Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
With the DC penalty DbD definently needs a reconnect feature
Just saw news about apex legends getting a reconnect feature and dbd needs that aswell.
The servers can be pretty bad and the game has to many bugs. Before punishing the player with a timer for something they had no control over you should give the player the chance to reconnect into the match.
Comments
-
I agree to an extent, but it's not as simple as you might think- there's quite a lot to consider:
- How long do you give the player to reconnect? Some platforms are extremely laggy (PS4) and excluding queue time and lobby timer it will take a minimum of 5 minutes to load from tally screen back into a game. By the time you can get back into the match most of the time it will already be over.
- Do players deserve to be allowed to reconnect? In theory, yes if it's not their fault and their connection just cut off. However, regardless of who's at fault they still most likely ruined the match, so wouldn't it be better for the common good if people with inconsistent connections didn't play the game (at least until they fixed their connection)?
- What will happen to the in-game character of someone currently in the process of re-connecting - will there be a still husk there? Will the other players be able to interact with it? How do you make it so that other players don't get confused by the fact that there is someone in the match who might or might not come back. If it's a survivor, do you hook them as killer? If it's a killer, do you do gens as survivor, or wait for them to come back? Or does the match just freeze for a set amount of time whilst waiting for that person to potentially reconnect?
- and so on..
6 -
Being able to reconnect would open up a lot of problems. I could literally Xbox Home a game, close Dead by Daylight and technically re-enter the match and continue on like nothing happened. I get into a bad chase? I DC and rejoin to avoid the hook.
That being said, as someone who does experience random internet cuts because of course Australian NBN never works properly, it would be nice to not be punished because my government are worse at providing something like internet than Wraith players perpetuating a face-camping stereotype.
1 -
In all games the time is 5 mins, I have 30 mins if my connection get lose. I don't know how it works now, but the last time I have 4 hours penalty cause the killer DC twice and my connection lost twice.
Put penalty only 5 mins every time, no add more time each one
0 -
lrt's make it!
Survivor - DC (not button on in ESC menu)
1 - your survivor will try to walk over nearest locker and hide there
2 - if you are in chase - your problem
3 - if you were hooked while DC and reach 2 stage - auto spacebar pressing, on reconect - autospace bar continue for 5 seconds
Killer - DC - all survivor actions slowed down by 90% including moving speed, hook sacrifice progress, bleeding out, deep wound, searching, vaulting, hiding in lockers, repairing, healing, opening exit gates, sabotaging, clencing totems, removing RBT, cleancing plague, trying to escape bear trap, rescuing from bear trap, uhooking, waking up wia other survivor, waking up wia clock, falling asleep, perks cooldowns, exaustion and other status effects and so on and so on - this will continue up to 3 minutes (18 secconds if it weren't slowed down) and then if killer didn't connect back - game is over
0 -
Husk will be a thing
0 -
they could make what they did with mobile and let a bot play for you while you're absent. if the bot dies and you reconnect afterwards, you'll just be abe to watch or leave the lobby regulary.
overall i definitely support such a feature, however this should also be restricted to crashes / connection losses. if someone DCs with the ingame option, they're out and get the penality.
1 -
Lets not forget the age old exploit of pulling the plug to make it seem like an "accident" when you want to DC....
1 -
I like the idea, but it seems a bit too exploitable. And reconnecting to a match would take some time. I think a killer should be allowed to reconnect, and avoid the DC penalty. (Survivors would be able to get boldness points from going into the basement or standing in the killer's terror radius unless it was a wraith). But survivors? Just seems to exploitable.
0 -
Oh cool, anytime the killer gets close to downing me I can just DC and reconnect a few min later when he's left the area
What a fun feature
If it auto kills me then I'd just find another match and never reconnect
So its either a new way to abuse killers or a useless waste 🤔
0 -
I'm assuming you would leave behind a husk when you DC, and when you rejoin the game, you will take control of your husk as if you never DC'd. 😁
Hopefully, that makes sense!
1 -
There is nothing to exploit.
0 -
Your character won't just disappear and respawn randomly at the map again. Your leave a husk (afk survivor) behind and the killer can just down a nd hook you. As survivor you won't benefit at all to use this system on purpose. It's just a protection step for those who get kicked out by accident so they don't have to eat the penalty and also can come back and help their mates (if they aren't already killed by the killer)
1 -
The sad moment when youre abouta get a 4 k as killer but your computer has other thoughts.
0 -
I know this is an older post that someone else just performed a necro on, but it really is quite simple, dunno why you're acting like it's hard. Video games have had the ability to reconnect for decades, this isn't new technology.
- You don't "give them" any amount of time, if they reconnect, they're back in the match. But also, when someone disconnects, don't kick them back to the ######### title screen. Keep them loaded into that match's map, and attempt to reestablish connection. This isn't rocket science.
- Do they "deserve" to be allowed to reconnect? What does this even mean? This is gibberish nonsense. It's a video game. If they're a chronic disconnector, then give them a ban and a warning about connection stability affecting the quality of the game for the rest of the people playing the game, but a DC every now and then is normal even for people on great connections, for myriad reasons.
- The same thing that happens in any decent game and frankly what this game should do when someone attempts to lag switch: have the person's character stand perfectly still (as if they're AFK) until they reestablish a reliable connection. There's no need to interrupt anything.
Wow, it's almost like other video games exist and have solved these issues years ago and DBD doesn't exist in a vacuum.
1 -
I like your optimism, bob
0 -
Oh, I don't trust BHVR to be able to implement literally anything without making some unbelievable game breaking bug the game industry has only thus far imagined. I'm only saying it's possible and has been done.
Frankly at this point, they should scrap the current executable on PC, take the mobile one, give it a UI overhaul, port over the proper visuals from the current PC version, and bam, they already have a better base to start with.
0