Mori Rework in the Vein of your Key Rework

Moundshroud
Moundshroud Member Posts: 4,458
edited October 2020 in Feedback and Suggestions

I can't remember if I already did a post on this or not, and I'm too lazy to go back through posts. :) I think the key rework you did, tying the visibility to the Hatch to a formula based on total Generators done and remaining Survivors was brilliant. Many people don't see to understand this was a rework/nerf of Keys. In that vein, I think you could take the same idea for the Mori (but tie it to total Hooks). My humble suggestion is below:

Yellow Mori: It stays the same, and needs no rework. *No reason to make this a secret offering.

Green Mori: It stays the same and needs no rework. *No reason to make this a secret offering.

Ebony/Red Mori:

This is the one that gets everyone all bent out of shape. I suggest that it unlock the ability to Mori the first target (any target, whether they have been hooked or not) after four Hooks have been completed. Then unlock another Mori with each subsequent Hook. Laid out clearer it looks like this:

4 Hooks = 1 Mori

5 Hooks = 2 Mori

6 Hooks = 3 Mori

7 Hooks = 4 Mori

*This guarantees at least three more Hooks required in the game than is current, and also spices things up just a bit in that no one target has to have been hooked to get the Mori. This puts a bit of finesse into the use of the item.

*And if you think this is too harsh, set it to start at (3) Hooks and unlock one Mori after each subsequent Hook.

Post edited by Moundshroud on

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