Why was pop nerfed?

As a survivor main i dont get it, pop reworded killers for doing there job and it helped slow down the game. Not to mention there are still really bad perks in the game that need to be fixed.

Comments

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    i mean i always thought the 60 seconds was way too much since it was buffed. even at 30 seconds i was like this so good no way is it getting buffed and then the devs doubled its timer. it is still one of the best killer perks to regress gens its just now sometimes you have to prioritize its use on a gen then downing a survivor before using it which you can still do sometimes.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Apparently it allowed Killers to do too much and still pop a gen (even though low mobility Killers actually needed the time to get to some gens).

    The devs then proceeded to act like DS didn’t give Survivors 60 seconds of immunity. They still haven’t addressed that point.

  • Zeus
    Zeus Member Posts: 2,114

    The argument here is both pop and DS are meta perks on both sides and people on either sides find the other frustrating. So since pop got nerfed, people are wondering where the DS nerf is. But then, the devs cannot really push everything at once. Cant really blame them.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited October 2020

    We also have to take into account the survivors can have 240 seconds on their perks if everyone brings it. At red ranks DS is damn near equipped by everyone.

    Now that you said it out loud there will be a shadow nerf to myc lol

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,387

    They were both meta perks with 60 second timers.

    Killer mains and people who play both sides have been begging to have DS nerfed in some way as it is meta because it is arguably the most powerful perk in the game. Few people thought Pop needed a nerf.

    The nerf that was given to Pop was a nerf that would have made a lot more sense on DS so it makes sense that people question the decision.

  • Terro
    Terro Member Posts: 1,171

    The point was that killers were always complaining that 60 seconds on DS was too long cuz the killer can go chase a different survivor, down them, hook them and then chase the one with DS and still get hit with DS. Then the devs go and use the same reasoning to nerf pop. I don't blame killers for being mad but I do think it's dumb to say survivor bias.


    Ps that's not what whataboutism is. Ppl really need to learn what that word means instead of just throwing it around.

  • Mr_Lemon
    Mr_Lemon Member Posts: 74

    It's just them pointing out a problem that needs to be fixed they're saying that instead of pops timer being nerfed they should nerf DS's timet

  • voorheesgt
    voorheesgt Member Posts: 827
    edited October 2020

    As far as I can tell the decision was random at best... I struggle to find the cries of "pop needs nerf", "PGtW is op" etc. However there are actual balance breakers (leaving DS out of it) look at OoO, how is that not addressed?

    I know it's unrelated to the post but it's related to your defense to DS.

    Edit: misread the last post. Sorry and disregard the comment about defending DS. Sorry.

  • Ryuhi
    Ryuhi Member Posts: 3,966

    The reason people get upset about the divide isn't because they specifically want the same to be applied to DS, but more that they want anything to be done to it at all. DS is far more exploitable than PGTW could ever possibly hope to be, has better synergy with other perks, and is a perk that gains power by existing without even needing to actually be utilized. The prioritization is the biggest issue, the double standard callout is simply frustration at the excuse used.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    the reasoning for it was, that killers should have to decide between kicking a gen with pop or going in a chase immediately.

    with the 60 second timer killers could go for a chase first, down the survivor, then kick their gen with pop and then get another pop from the new hook.

  • Terro
    Terro Member Posts: 1,171
    edited October 2020

    But if they make a new topic talking about whether or not the two are similar and whether or not the two deserve the same treatment it is no longer whataboutism. You're using whataboutism as if things are a debate and we're all answering each other. This is a different discussion on a different topic. If you talk about why pop deserved the nerf without mentioning DS and some1 brings up DS, then that is whataboutism.

    Now here's the biggest problem with a lot of ppl using whataboutism. They miss 2 things you learn in university about tu quoque.


    1. Don't be a pretentious prick about fallacies and use them to shut down conversations. This is literally the first thing they tell you in class. U should use them to enhance your arguments at most but still address ppl's concerns.

    2. It is not a tu quoque, if you use it against a moral argument. This has nothing to do with this conversation but I just want to put it out there cuz if your only argument is something is unfair, unfun or OP and some1 points out hypocrisy, it's no longer a tu quoque.

  • Ryuhi
    Ryuhi Member Posts: 3,966

    IIRC it wasn't really as much of a meme argument until there was a dev response that described why DS needs to be changed better than PGTW "needed" it. I'm sure plenty of people made the comparison before that due to the timers being similar, but that really set people off.

  • PlantCollector
    PlantCollector Member Posts: 344

    Wild theory:

    Pop gets nerfed -> Players switch to ruin + undying -> they dont have undying, ruin or both -> they buy the killers to get them -> more money

    extended version: Killers use ruin + undying -> soul guard becomes better -> survivors buy silent hill chapter to get soul guard -> even more money

    /s

  • Nataniellegion
    Nataniellegion Member Posts: 38

    IF you want the devs to fix this game, stop buying with your money, when the devs see that they are running out of penniless pennies they see that they need to do something about it to improve, as long as you spend like an out of control they will never improve this game, the only sound that devs hear and our money.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    This entire forum is a huge echo chamber. Nothing goes away.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Someone asked why was popped nerfed and I answered. You dont like beating a dead horse than dont open a thread about a topic thats already been discussed. No one is making you read this.

  • Wesker
    Wesker Member Posts: 339

    Becouse effective killer perks are not allowed in this game. Only vanilla perks, other things are crutches.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    pop spelled backwards is still pop

  • HelterSeltzer
    HelterSeltzer Member Posts: 68

    Almo said the killer can do too much with 60 seconds of Pop and yet had NO ANSWER for DS. Whereas the killer can't even use it when the gates are powered and whereas survivors can be healed, work on a gen, save a hooked one and still be have 15 seconds left to be grabbed or leave when the gates are open.