We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

PH Is Actually Now Balanced?

Withered8
Withered8 Member Posts: 1,241

Ok so I've been really keen for these changes since the first day they were announced. Both the bait cooldown and the decreased cooldown on missed attacks basically rewards better pyramid head players and means that people who relied on his bait will actually have to get good at him now. Although many people have hated on the changes, I feel as if they've done a good job at actually making him better to vs and to play.

Now I've been playing pyramid head non-stop since yesterday and i've done multiple kyf's with good survivors to see how it plays out at high level. Here's what i've noticed:

Pallets are alot safer to play at now as survivors. There's no longer a loose loose situation at these as you can dodge the attacks and wait for the pyramid head to pull his sword out, which due to the cooldown, gives you enough time to then run back through and pull the pallet down. Now the killer actually has to aim their attack and hit you with that rather than just instantly m1.

Many people have complained that he can now mindlessly spam his power, but I disagree with this. There's still quite a decent penalty for missing an attack and 2.25 seconds is more than enough time to run away and punish the killer as survivor. The only situation where you can't run away is when you are at a corner loop, however even before the change he could still spam his power in corner situations.

As well as riskier shots being better to go for now, you can still bait his sword. The difference is however that the killer needs to predetermine the bait as it only works if you don't fully put your sword in the ground, meaning that it plays out a bit more like a demo or huntress bait.

Personally i find this change to be amazing because playing him and vsing him is a far more enjoyable experience now. His balance seems alot more similar to that of demo or huntress rather than deathslinger and I think despite all the bad feedback, that it's actually a good change. Although obviously this is only day 2 and opinions could change very easily. Interested to hear whether others think he's better now or not.

Comments