about it with the rest of the 4%’ers, join the 96% who figure out ways to work-around it. Worst case, 1 survivor dies and everyone else gets out, if you play it right. Play it wrong and all survivors die. The most common reason for dying to a camper is greed. Being so greedy that you must get the save points, isn’t healthy for survivors.

    P.S. Camping does have a downside, if done improperly. It’s up to the killer to know when to camp, and when not to. During the end-game, any killer who doesn’t camp is just playing foolishly.




    i could agree with that.  as i say again  his camping in the video i provided was unprovoked.
  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    Tsulan said:

    Every time someone complains about camping, i´m tempted to link them to a thread where they complain about BBQ and vice versa.




    some complain about not winning every game.  
  • Spiritbx
    Spiritbx Member Posts: 264
    Camping with the wraith isnt even the same as normal camping.  
      
    Its basically setting up an ambush. Put the bait and wait nearby for the prey to fall for it.  
      
    You dont have to go for the save, you did, and the killer predicted you would come and planned ahead.
  • RathZa
    RathZa Member Posts: 12

    With the famous words of Bricky: "The game is played how you want to play it. No made up honor code, no fake rules. If people hate you it's probably because you won and honestly... good job at winnin'."

  • DasMurich
    DasMurich Member Posts: 67
    edited June 2018
    I just started playing DbD a week ago and I'm using the Wraith. 

    And I camp. 

    Why wouldn't I camp? I'm completely invisible when I don't move, and I've got a perk the sets my radius to 0 after not moving for 3 seconds. That whole mechanic right there says STAY STILL. Am I supposed to walk out away from everything to do this?

    I've got a year of Friday the 13th behind me.

    I started watching TydeTyme's to figure out what I should be doing in DbD and saw the "camping" video. I found it pretty hilarious. 

    This exact same thing comes up in F13. The phone's fuse box and one of the cars spawn next to each other on a map. Counselors gather there attempting to repair the objectives so, as Jason, you stay there to ensure they don't. They ######### and moan and call you a "camper". You politely reply by bringing your axe down on them. Now you're a camper and a slasher. 

    STFU already, Jason's job is to kill everyone. 

    So being new to DbD I already do not care about what a survivor thinks. I'm also being called a "camper" by some DB's that do nothing but body-block every time I tried to put someone on a hook.

    I see that DbD has those survivor mains that spend their time doing nothing but trolling the killer and showboating while everyone else does the work, even when it gets other survivors killed, just like F13. 
  • Runiver
    Runiver Member Posts: 2,095

    @EpicFailTryHard said:
    that video doesn't help me reapect such a view.  it is though he believes "winning" aa killer is getting a 4k every game and anything short of that isn't fun.  throughout the video he is justifying why he does what he does.  in the video i provided, he starts camping ar the beginning.  i do camp when the gens are done or when i am hook blocked and the like by the swf mic team.  

    Camping your first catch is actually one of the most effective strategy to kill high rank survivors. Any experienced killer will tell you this.

    It's just basic strategy and common knowledge amongst high ranks.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    @RathZa said:
    With the famous words of Bricky: "The game is played how you want to play it. No made up honor code, no fake rules. If people hate you it's probably because you won and honestly... good job at winnin'."

    Pretty much this. I give zero ######### what people have to think about how i play my killer. If i am not breaking the rules i can do whatever i want. I don't play killer to make sure the survivors have fun i play to kill them and if i decide one round i want to face camp someone into the dirt for the lolz i am going to do just that. I learned a long time ago that camping is a part of this game and if i myself get camped i legit think nothing of it. My fault for being caught, i made the mistake and i am not entitled to a free save and if my mistake costs me my life that round then so be it. I learn from it, hold on as long as possible and try to play better the next round.

  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    Runiver said:

    @EpicFailTryHard said:
    that video doesn't help me reapect such a view.  it is though he believes "winning" aa killer is getting a 4k every game and anything short of that isn't fun.  throughout the video he is justifying why he does what he does.  in the video i provided, he starts camping ar the beginning.  i do camp when the gens are done or when i am hook blocked and the like by the swf mic team.  

    Camping your first catch is actually one of the most effective strategy to kill high rank survivors. Any experienced killer will tell you this.

    It's just basic strategy and common knowledge amongst high ranks.


    Unless the survivors are really, really bad, it's impossible for most killers to win without camping or tunneling. The Wraith is not a Nurse or even a Hillbilly. He barely has the ability to get a good survivor on a hook in the first place, let alone catch him from full health 3 times along with his friends.



    as i showed before, all survivors are p3.  all killers p2 but 2 are p3.



  • Soren
    Soren Member Posts: 369

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    There is literally several official tutorials / gameplay previews where they learn you how to camp lmao

    https://youtu.be/SS3DvvOQI04?t=42s

    (can't find the other one)

  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    oh, well then.  what's not to love?
  • Beverly
    Beverly Member Posts: 184

    Camping has never really been a big deal to me. I play survivor 95% of the time, possibly more. If I'm being camped, I just keep the killer busy by waiting it out. If a teammate is getting camped, I'm all over the generators like warm butter. Do I like camping? Nah. Can it get frustrating? Sure. Do I understand the reasoning behind it? Absolutely. It's a strategy that works well for some people, and it's not surprising that people camp with a killer like the wraith. It's bully-city when he's in a chase, and like others have already mentioned he's completely invisible standing still. As long as you're not going out of your way to be nasty, your play-style doesn't matter to me.

  • mcNuggets
    mcNuggets Member Posts: 767
    edited June 2018

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

  • Techn0
    Techn0 Member Posts: 405

    Due to the current state of balance it is very difficult to find a situation past rank 10 where I think to myself "Can I win without camping here". The generators simply get done too quickly for me to do anything else so I have to resort to playing like a jerk to win. I don't like it and the survivors don't like it but, I can't do much unless gen speeds are adjusted.

  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    that is why i never go past rank 15 anymore.  anything upwards is guaranteed swf or camposity.  either side is awful.  i'll keep my baddies as company over that any day.
  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    they should probably add two more gens to be done.
  • Runiver
    Runiver Member Posts: 2,095

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

  • mcNuggets
    mcNuggets Member Posts: 767

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

  • Runiver
    Runiver Member Posts: 2,095

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

  • FireKeep
    FireKeep Member Posts: 20

    Who cares?

  • NavCPO
    NavCPO Member Posts: 2
    edited June 2018

    The only ones who are against camping are players, the devs have said time and time again they are not against it and it breaks no game rules.

    https://www.youtube.com/watch?v=NEaFKY3opY0

  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    edited June 2018
    they are wrong.
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    You must be new here. TydeTyme has always camped when it was appropriate to do so, or he felt like. Indeed, he more or less got famous from this rant regarding it right here.

    https://www.youtube.com/watch?v=-c3kz80t-Cc

    Then there's these

    https://www.youtube.com/watch?v=jpISAiIZobc&t=16s

    Please consider these videos your homework. I expect a 2 page essay explaining how camping is a survivor behavior issue.

  • EpicFailTryHard
    EpicFailTryHard Member Posts: 1,316
    lol.  i consider camping to be a proper reaction to survivor behavior. but never )ead into a match with it.  rather unscrupulous and better suited to the manners of a wild pygmy.
  • FayeZahara
    FayeZahara Member Posts: 965
    Survivor has to watch red light and do wierd loops around killer to avoid him. Seems being the ultimate disco dancer is survivors goal.
    Killer needs to push his red light in one direction then hide it and then has to trick survivor to running other way. Bashing head to floor and wall seems to be there main quest to be an actual killer.
    Basically one needs to act like there having a siezure to play this game. Maps don't do anyone favours with balance and hopefully tweaks will fix that. Hatch sounded perfect even though small gift for killers
  • Sarief
    Sarief Member Posts: 543

    so they added 30x3 = 90 seconds to hooks
    making it 360 seconds for 3 people and 480 seconds to almost kill them, but leave them with 1 hook to kill each
    and gens can be done 80 x3, 80x2, 20= 180 seconds

    you can't be serious it's not a ######### up on designers part

  • mcNuggets
    mcNuggets Member Posts: 767

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

    They nerfed BT because they INSTANT SAVED each other, not because they want to encourage camping, holy moly, where do you get all the wrong informations from?

  • Runiver
    Runiver Member Posts: 2,095
    edited June 2018

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

    They nerfed BT because they INSTANT SAVED each other, not because they want to encourage camping, holy moly, where do you get all the wrong informations from?

    That's just not true. It was simply too advantageous for the rescuer that could just tank hits too easily, and allowing both players to get away and leave unchecked.
    Not sure where YOU got your infos.

    What I know is : I'm talking to devs on discord on a regular basis, you might as well ask them if you want to make sure. The discord is opened to everyone.

  • mcNuggets
    mcNuggets Member Posts: 767

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

    They nerfed BT because they INSTANT SAVED each other, not because they want to encourage camping, holy moly, where do you get all the wrong informations from?

    That's just not true. It was simply too advantageous for the rescuer that could just tank hits too easily, and allowing both players to get away and leave unchecked.
    Not sure where YOU got your infos.

    What I know is : I'm talking to devs on discord on a regular basis, you might as well ask them if you want to make sure. The discord is opened to everyone.

    I was assuming they nerfed it, because it was a safe unhook for both players, but if they removed it to allow killers to even camp harder, they clearly don't know how to design a game, I am sorry.

    I am a killer main and I am camping, because I am forced to nearly every round.
    I want to play different, but the game doesn't allow me to. If I do, I loose.

    That's not the intention of the game and if the intention really was camping down everyone you get, then I rather play civilization 5 or survivor.

    I have thousands of ideas to balance the game properly and they all would work, if the devs would listen 1 time to their customers, but they are not.

    The game is flawed by thousands of bugs and design issues promoting slugging, camping, window abuse and pallet looping, while this game claims to be an horror game which it truly isn't.
    I really hoped the new 2.0 update would change things, I really hoped for that. But it didn't.

  • Runiver
    Runiver Member Posts: 2,095

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

    They nerfed BT because they INSTANT SAVED each other, not because they want to encourage camping, holy moly, where do you get all the wrong informations from?

    That's just not true. It was simply too advantageous for the rescuer that could just tank hits too easily, and allowing both players to get away and leave unchecked.
    Not sure where YOU got your infos.

    What I know is : I'm talking to devs on discord on a regular basis, you might as well ask them if you want to make sure. The discord is opened to everyone.

    I was assuming they nerfed it, because it was a safe unhook for both players, but if they removed it to allow killers to even camp harder, they clearly don't know how to design a game, I am sorry.

    I am a killer main and I am camping, because I am forced to nearly every round.
    I want to play different, but the game doesn't allow me to. If I do, I loose.

    That's not the intention of the game and if the intention really was camping down everyone you get, then I rather play civilization 5 or survivor.

    I have thousands of ideas to balance the game properly and they all would work, if the devs would listen 1 time to their customers, but they are not.

    The game is flawed by thousands of bugs and design issues promoting slugging, camping, window abuse and pallet looping, while this game claims to be an horror game which it truly isn't.
    I really hoped the new 2.0 update would change things, I really hoped for that. But it didn't.

    Like I said, I already agree about the first part : camping or not camping should be a mindgame. At the moment, if you step away more than 15 meters from the hook, the survivor gets rescued instantly, and the recovery for that is way too quick if you let it unchecked, which leaves camping to be one of the only viable option.

    They nerfed BT to prevent bumrushing hooks and sandbagging, because the main issue with BT was : it would still make the killer go for the rescued, since both survivors were protected. So it was an "anti tunnel" feature, along with a camping favored feature, to make the killer able to punish bold rescues, which, in the end, favors camping, and force the rescuer to AT LEAST not take a hit before unhooking if he doesn't want to get downed and hooked for free.

    Not sure what you hoped tho, 2.0 is just a very few changes, as these devs do very few updates and changes per patches because they do not want to scare their community.

  • mcNuggets
    mcNuggets Member Posts: 767

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

    They nerfed BT because they INSTANT SAVED each other, not because they want to encourage camping, holy moly, where do you get all the wrong informations from?

    That's just not true. It was simply too advantageous for the rescuer that could just tank hits too easily, and allowing both players to get away and leave unchecked.
    Not sure where YOU got your infos.

    What I know is : I'm talking to devs on discord on a regular basis, you might as well ask them if you want to make sure. The discord is opened to everyone.

    I was assuming they nerfed it, because it was a safe unhook for both players, but if they removed it to allow killers to even camp harder, they clearly don't know how to design a game, I am sorry.

    I am a killer main and I am camping, because I am forced to nearly every round.
    I want to play different, but the game doesn't allow me to. If I do, I loose.

    That's not the intention of the game and if the intention really was camping down everyone you get, then I rather play civilization 5 or survivor.

    I have thousands of ideas to balance the game properly and they all would work, if the devs would listen 1 time to their customers, but they are not.

    The game is flawed by thousands of bugs and design issues promoting slugging, camping, window abuse and pallet looping, while this game claims to be an horror game which it truly isn't.
    I really hoped the new 2.0 update would change things, I really hoped for that. But it didn't.

    Like I said, I already agree about the first part : camping or not camping should be a mindgame. At the moment, if you step away more than 15 meters from the hook, the survivor gets rescued instantly, and the recovery for that is way too quick if you let it unchecked, which leaves camping to be one of the only viable option.

    They nerfed BT to prevent bumrushing hooks and sandbagging, because the main issue with BT was : it would still make the killer go for the rescued, since both survivors were protected. So it was an "anti tunnel" feature, along with a camping favored feature, to make the killer able to punish bold rescues, which, in the end, favors camping, and force the rescuer to AT LEAST not take a hit before unhooking if he doesn't want to get downed and hooked for free.

    Not sure what you hoped tho, 2.0 is just a very few changes, as these devs do very few updates and changes per patches because they do not want to scare their community.

    Their job is to scare people with a horror game, they just aren't able to perform so.

  • Runiver
    Runiver Member Posts: 2,095

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

    They nerfed BT because they INSTANT SAVED each other, not because they want to encourage camping, holy moly, where do you get all the wrong informations from?

    That's just not true. It was simply too advantageous for the rescuer that could just tank hits too easily, and allowing both players to get away and leave unchecked.
    Not sure where YOU got your infos.

    What I know is : I'm talking to devs on discord on a regular basis, you might as well ask them if you want to make sure. The discord is opened to everyone.

    I was assuming they nerfed it, because it was a safe unhook for both players, but if they removed it to allow killers to even camp harder, they clearly don't know how to design a game, I am sorry.

    I am a killer main and I am camping, because I am forced to nearly every round.
    I want to play different, but the game doesn't allow me to. If I do, I loose.

    That's not the intention of the game and if the intention really was camping down everyone you get, then I rather play civilization 5 or survivor.

    I have thousands of ideas to balance the game properly and they all would work, if the devs would listen 1 time to their customers, but they are not.

    The game is flawed by thousands of bugs and design issues promoting slugging, camping, window abuse and pallet looping, while this game claims to be an horror game which it truly isn't.
    I really hoped the new 2.0 update would change things, I really hoped for that. But it didn't.

    Like I said, I already agree about the first part : camping or not camping should be a mindgame. At the moment, if you step away more than 15 meters from the hook, the survivor gets rescued instantly, and the recovery for that is way too quick if you let it unchecked, which leaves camping to be one of the only viable option.

    They nerfed BT to prevent bumrushing hooks and sandbagging, because the main issue with BT was : it would still make the killer go for the rescued, since both survivors were protected. So it was an "anti tunnel" feature, along with a camping favored feature, to make the killer able to punish bold rescues, which, in the end, favors camping, and force the rescuer to AT LEAST not take a hit before unhooking if he doesn't want to get downed and hooked for free.

    Not sure what you hoped tho, 2.0 is just a very few changes, as these devs do very few updates and changes per patches because they do not want to scare their community.

    Their job is to scare people with a horror game, they just aren't able to perform so.

    LIke I kept saying on other thread : they transformed that horror game into a team game. The original spirit of the game was to make everyone to survivor for his own and leave others to die. They forgot that concept and made it a scoobydoo fest, trying to allow survivors to rescue while the killer is around and such.

    It slowly killed the intidimating factor of the killer, and pushed it to the point where mocking wasn't even enough anymore, but it transformed into discrimination and blame for using X or X strategy aka Camping (even when it's deserved)

  • mcNuggets
    mcNuggets Member Posts: 767
    edited June 2018

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @Runiver said:

    @mcNuggets said:

    @MojoTheFabulous said:
    People still can't accept that camping is still a thing and literally intended by the Devs? It's really not a big deal in the slightest.

    Its not intended.
    They talk it good, because they cant balance the game properly, because of the survivor tears.

    Camping is intended.
    You have to give the killer a reason to leave the hook, not expect him to go on a fool's errand and hope he doesn't come back in time. Someone getting caught is now a bait for other players, and a bait, in several scenarios, do have pretty low survival chances.

    If you have a problem with that, you have 2 solutions :
    Do not save against campers.
    Do not get caught.

    And yes, at times, you'll get caught and camped. ######### happens.

    It's not intended.
    They never intended a killer watching a player 120 seconds die.
    If so, they wouldn't do so much about it. (+40 hook time, 3 perks against it, test builds to fix camping etc.)

    It is used because killers are weaker as survivors, forcing them to watch a player die, slowly...

    It's totally boring for a killer to watch a player die 120 seconds.
    But the majority of killers does it. Including me. BECAUSE YOU CAN'T WIN OTHERWISE, when not playing one of the 2 clearly overpowered killers.

    They have to fix it and not call it "strategy".
    It is not, strategy needs to be thought of.
    This is over and over the same standing in front of a dying player or a few feet away. No real strategy involved.

    With camping I mean not patrouling the hook to catch other survivors.

    It's intended.
    The only reason they added 30s (it's not 40), is because they also added 10s to the gen, and 5s to the gates, so to balance it out so killers do not win exclusively by camping, they did increase the hook time.
    If there's 3 perks against it, it's EXACTLY to be able to deal with this kind of scenarios. It's more of a proof it's intended than the opposite.

    Standing in front of a player and waiting for him to die is exactly like repairing gen while someone is camping, it's a strategy. A basic one, but still one.
    Not to mention it's necessary for it to stay to be able to use a 3 gens strategy efficiently, allowing you to camp your target while close patrolling your gen, which is a very common STRATEGY used by several killers.

    It's cheap and not fun for anyone.
    It was never intended from the devs, that a killer MAINLY camps. It was intended the killer is around making it dangerous, but not impossible to hook save.
    They never intended a survivor dying on the first hook. They wouldnt have added 3 hook stages if it wasn't intended for the survivor to get in the game again.

    The impossible hook save is totally intended. Devs stated several times in the stream that you shouldn't save when the killer is around, and even nerfed BT so you couldn't easily counter a camper.
    Dying on the first hook can happen to anyone depending on the situations. Saying it's not intended is just pushing the excuses.

    They nerfed BT because they INSTANT SAVED each other, not because they want to encourage camping, holy moly, where do you get all the wrong informations from?

    That's just not true. It was simply too advantageous for the rescuer that could just tank hits too easily, and allowing both players to get away and leave unchecked.
    Not sure where YOU got your infos.

    What I know is : I'm talking to devs on discord on a regular basis, you might as well ask them if you want to make sure. The discord is opened to everyone.

    I was assuming they nerfed it, because it was a safe unhook for both players, but if they removed it to allow killers to even camp harder, they clearly don't know how to design a game, I am sorry.

    I am a killer main and I am camping, because I am forced to nearly every round.
    I want to play different, but the game doesn't allow me to. If I do, I loose.

    That's not the intention of the game and if the intention really was camping down everyone you get, then I rather play civilization 5 or survivor.

    I have thousands of ideas to balance the game properly and they all would work, if the devs would listen 1 time to their customers, but they are not.

    The game is flawed by thousands of bugs and design issues promoting slugging, camping, window abuse and pallet looping, while this game claims to be an horror game which it truly isn't.
    I really hoped the new 2.0 update would change things, I really hoped for that. But it didn't.

    Like I said, I already agree about the first part : camping or not camping should be a mindgame. At the moment, if you step away more than 15 meters from the hook, the survivor gets rescued instantly, and the recovery for that is way too quick if you let it unchecked, which leaves camping to be one of the only viable option.

    They nerfed BT to prevent bumrushing hooks and sandbagging, because the main issue with BT was : it would still make the killer go for the rescued, since both survivors were protected. So it was an "anti tunnel" feature, along with a camping favored feature, to make the killer able to punish bold rescues, which, in the end, favors camping, and force the rescuer to AT LEAST not take a hit before unhooking if he doesn't want to get downed and hooked for free.

    Not sure what you hoped tho, 2.0 is just a very few changes, as these devs do very few updates and changes per patches because they do not want to scare their community.

    Their job is to scare people with a horror game, they just aren't able to perform so.

    LIke I kept saying on other thread : they transformed that horror game into a team game. The original spirit of the game was to make everyone to survivor for his own and leave others to die. They forgot that concept and made it a scoobydoo fest, trying to allow survivors to rescue while the killer is around and such.

    It slowly killed the intidimating factor of the killer, and pushed it to the point where mocking wasn't even enough anymore, but it transformed into discrimination and blame for using X or X strategy aka Camping (even when it's deserved)

    I agree with you.
    My whole point was, they never really intended facecamping or in general "camping" survivors off whenever one is hooked (Patrolling isn't camping).
    They may say, it's intended, but it's not, we all know that. They do things against it quite often. (3 very very strong perks are there to prevent camping, even if they can get destroyed or annulated pretty quickly.

    Without changing the game meta they won't ever make this game as scary as it is on rank 20 for new players.
    Same goes for the balance of the game. So many flaws which needs to be taken care off.

    Just fixing the camping issue isn't gonna balance the game out. (It would make things worse actually)