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PH Is Actually Now Balanced?
Ok so I've been really keen for these changes since the first day they were announced. Both the bait cooldown and the decreased cooldown on missed attacks basically rewards better pyramid head players and means that people who relied on his bait will actually have to get good at him now. Although many people have hated on the changes, I feel as if they've done a good job at actually making him better to vs and to play.
Now I've been playing pyramid head non-stop since yesterday and i've done multiple kyf's with good survivors to see how it plays out at high level. Here's what i've noticed:
Pallets are alot safer to play at now as survivors. There's no longer a loose loose situation at these as you can dodge the attacks and wait for the pyramid head to pull his sword out, which due to the cooldown, gives you enough time to then run back through and pull the pallet down. Now the killer actually has to aim their attack and hit you with that rather than just instantly m1.
Many people have complained that he can now mindlessly spam his power, but I disagree with this. There's still quite a decent penalty for missing an attack and 2.25 seconds is more than enough time to run away and punish the killer as survivor. The only situation where you can't run away is when you are at a corner loop, however even before the change he could still spam his power in corner situations.
As well as riskier shots being better to go for now, you can still bait his sword. The difference is however that the killer needs to predetermine the bait as it only works if you don't fully put your sword in the ground, meaning that it plays out a bit more like a demo or huntress bait.
Personally i find this change to be amazing because playing him and vsing him is a far more enjoyable experience now. His balance seems alot more similar to that of demo or huntress rather than deathslinger and I think despite all the bad feedback, that it's actually a good change. Although obviously this is only day 2 and opinions could change very easily. Interested to hear whether others think he's better now or not.
Comments
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You can still use a basic attack immediately while you are drawing the trails, it just takes a bit more timing and skill. The change encourages you to be spammy and be less careful of where you attack. Otzdarva has a video on this, I suggest checking it out: https://youtu.be/0_XJJWslzYI
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He's so much better now. The people that were overly dramatic about this were simply opposed to any change concerning him.
Yes, it's really all about the more timing and skill part for why there was a change to begin with. I'm sure that if it is still easy to fake his power he will be changed again at a later time.
I personally would need to see how he performs for a while but so far the majority of PH killers that I went against struggled to fake his power. That shows how easy it really was to pull that off before his change.
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PH is braindead now. You can just spam his ranged attack.
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I'm pretty sure they removed that m2-m1 tech yesterday, cause i noticed that it was doable first day after the patch but havn't been able to do it since the event. idk tho.
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Also as much as i like Otzarva, I strongly disagree with him on this.
If you take out the previous bug where you could insta attack after drawing a trail, then he's far more balanced. Yes you can use his power more but does he seriously expect me to believe you can use it more than a huntress, demo or plague? 2.25 seconds is also a bigger cooldown than any of these killers, so I'm not really on-board with this spammable argument. When i've played against good survivors (like players who I know have thousands of hours in the game) they are able to still punish you everytime you miss and you waste another 10-15 seconds trynna catch up to them.
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Can you though?
From what i've seen when playing him against good players, spamming or using your attack too much costs you the game as people will utilise the punishment of missing and gain so much distance.
I would rather be downed soley by a pyramid's power than a contiuous spammed bait.
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A buff to skillful players and a nerf to anyone who got carried by his bait. Trust me you will see alot less now as ppl will think he's "too hard" to play because he's not freddy or spirit levels of easy.
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Seems like, for one, I'm not alone in this. I do think this update did justice to Pyramid Head's most annoying strength form the survivor side and weakness from the killer side.
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Yea exactly, i think it's just gonna take time for some people to realise that and adapt to his new playstyle
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I don't like that strafe is disabled when you disengage his ranged attack. I don't know why this is a thing? it wasn't mentioned in the rework notes and isn't a part of the nerf to his ability to attack straight after engaging ranged attack.
Please re-enable strafe after disengaging ranged attack for quality of life improvement for PH
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Strade? Wdym?
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just after you disengage Potd (his ranged attack) you now lose the ability to strafe, so rather than being allowed to look with your mouse your forced to look with A and D (the keys usually used to strafe)
No other killer (except for billy while he's in chainsaw sprint which is intended) has this problem
Its a bug that's been overlooked on ptb and needs to be fixed (but wont for years to come).
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I main him, and can safely say the changes were awful.
You can still fake people out and put em in lose/lose situations if you just cancel your power last second. They still hear the audio cue, which will lead to them running through the pallet while you catch up.
The ranged attack recovery just makes him more spammy and braindead.
Overall, his map pressure is the main thing that suffered due to the slowdown after placing trails.
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Ah ok that’s interesting I’ve never noticed it but yea.
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His power also goes through walls and he has no resource, or anything, that stops him from actually using his power. So long as he has any amount of bar he can get it off.
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True but I feel like the bait is more representing of that of demos and survivors can beat it now, because now you have to either bait or go for the attack, giving the survivor time to react accordingly.
His attack recovery is still the longest out of all ranged and speed attack killers except for deathslinger so I don’t see it as too much of a problem, there’s still more than enough time to run away as survivor.
i personally feel like the slowdown doesn’t really slow him down that much, it’s only a 15% slowdown for a second but It’s definitely gonna take some getting used to.
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As a Pyramid Head main, I've commented about this a few times already. I think this makes it so much easier to control to me and rather less taxing when using Punishment of the Damned.
I'm not by any meanings an incredible Killer, but I find his manoeuvrability vastly improved with this change and I can return to chases after failing a PoTD with ease. I don't really understand much of the complaints, I see them as an improve unless their play-style was focused in faking PoTD.
I don't see them as drastic changes that "ruined" him as other players comment.
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Both demo and deathslinger can use their power whenever they wan't, infact I would argue they can use it even more often.
The fact that his ability can go through walls is what makes it different from demo's shred, otherwise it would be exactly the same. He pays the price however with a longer cooldown, decreased attack speed and a weakened bait (since changes).
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I don't care about forums posts, I wanna see some hot red rank action where you're using your M2 and actually landing hits. I don't feel like playing as him myself since I've found him boring since shortly after he came out and would be happy to never play as him again, but forum posts are meaningless. Show me, don't tell me!
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I'm about to shot demo mains, but!
Demo can do the same thing, why is it a problem with PH but not Demo? Am I going Malakis or 🤷♂️
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Because pyramid head can go faster than survivors when charging his ranged attack. General rule of thumb with a killer is that if they have a ranged or speed attack, they should be slower than survivors whilst charging it.
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But what's the difference? If your in range of a Shred and Demo charges, you either get Shredded as you vault/throw pallet or you juke and Demo M1 lunges and gets the hit!
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Never thought he was not balanced, they didn't really change anything they just made his ability faster and gave him a weird swish if you don't let his ability bar fill.
Only major nerf was the one seconds slow down out of ability, that hurts.
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Idk if it's a buff or a nerf but this update suits better my playstyle with him..
I never use that bait garbage
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Honestly it's just a straight buff to his ranged attack, with the range addon, he's monstrous.
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It's clear they want you to go for more ranged attacks with him...didn't know their intentions were "just ######### spam it at every opportunity because who cares anymore". Also they really need to fix his camera, feels like I'm looking through the eyes of a drunken maniac with a giant sword. That wobble he has when he comes out of his power makes me so dizzy.
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He feels clunky now. Even more than before.
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I love Otz, he makes great content and is a really nice guy. That said, him using Lery's with I'm All Ears to try and prove his point and still whiffing a bunch of shots does not fill me with confidence that PH is now balanced. He has one of the best possible maps for actually landing hits on survivors because it's just a bunch of hallways and cramped rooms. Show me that on a wide open map. And I don't know where he gets 2.75 to 2.25 being "spammable" comes from, because that's not what spammable means. That's not a massive difference. It's a noticeable difference, but hardly "using it and missing sets me way back" to "lol I just spam it over and over."
Even if you can "spam" the attack more, nothing about the change actually helps you land hits, anyone with a brain will be able to dodge your shots if they're not cornered. Notice how bad the survivors in that match are on top of all that. Otz is playing a pretty middling game and these guys are just making awful plays, one DCs, it's a terrible example.
A lower cooldown on a move you can't really use most of the time just encourages you to whiff more often.
The fact that you can still do the M1 fake-out is hilarious, though. That was the entire point of the change.
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Thank god they’ve removed that bug tho. He needs to make another video now without it in the game.
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You really wanna complain about that?
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Oh it was removed?
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Yea they got rid of it with the release of the event, I spent 5 games trynna get it to work that night and it wouldn’t.
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That's what Devs wanted. They wanted you to use your Power more instead of the bait you could do (which you can still do btw).
Not saying it's good, but they basically made what they said.
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You can still bait yea but it's not a mindless bait anymore, its more like a huntress or demo bait.
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You get punished less for missing ranged attacks and your power regenerates fast enough for you to constantly spam it.
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I sure do.
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If a survivor is letting you spam ur power on them, then clearly they aren't breaking away or makign distance enough every time you miss. It's only a 0.5 second faster recovery u realise right?
0.5 seconds is the equivalent of 2 metres at 100% speed. That's a 2 metre difference.
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Omg he can use his ability every 2 seconds which is so easy to dodge when you arent locked in animation. So spammy and bad
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