The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Fixated Is being look it at

What are your ideas to the perk?

Comments

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    I like the perk for the small speed boost when healthy. Makes it a little easier to stay hidden and not accidently run and leave an obvious mark you were just there. I usually pair it with Lightweight so I can see when my scratches are fading, or use it to 'fake' scratches by running toward a certain area to see where the scratches go, then move back and hide nearby. Not sure what they could really change or add to it though. I mean, they could just combine Lightweight to it I suppose.

  • WTBacon
    WTBacon Member Posts: 593

    Can no longer see scratchmarks when injured. Movement speed while healthy increased by 1% per tier to compensate.

  • adirgeforthedead
    adirgeforthedead Member Posts: 424

    Well, here is my idea.

    "Press the Active Ability button to become Fixated with a Generator for the next 30/60/90 seconds.

    While Fixated with that generator reduce it's normal regression by 50%/75%/100% while it is not being worked on by a Survivor.

    You can only be Fixated with a generator at a time."

    Since the theme is mostly about setting a goal, I always thought it should be more in tune with the Objective rather than walking and scratch marks. Of course, Killers can still kick it and matching against Ruin should have it regressing at normal speed.

  • That1name
    That1name Member Posts: 33

    While walking you leave no blood trails would seem like a good thing if we don’t get the speed boost while injured. Idk.

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    Fixated should have speed bost while injured to have some synergy with Lucky Break/No mither which are not super popular.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    It should allow you to see the other survivors scratch marks as well, and it should continue to activate if you're injured.

  • bjorksnas
    bjorksnas Member Posts: 5,608

    Remove the speed boost and add a secondary effect to make a line of fake scratch marks that goes 10 meters straight on a 60/50/40 second cooldown and leave no scratch marks for 5 seconds

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Not much just make it like Urban. It still works when injured just do that and it's good.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Sounds good but I think that would be better as a new perk

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I guess we're gonna wait for 3 months to see fixated also being useable when you're injured lol

  • Avilgus
    Avilgus Member Posts: 1,261

    I hope it's not a nerf, because i plan to buy it from the shrine 😁

  • notlonely
    notlonely Member Posts: 391

    Why must we wait so long? The perk it's okay it just needs a numbers buff what would the issue with it be?

  • Eninya
    Eninya Member Posts: 1,256
    edited October 2020

    My issue with this perk is that it's better to just run Lightweight or Urban Evasion if you're anything more than a new player--and since it's a DLC perk a new player likely won't have it anyway.

    The condition of having to be healthy blows, since the most important time for using this is when you're injured and at the greatest risk of being found and killed. Other perks don't have such a backwards restriction.