The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Nerf distance killers
Hi, I have a big experience on this game and want to share my opinion of Dbd. (I'm french btw sorry for mistakes).
First, I need to say that this game is the game on which I spent the most time in my life and by very far. I loved this game and still loving it, a bit less haha. I'm not pretending spread the good word but I'm sure a lot of players will think the same.
Anyway I would like to talk about distance killers. And distance killers that know play good, ranks 1. I mean, as I said, with out any pretension, I'm an old and pretty good player, but sometimes, you can just do nothing against distance killers.
For the HUNTRESS, she just need to wait with the loaded hatchet, even if you don't stop random zigzag, the hatchet becomes too fast and the killer keeps getting closer to you (with out speaking about hitboxes xd). I'm not going to dwell on each killer but you get the idea for this one. And again I'm not talking about noob killers that are easy to brain. 😉
Now the EXECUTIONER. Do I really need to explain what is f*****g going wrong with this guy ? This killer can touch you at distance and accross the walls. What's going wrong with the guy who got this idea seriously ? And I repeat but I'm not a noob running with out checking my back, or a noob kwowing only pallet loop, or worst a claudette hidding and genrushing. I play this game since 2017, I know what I'm talking about (with out any pretension one more time, I know some of you play since before 😜), this killer is just to op. He can even fake his power and cancel it instantly with out any loss of speed... Come on...
Know the DEATHSLINGER, he can grab you from far, very fast, allmost instantly and sometimes he can grab you at a loop over the obstacle hole. The way he can grab you is to instantly. Need to be slower. (Yes I know he can grab far but if you're far it's easy to dodge I'm ok with that).
And I will not talk about the NURSE because she has been nerf (the tp, you can only do 2 with a timer) and that's a pretty good nerf but with out destroying the killer, nurse is still very strong.
The DEMOGORGON, is ok, the only thing is his hitboxe that is a bit to large when he dashs but it's ok.
Oh yes, I was going to forgot to talk about the DOCTOR who is theoretically not a distance killer but he can every time (if it's a good player one more time) block you at each pallet / window or force you to waste a pallet with his unlimited electrod power. I mean, this shouldn't be unlimited, if the killer has the good timing you can't do much. In my opinion this shouldn't be unlimited. A load system should be put in place.
I repeat but yeah, this distance killers are broken when you use to play a bit with.
Hope people will know or understand what I'm talking about.
Comments
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Huntress is fine besides a few hitbox issues on both sides.
High reward for high skill. It isn't easy too hit survivors who are very good at dodging and if you are using your surroundings smart against her, she will most likely not hit you anytime soon. Sure... if you are outpositioned she has a higher chance but that goes for every killer.
If you watch tthis video you can see that these survivors are doing very well with evading Coconut's hits and he is by far one of the best huntress in this game.
I don't want to question your experience in this game but you have obviously never played huntress for a long time for saying that her hatches are unfair and not counterable.
Everything else on your list is personal opinion I guess. I also don't enjoy the executioner but you can doge his range attack pretty well in most scenarios. It's a gessing game in the end. Doctor is annoying, I agree on that. Just spamming his power till he got you. Deathslinger is also high reward for high skill and his punishment is very large considering he has only one shot. His shot is obviously harder to doge because it is instant but I still don't really see that big of a problem with it. He is very slow and he needs to pull people in to hit them. That cost time as well.
Survivors tend to have a problem with killers that are able to down them fast. But this is not a 1 vs 1 game. Even if a killer has quick chases the team can still win because the game isn't about looping a killer for 5 gens. It's totally fine that we have strong killers who can actively end a loop faster without relying on the survivors for making mistakes. Because all the other killers are not winning because of their own skill but because the survivor has made the wrong read. There is a huge difference between a power role killer and a normal killer. And people enjoy the power role. Tha'ts not a secret. And that goes for both sides. Survivors are liking the weaker killers the most because guess what: they can loop them easily from pallet to pallet and they only get caught if they make a mistake. That's very funn for survivors but not for killers.
So no, for the balance of the game, there is no need to nerf these distance killers. As long as the game isn't designed for long chases we need killers who down people fast to actually have a change besides effective tunneling, slugging or pseudo camping.
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Thanks for answering, each his own. ;)
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At this point Huntress is weak, especially when compared to newer killers and post-rework killers. She's weaker than Deathslinger and weaker than Executioner. She's one of the killers people play to give themselves a challenge. If you think she needs a nerf, you really need to "git gud"
Executioner just got nerfed. Chill.
Demo's "hitbox" isn't any bigger than when he lunges normally at you. And he's stuck in a straight line after initiating the attack. His leap is the most balanced killer attack in the game.
I only agree on Doctor. Doctor should have a charge system added to his shocks. Being able to spam them places his skill cap very low for a very high reward.
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I mean, just like in my games, his greatest enemy is hitboxes and not necessarily the survivors.
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Hey thanks for answering ! Yeah I agree with that Hunteress isn't broken. It's the distance killer the less op. But I had to mention it.
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