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Exit Gate (99% status)

carnage4u
carnage4u Member Posts: 338
edited October 2020 in Feedback and Suggestions

I understand and have seen some clever use of putting a generator to 99% or healing to 99% based on perks/builds and I understand why people put gates at 99% (gives more time to save survivor, not trigger certain perks, or more time to troll even)

It just bums me out the gates don't regress a decent speed if let go. Mainly because two killer perks that are questionable useful already have so much less value, and its such an easy tactic to extend the game (and usually only in survivor favor)

maybe this was different in the past, but I'd like to see the gates regress at a moderate pace when let go. (sure sometimes the killer scares someone away) but it would be nice to still see some regression in that scenario.


That is my Ted talk

Post edited by Rizzo on

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